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لقاء مع منتجي Resident Evil DS وعرض جديد للعبه

Nintendo

TG editor-in-chief
اللقاء مع السيد Minoru Nakai مخرج اللعبه :

What do you think about the basic original Resident Evil game, it would seem like it would be easier to recreate it with the PSP than to have to worry about the different features of the Nintendo DS ?

Nakai : As creators we actually realized that it would be more difficult to create a game based on the Nintendo DS requirements with the microphone and the touch screen, but we thought that it could be an original fun experience using those features with a Resident Evil game. We wanted to do that. And then with the wireless side, we bring a whole different style of Resident Evil that you haven’t seen before, 70% of the game is based on the single player side and 30% on the multiplayer side, so multiplayer is still a big part of this game and we wanted to try to create our own special unique Resident Evil experience with that.

With these new features that the Nintendo DS has, why did you make the act of decision to port an old classic rather to create something new that could use these features from the ground up ?

Well the whole main concept of the game was to go back to Resident Evil’s roots, to the first one when all started because when you think about it, the more sequels you put out, the more you start to get away from the basic concept and the true meaning of what that game was, so we wanted to go to the original Resident Evil game, and then on top of that add different Nintendo DS features. We didn’t know whether we could or not, but that was the initial challenge we presented to ourselves. And after a lot of hard research and studying, we were able to do it.

Now that you have done all that, do you want to make an original game from the ground up, not a port ?

I think that this is going to depend on the consumer interest level, obviously if we try to sell this game and nobody wants buy it, then it wouldn’t make any sense to make a lot of time and money another Resident Evil game for Nintendo DS. But hopefully, if the interest is there, yes I could make a new episode.

Resident Evil Deadly Silence is a 3D game, was it difficult to make a 3D game for Nintendo DS ?

Well, the Nintendo DS is probably not suited for 3D, I think that Nintendo DS is carrying over the Game Boy Advance technology by adding some 3D support, the number of polygons that you can push on Nintendo DS is around a thousand, if you add textures it’s 800 polygons, so it’s not a lot. But still as you have seen there are a lot of 3D games that are coming on Nintendo DS, it’s going basically to come down to what we can do with that power that is given. First we had a lot of problems trying to make this game for the Nintendo DS, but after we learnt to program it the right way, we were able to do it, it’s all possible.

Are you pleased how well Resident Evil series has done so far ?

It’s actually a little non-fact but before we released Resident Evil around that same time, our company was in a lot of trouble, so for us at Capcom to have a hit like that that saves the company, it allowed us to create more games afterwards, you really have to appreciate the Resident Evil series, so yes I’m very satisfied with the results of how well that series has done for us.

How many people worked with you on Resident Evil for Nintendo DS ?

Over 20 people worked on this project.

Do you think that your game could bring something new to the Resident Evil franchise ?

Well with the fact that the game does use the sound recognition, it also has a lot of the touch features in there, and we changed a lot of the different paths you have to take, where the enemies are, etc. it does feel like a brand new experience. There is with the voice and the touching something that hasn’t been in a Resident Evil game before.

Resident Evil Deadly Silence is a remake of the first Resident Evil game. Is the storyline and all the levels exactly the same as the original game in the Rebirth mode ?

There are a lot of different things added to the Rebirth mode, there are over 20 different devices or puzzles in which you need the touch screen or the microphone to interact with, and those were not in the original. There are also some new enemies, a new Boss included in the game and paths to get to different areas. On top of that, there are the knight battles in 3D in which you touch the screen to slash the zombies. So there is a lot of new content in the Rebirth mode, the Classical mode is a faithful translation of the original game.

How intelligent are the zombies this time ? any improvements ?

The IA of the zombies has not been changed so there are as stupid as they used to be [laughs], they are not Resident Evil 4 zombies.

We know that the Resident Evil Deadly Silence game card will be 1 GB, is this going to make the game more expensive ?

The difference in price for something with that size isn’t really that big, it is an additional of 200 yens (2 euros). So it’s really not a huge amount.

Why did you choose the name of Deadly Silence ?

Actually, I didn’t want the game to be considered just like a remake, it should feel like a unique Resident Evil game, we needed a new sub-title that could give more personality to the game. We also didn’t want a long sub-title, so we came with the concept of finding a sub-title with the letters DS : the first word would begin with a ‘D’ and the second one with a ‘S’. We had like 10 different suggestions and we choose a name that Japanese and foreigner gamers could both understand. That’s how we called the game Resident Evil Deadly Silence.

Could you tell us a little bite more about the multiplayer modes in Resident Evil Deadly Silence ?

There are two basic modes, one is going to be a competition versus mode and the other one is a cooperative mode. The versus mode is based around you with up to 4 players racing to see who can leave the mansion first, but just because your the host doesn’t mean you have advantage, it’s going to come down to who ever is the quickest. The cooperative mode is based around you working together as a team to beat the different enemies, and what makes it unique is that both your friends life bare and your own life bare is shared, so if you’re having four people fighting against the Boss, it only has one bare, so if you think one person does one fourth of the energy, then all four with the same life could defeat the Boss more easily, if your are by yourself, you will have to defeat that whole bare by yourself, so it is very advantages to be together to fight the enemies. However, you also share the same vitality bare, so if one person runs into a zombie and keeps getting bitten, the whole team now becomes in trouble, which is supposed to make you want to share items and help the person who is getting damaged the most and sort of protect him. Once again, it’s how well you can work together that will determine if you can survive or not.

Why did you make the players look like pink colored stars in the multiplayer modes ?

[Laughs] As I mentioned before, we were actually limited by the hardware power, we needed between 200 and 300 polygons for each character, it makes almost 1200 polygons for four characters, and we couldn’t get more then 800 polygons with textures on Nintendo DS. So we were stuck having to use something as a symbol rather then having actually real character. I’m not saying that the Nintendo DS is weak or underpowered, the system is more focused on the gameplay experience, we enjoyed developing on this hardware.

How much of the original content have you actually put into this game (backgrounds, graphics, etc.) ?

All the backgrounds are almost the original, the characters however have been redrawn because we needed to make them with less polygons, a lot of animations have also been retouched.

Nakai also said that he has more Nintendo DS projects.

اعتقد اللقاء يجاوب على كل الاسئلة المتعلقه باللعبه بشكل جميل جدا 🙂

فيه عرض جديد للعبه ( حجمه 300 ميجا ) : http://www.jeux-france.com/downloads5187_video-resident-evil-deadly-silence.html
 
كلام من جد جميل ، أول مرة أسمع عن هذا المصمم ، صراحة ما أدري كابكوم من فين تجيب هؤلاء المبدعين ،
جابت تاكيوشي عشان الجزء الخامس ، و الآن ناكاي


المهم فيه حاجة انا مش فاهمها من المقابلة ، كيف يقول انه ما حيعمل مشاريع ثانية على الds إلا بعد الfeedback وفي نهاية الكلام يقول انه عنده عدة مشاريع للجهاز
 
اعتقد كان يقصد سلسلة ريزدنت ايفل 🙂

يعني ماراح نشوف اجزاء ثانيه ( يقصد اجزاء جديده بالكامل ) لها على الDS الا يوم يشوف نتائج مبيعات هذا الجزء 🙂
 
ممممم ، شي جميل إذن اننا نشوف المزيد من هذا الفريق على الds
 
There are a lot of different things added to the Rebirth mode, there are over 20 different devices or puzzles in which you need the touch screen or the microphone to interact with, and those were not in the original. There are also some new enemies, a new Boss included in the game and paths to get to different areas.

الحين الواحد يقدر يشتري نسخه الدي اس وهو مرتاح 😉
 
البارحة شفت نص الفيديو

لقاء حلو الصراحة

Now that you have done all that, do you want to make an original game from the ground up, not a port ?

I think that this is going to depend on the consumer interest level, obviously if we try to sell this game and nobody wants buy it, then it wouldn’t make any sense to make a lot of time and money another Resident Evil game for Nintendo DS. But hopefully, if the interest is there, yes I could make a new episode.

اتمنى ينجح هذا الجزء ويسوون جزء جديد بميزات الدي اس بشكل رئيسي




How intelligent are the zombies this time ? any improvements ?

The IA of the zombies has not been changed so there are as stupid as they used to be [laughs], they are not Resident Evil 4 zombies.

لووووووووول 😛


Edit
حصلت سؤال من المقابلة يتكلم عن الريفيلوشن :

Do you think that a game Resident Evil can work with the concept of the Nintendo Revolution?

It is certain that the hand-lever of the Nintendo Revolution will be the element key of the concept, the true question is rather ‘est-this that the innovation of the series Resident Evil will necessitate necessarily this new hand-lever with all its new functionalities?' We recently redefined the series with notably Resident Evil 4, in which will drug it was repositionnée behind the hero to increase the action level and the intensity of the gameplay. Even if the playability of Resident Evil 4 remainder therefore very resulted in my taste, we would like clearly to use the potential one hand-lever of the Nintendo Revolution, for the players could finish by to weary itself of this trains gameplay. I think nevertheless that it would be maybe more judicieux to develop another game than Resident Evil on Nintendo Revolution, before to attack itself to this series, and this, to familiarize itself more with this new concept, in order more better to take advantage of the potential one of the hand-lever by the continuation. We there work in this moment…

مممم اعتقد انه يقصد من الافضل انهم يطورون لعبة اخرى غير عن سلسلة ريزيدنت ايفيل وتستغل التحكم بالريموت (يد واحده)..

ننتظر ونشوف
 
التعديل الأخير:
It’s actually a little non-fact but before we released Resident Evil around that same time, our company was in a lot of trouble, so for us at Capcom to have a hit like that that saves the company, it allowed us to create more games afterwards, you really have to appreciate the Resident Evil series, so yes I’m very satisfied with the results of how well that series has done for us
ببسـاطة .. Capcom = Resident Evil .. لولاهـا مـا وصلت الشركة للي هي عليـه الحيـن ^^ ..

Multiplayer modes in Resident Evil Deadly Silence
أعبجتنـي الملتي بلاي في اللعبـة ^__^ ..
 
Nintendo قال:
اعتقد كان يقصد سلسلة ريزدنت ايفل 🙂

يعني ماراح نشوف اجزاء ثانيه ( يقصد اجزاء جديده بالكامل ) لها على الDS الا يوم يشوف نتائج مبيعات هذا الجزء 🙂

اذا كان يبغى مبيعات جيده لرزدينت ايفل على اقل تقدير يغير الاول ويستبدله بالثاني او الثالث وبخصوص الاول مكرر وزهقت منه 😛eeved:
 
التعديل الأخير:
اعجبتني المقابله من جد روعه تشكر عمر !

و خيار اللعب الجماعي لازم استكشفه مع غيري هل مره ( اريكادو و محترم زهبو حالكم )

70% of the game is based on the single player side and 30% on the multiplayer side

شكله متعوب عليه و بقوه !​
 
The Last Fantasy قال:
ببسـاطة .. Capcom = Resident Evil .. لولاهـا مـا وصلت الشركة للي هي عليـه الحيـن ^^ ..
..
هممممم ,, مش تماما في ألعاب كثيرة جيدة لكابكوم ونجاحها مش مقتصر على ريزدنت ايفيل ولو كانت افضل لعبة لها ..




فعلا كلام المصمم يدل على ان اللعبة حاجة مختلفة ..

Even if the playability of Resident Evil 4 remainder therefore very resulted in my taste, we would like clearly to use the potential one hand-lever of the Nintendo Revolution, for the players could finish by to weary itself of this trains gameplay. I think nevertheless that it would be maybe more judicieux to develop another game than Resident Evil on Nintendo Revolution, before to attack itself to this series, and this, to familiarize itself more with this new concept, in order more better to take advantage of the potential one of the hand-lever by the continuation. We there work in this moment…


ياريت مايطورو حاجة غير ريزدنت ايفيل وكملوا السلسلة بس ونكون شاكرين
 
wow
هل هذا معقول ؟؟؟؟!!!!!! دي اس 1000 مضلع فقط و زيد 800 تكستشر !!!!!!!!!
انا كنت متأكد انه اضعف من الننتندو 64 و لكن العشر !!!!!!!
ننتندو نجحت بتحويل ماريو 64 باستخدامها التكستر و بعض المؤثرات !!!!! ننتندو سوفت تكنولوجي قريبا متريود بجرافكس خيالي بالنسبه لجهاز محمول و رسمات للوهله الاولى بقوة و تتفوق في بعض الاحيان على الننتندو 64 !!!!!!
ماريو كارت بنيت على 1800 مضلع فقط!!! و رسومها جميله و بستين اطار !!!!!! و مؤثرات الضباب و الغبار التي لا توجد اصلا في الننتندو 64 !!!! ما هذا !!!
ننتندو شركة مغامره من الدرجه الاولى جهاز محمول بطاقات ضعيفه جدا و عدد مضلعات ليس اكثر الا من السوبر ننتندو !!! و يقدم العاب ثلاثية الابعاد !!! ويقارع الاجهزه الحاليه بسرعة الاطارات ننتندو ليست مغامره فقط و لكنها مقامره ياليت على الاقل كان الدي اس 100000 بلاش 10000 شو كان سوى!!!!!
طيب , هذا كيف الرفليوشن !!! هل عدد مضلعاته اقل من الجيم كيوب!!!! و اسمعنا انه 1,5 اكس بوكس يعني صدقا اتوقع من ننتندو راح تصرعنا باول لعبه على الرفليوشن بجرافكس قوي و بجهاز بدون طاقات و كل هذا الاختصار بسبب المنافسه بقدرات اقل و بسعر رخيص !!!! بصراحه انا متفاجئ جدا و انتظر اول صور لالعاب الرفليوشن !!!!!:jawDrop::
 
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