Nintendo
TG editor-in-chief
اقامت اليوم شركة Tecmo اليابانيه مؤتمرا صحفيا لعرض احدث العاب الشركة لجهاز الـDS . من خلال المؤتمر قام ايتجاكي بعرض لعبة ننجا قايدن دراجون سورد لاول مره بنسخه قابله للعب امام الجماهير :
لقراءة احداث المؤتمر الصفحي : http://ds.ign.com/articles/777/777221p1.html
When first learning about Ninja Gaiden DS, we found it a bit difficult to imagine how exactly the touch-based controls would work in an action environment. Itagaki put some of our concerns to rest with his demonstration. He was able to make the DS version of Hayabusa dart about the screen just like his Xbox and PS3 counterpart, performing all the expected moves, right down to leaping between walls to get to higher ground.
The screenshots we've uploaded don't really do the visual engine justice, as it seems to be quite versatile. The camera angle switches and moves around freely as you play; in some sequences during the demonstration, it was fixed far above Hayabusa for a near overhead view, while in other sequences, most notably the final boss fight, the camera zoomed in so close that Hayabusa practically filled the screen. As for sound, the effects and soundtrack do a good job of replicating their console brothers, down to every sword slash.
لقراءة احداث المؤتمر الصفحي : http://ds.ign.com/articles/777/777221p1.html
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