7:25 p.m.: Q: How do you feel about Nintendo's E3 show last year and is this year's presence a response to that?
A: Last year, Miyamoto really didn't uphold his part of the instrument playing on stage, he jokes. "If I pick up an instrument, I tend to lose focus," he says. That's actually pretty funny. Last year, Miyamoto says, they had so much to announce that they really didn't go into it. "Unfortunately, there are situations where Nintendo's products don't really fit with that kind of presentation. Or even on the show floor where people have to line up for a long period of time." Last question.
7:22 p.m.: Unfortunately, no online mode in New Super Mario Bros. Wii, by the way. Miyamoto just confirmed. Wii is already being overpowered by what's happening on screen in New Super Mario Bros Wii. So no power left for online.
7:21 p.m.: Q: Any plans to support WiiSpeak in any of the games announced at E3?
A: "We really would like to implement WiiSpeak more. Every game we're working on, we think, hey, would this be a good vehicle for this?" Unfortunately, it hasn't made it in as much as they'd like.
7:18 p.m.: Q: Cranky Craig just asked a good question about how Wii Sports Resort has a stamp system. He asked, is this maybe the start of a full-blown achievements system for Wii?
A: "Not, maybe, in the overall sense that you're talking about," replies Miyamoto. It just fit Wii Sports Resort. "I'm not a big fan of using the carrots to motivate people to play. I want people to play because they enjoy playing and want to play more. :laugh::" (Sorry, Bozon.) "The stamps within Wii Sports Resort are more of an impetus to play in different ways and to try and do different things."
7:15 p.m.: Q: Question about making New Super Mario Bros. Wii hard in the same way that the Japanese build of SMB2 was hard.
A: "We really want these games to be enjoyed by such a wide variety of people so that's really a tough challenge for us." That being said, for the people who do require that kind of challenge, Miyamoto and team do have some things in store with regard to the game. "There will be areas that I hope are difficult enough for everyone," he says.
7:10 p.m.: Q: Can you share your thoughts on the Wii Vitality sensor and how you might use it in your games?
A: "I think it's a very unique device and I've been interested in it for quite awhile." Interfaces interest Miyamoto.
7:07 p.m.: Q: Microsoft and Sony showed their motion controls. I would like to hear Mr. Miyamoto's feedback.
A: Miyamoto says for Nintendo the strategy is to do development and get the hardware ready and have software ready and then make the announcements. Until this new technology reaches that level, it's really impossible to make any judgement on it. "Of course, we're working at R&D at Nintendo. The things that we've seen here are things we've seen before," he says. He is in favor of motion controls and anything that gets players moving