Dark_N11
True Gamer
Every week, Feargus Urquhart, the head of Obsidian Entertainment, meets for breakfast with his management team at a diner near their office to scarf down cinnamon rolls and make decisions about the video game studio's future. They've had a lot to discuss in recent gatherings. Last year the developer released three games—a rare and impressive achievement for a studio of its size—but two of them failed to meet sales forecasts set by Obsidian's parent company, Microsoft Corp. "They're not disasters," Urquhart says. "I'm not going to say this was a kick in the teeth. It was more like: 'That sucks. What are we learning?'"
تقرير مفصل من Bloomberg عن وضع الأستديو الحالي