What was truly remarkable about FFXIII was the graphics and gameplay that we have previewed during E3. Dengeki had to ask them whether what people were seeing was merely an FMV or the actually gameplay. Toriyama had to say that for FFXIII, they had to give up the Active Time Battle which has been predominant in other FF titles. Instead, they used a modified version of the old ATB, making your character more reactive allowing you to enter easily in and out of battles. It seems that speed will play a key role in your game play as your game is decided by how fast you input choices for your character. I guess the 'Wait' option is a luxury for those who are playing the released FF games. One more thing that the producers takes pride of is how it can maintain the graphics seen in FFVII-Advent Children even during gameplay. They said that even if the graphics are nice, the gameplay isn't entirely taken down. You can still involve yourself in team battles, hence you can employ strategies whenever you are participating in battles. According to them, with speed and strategy in mind, you can truly experience the greatness of this game. More so. spells have a greater effect with the new graphics engine. For once, players will finally have a greater grasp on what a gravity bomb can do. For this game, magic and mechanics will definitely come together. Could this mean that you now must gas up first before you can fly a Ragnarok? Toriyama stresses that in this game, this attention to detail is very much possible. The world of FFXIII may appear more science fiction than it is a fantasy, but because of the ruling myth that governs the game, it still lives within the realm of fantasy.