Dark_N11
True Gamer
the French director says that while JRPGs inspired the team, it was never its intention to create a Japanese game. "When many Western development teams make a JRPG-style game, they call on Japanese people for character design or music," Broche says. "Or try to imitate the Japanese style in some way. But we had absolutely no intention of doing things like that."
"Our vision was something like 'the gameplay will take inspiration from JRPGs," Broche says. "But aside from that we're not Japanese; we'll do things our way. Because we are French, we'll make something French.'"
"I think the feel of Expedition 33 is very different from the lineage of traditional JRPGs," Broche says. "Currently, in France there's a movement to make FRPGs."
Clair Obscur: Expedition 33 director says the award-sweeping hit is "very different from traditional JRPGs": "Currently, in France there's a movement to make FRPGs"
Sandfall Interactive had "absolutely no intention" making a JRPG
ملخص
مخرج لعبة Clair Obscur: Expedition 33، Guillaume Broche، صرح بأن فريق Sandfall Interactive لم يقصد أبداً صنع لعبة JRPG، بل أرادوا تقديم شيء فرنسي. وأشار إلى أن هناك حركة حالية في فرنسا لإنتاج ألعاب FRPGs، مؤكداً أن لعبتهم مستوحاة من أسلوب الـJRPG لكن بلمسة فرنسية خالصة في كل شيء آخر.
الفرنكيين بياخذون حصتهم من سوق الـJRPG بعد، يا ساتر
ملخص آلي
