تابع الفيديو أدناه لترى كيفية تثبيت موقعنا كتطبيق ويب على شاشتك الرئيسية.
ملاحظة: هذه الميزة قد لا تكون متاحة في بعض المتصفحات.
ياخي لما أفكر فيها خصوصا لو الليكس كلها طلعت صحيحة؟ احنا على موعد مع لعبة قتال حتغير التاريخ بالمعنى الحرفي للكلمة!
اللي يعرف RGG Studio كويس يعرف ايش ممكن نطلع بالاطوار المذكورة فوق فما بالك لما تقول ان AM2 staff صار معهم وشغالين على الالعاب سوا!
الفريقين عندهم قدرة "خارقة" بتجاوز حدود الجنرات وعندهم قدرة على تقديم العاب ممتازة مهما كانت الجنرا.. مو شغل تسليك لكن أفضل الالعاب الممكنة من نوعها! هذي خاصية نادرة جدا بل أجزم أنهم الأفضل فيها تاريخيا كأستديوهات.
حتى ماسيوشي بالVF Direct أتكلم عن كيف انه هذي مزية كبيرة عند الفريق.
انتوا متخيلين ويش ممكن يكون مستوى المغامرة؟ الاكتفتيز المتنوعة؟ الديزاين حق العوالم؟ ستركتشر اللعبة ومحتواها؟ القصة والكتابة والكاركترايزيشن؟
أضيف عليها المستوى التقني الرهيب اللي قاعد اشوفه و التوجه الفني الجميل والمودرنايزيشن لكل شي بما فيها الأصوات؟
كل هذا القالب لأساس جدا جدا صلب الا وهو النظام القتالي في VF!
الوورلد-تور مشن حاجة موجودة already في ستريت فايتر 6 لكن خبرني عن مستوى هالاضافة؟
جاني احباط شنيع وانا العبها لاني كنت متحمس لها وبالاخير lackluster بشكل فظيع ومملة لابعد حد.
يعني خذ هذا المود كمثال:
ستريتس اوف ريج على موبا بنظام قتال VF! انوا متخيلين ايش ممكن نطلع بشي زي كدة؟
اللي يظن اننا بنحصل جانك زي تكن فورس يعيد حساباته.
AM2 سوا شي عظيم مع العاب شينمو بالماضي بتطويع انجن VF3 و الان شايفين لمستهم وايش قاعدين يسوا في Project Century.
الشي العجيب واللي يلفت الانتباه هنا انه آخر لعبة لهم على الاركيد كانت لعبة Moba طموحة وفيها نظام قتالي بأسلحة بيضاء أسمها Soul reverse بنظام نطاق سيطرة 10Vs.10! ارجع اقول فريق ما تحده جنرا معينة.
في شي ملفت من الفيديو القصير اللي طلع ولفت انتباه آخريين
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الا وهو تصميم الستيجز! منذ متى VF تكون ستيجاتها بهذا الشكل مفتوحة والShape حقها مايكون شكل هندسي محاط برينج-اوتس؟
بل منذ متى نشوف اوبجكتس بنص الستيج زي كدة بأي لعبة قتال؟ عربة في النص وبينها وبين الدراجة مساحة بسيطة!
قد يقول البعض امكن في invisible walls؟ ما اعتقد بتاتا انه بيكون في هذا النوع من التركس باللعبة هذي.
حتى المقطع السينمائي بالبداية تطرق لكيف أكيرا ضرب الخصم على العربة وطيح اغراضها وايضا كسر جدار.. متأكد هذا مش مجرد مقطع ماله علاقة بعناصر باللعب.
الشي اللي لفت نظري شخصيا أنه قد تكون الستيجات جزء من عالم اللعبة الاستكشافي بطور المغامرة واللي تقدر تمر من عندها عادي!
عموما لو المعلومات اللي فوق صح مافي شي بيكون جانك والايام بيننا.
كل اللي شفته وسمعته يقول ان المطوريين ناوين ينقلوا العاب الفايت لليفل أكبر من مجرد لعبة فايت.. هذي المسج اللي وصلتني من المطوريين.
وهذا أتصور الادفانتج اللي بيحاولوا يستغلوا فيه خبراتهم ضد العاب القتال الاخرى.. لو تسألني قبل كم شهر كنت بقلك مستحيل سيجا تفكر تكون طموحة للدرجة هذي مع العنوان لكن اللي قاعد أشعر فيه الان مغاير.
احنا ما شفنا اي شي من اللعبة غير تيزر للجزئية اللي يبغوك المطوريين أنك تشوفها وهي البيسك VF سيستم اللي الناس تحبه وتعرفه already وماخفي بيكون مفاجئ.. شخصيا متفائل انها بتكون انجح لعبة بتاريخ السلسلة لانها لما تنزل بتكون شي منقطع النظير وتغطي كل الجوانب وأكثر من اللي يتوقعها اللاعب الكاجوال من لعبة قتال بعكس كل العابهم السابقة واللي كانت محدودة بسكيل العاب الاركيد + تمسكها الشديد بستايل اللعبة الفني من التسعينات.
- Realistic drama and worldbuilding that only the Ryu Ga Gotoku Studio can provide - Featuring new and old characters
--What was your first goal when starting this project?
Yamada
Fighting games are becoming popular again, but this didn't happen suddenly. Of course, the Tekken series and Street Fighter series have built up a lot over the past decade. In that context, we wondered, "Can we catch up by challenging them on the same level?" However , VF is a series based on fighting games. After thinking about a project that goes beyond that, we started the project with the goal of "going beyond the framework of fighting games and aiming to create something that many people can play."
Yokoyama
Since the game is developed by the Ryu Ga Gotoku Studio, I believe that there is definitely a strength that only we have accumulated that rival fighting games do not have. It could be drama, direction, or the ability to create a whole town. My answer is to fuse these things into "VF" and create a new izakaya. That's why I wanted Yamada to think about how to create a new business model while protecting the izakaya.
مثل ما قاعدين يتكلموا يامادا و يوكوياما هم ناويين يخرجوا عن الفريم-وورك والاطار حق العاب القتال التقليدية.--That's one of the big changes. Going back to the topic a little, does the fact that there is a story mode mean that the new "VF" is a home game, including for PCs, correct?
Yamada
Yes. We are considering developing it for home use, and we hope you will think that the characters and story aspects will be different from previous arcade games. And the experience will be different from the "Ryu ga Gotoku" series, and we intend to make it more innovative. Of course, it will be an innovation using the drama and technology that the Ryu ga Gotoku Studio has cultivated.
--That leads to the part where it "doesn't fit into the framework of fighting games."
Yamada
That's right. It will definitely be a big game, and I imagine it will contain the original fighting content of "VF".
هنا نفس الكلام اعادة تأكيد ان المدن والشعور بالمكان بيكون احد الامور اللي يتميزوا فيها وحيقدموها--You can answer as much as you want, but apart from the dramatic element you mentioned earlier, can you tell us how you plan to utilize the "unique aspects of the Ryu Ga Gotoku Studio"?
Yamada
After all, the biggest part is creating the towns and the backgrounds. We are a studio that excels at creating worlds where there is a solid world that exists.
The image is captured from the "New VIRTUA FIGHTER Project Teaser Trailer."
Yokoyama
Since we are a studio that specializes in depicting culture and life, I think that creating backgrounds in a broad sense will bring out the realism of the characters. Moreover, we do it with overwhelming speed and quality (laughs).
حاليا مافي خطط (اتوقع لو صارت مستقبلا غالبا حتكون منتفة طبعا)--I have a frank question: will there be an arcade version of the new "VF"?
Yamada
We're not thinking about it at the moment. Just trying to run something of the same quality on today's arcade boards would be a very high hurdle.
Yamada
It was a very difficult offer. To accomplish it, you need to have respect and a deep understanding of both action adventure and fighting games. So I started by rereading all the articles and interviews about Suzuki Yu, the creator of VF , and spent time finding the core of the new VF . And once I found my own "core," I was able to start the project in earnest.
المنتج اطلع على الكثير من المقابلات والمقالات اللي تخص سوزوكي وقابله واخذ منه المشورة شخصيا وكان يسمع منه انه هذي الفكرة حلوة والفكرة هذي من زمان كنت ابغى اسويها ومن هالكلام.--At the end of the "VF Direct" video, there was also a comment from Suzuki Yu, the creator of VF.
Yamada
As we proceeded with this project, Suzuki Yu was one of the people I wanted to talk to. I think that when I joined the company, they were working on "Shenmue," but we didn't have any direct contact. This time, I had a proper greeting and explained the concept of the new "VF," and he said, "That's something I thought about a long time ago, too." He also said, "This is good," about the video, so I was simply happy.
Image captured from “VF Direct 2024”.
-- Suzuki Yutaka is a legendary creator, and is also famous for not compromising when it comes to creating things.
Yamada
In "VF Direct," we also received a comment from Jensen Huang, CEO of NVIDIA. The first thing he said in a lecture he gave at a university in Japan was, "Do you know Suzuki Yu?" (laughs). That's how big an impact the creator Suzuki Yu has had on the world. As someone who took over "VF" from Suzuki Yu, I'm really motivated.
لكن على العكس سيتم تضخيم وتقوية الجوانب الجاذبة بالقتال بدون التضحية ببساطة وجدية/واقعية القتالات.Yokoyama
It's not about changing the rules or making the screen more flashy. It's about amplifying the appeal of the matches while keeping them plain and serious. That's what I think we need to do from my perspective.
هنا أتطرقوا على خفيف بخصوص Project Century وانه اذا في اي معلومات اضافية ممكن نعرفها؟--I saw the video for "PJ Century", and other than the fact that it's set in 1915, it seems like there are still a lot of unknowns about the content. When will we have more information?
Yokoyama
No comment (laughs). First of all, I hope you will look forward to the new "VF" and "Yakuza 8 Gaiden: Pirates in Hawaii," which will be released in February 2025.
قال الشي اللي لازم ينحط بالاعتبار هو انه الكنترولز تكون simple وهذا الشي اللي كانت عليه VF على الاركيد بالستيك والثلاثة ازرار لكن..--From here on, I'd like to ask you about the details of the new "VF" to the extent possible. First, regarding the controls, what will happen to the conventional lever + 3 (or 4) button controls in the new "VF"?
Yamada
The thing I think we need to keep in mind about the controls is to make them simple. This is also connected to the original idea that the original VF had a stick plus three buttons, and didn't require overly complicated controls. However, at this stage, I don't think there's any reason why it has to be three buttons for punch, kick, and guard. The priority is that anyone can play easily. That said, there are fans who have played the previous VF games, so I want to make the controls take those people into consideration.
-- Considering that it's a home console game, there's a chance that the majority of people will play with a pad instead of a stick.
Yamada
That's right. We have to optimize it for playing with a controller. I think that in the end, players will be able to play with the controls they prefer.
هنا أكدوا على وجود الرنج اوتس ببعض المراحل وبالبعض الاخر حتكون بكوندشنز معينة لكن..-- Up until now, VF has basically had battles with ring outs. Will the new VF have the concept of ring outs?
Yamada
Personally, I like ring outs, so I don't think they'll disappear. I'm thinking of it as something like this: some stages have ring outs, some don't, and some stages where you get a ring out under certain conditions. However, in the case of situational battles, it might be a bit different. So the teaser movie is based on that.
--Maybe there will be battles that aren't one-on-one?
Yamada
I'll leave that to your imagination.
الاجابة نعم برا اليابان.--The setting of the teaser movie doesn't seem to be in Japan...
Yamada
Yes. It's a place that's not in Japan.
VF & Project Century كل واحد فيهم يستخدم انجن مختلف وما يتشاركوا نفس الانجن!Yokoyama
By the way, the new "VF" and "PJ Century" are being produced using different game engines. I think it's rare around the world to be able to produce two IPs with different realism directions in parallel using different engines, even though it's the same studio.
نفى هالشي وقال انهم مختلفين بكل شي ولكن يتشاركوا ممكن نفس العقلية والDNA حق سيجا.As I launched this project, I realized that there is something at the root of all the titles that remain at Sega, and that is the simple idea of "how to make the players feel like it's their own thing." I think that this may be the culture that has been passed down to Sega's creators. On the other hand, it may also be that it is difficult to get into... By the way
, people often say that "Shenmue" and "Ryu ga Gotoku" are similar, but the works have no connection to each other at all, and the people who make them are different. But perhaps the mentality is naturally similar.
-- I feel that the genes are the same.
Yokoyama
The same goes for character design. Even if the creators change or the generations change, for some reason the protagonists of Sega games always have their bangs up, so they all end up looking a bit similar. Akira Yuki, Ryo Hazuki, and Kazuma Kiryu (laughs).
--That's true (laughs).
Yokoyama
Is it a Sega-style image of a tough guy? I think it's about time to change that (laughs).
بينما الناس كانت تتسائل ماهو الشيء القادم لسلسلة RGG؟ قمنا بتغيير الجنرا للRPG وحاولنا أن نصنع شيئا يفوق توقعات الجميع ضمن إطار و "Framework" السلسلةYokoyama
While people thought, "Will there be a sequel to Yakuza next?", Ryu Ga Gotoku Studio tried changing the genre to RPG, and tried to create something that goes beyond everyone's imagination within the framework of the series. However, from now on, we will enter a field that ignores even the framework. One is the mission to make "VF" from scratch, and the other is "PJ Century". It's a new challenge, so I'm excited, but I'm also scared. Of course, I don't intend to fail, but in a sense, the good thing about SEGA is that they accept the possibility of failure. It's like they don't like to continue making only stable things . That's why they made "Shenmue" in the Dreamcast era (laughs) . In a way, that may be SEGA's DNA. Because they were not satisfied with continuing to make "VF", and they thought, "What if we made "VF" into an RPG?" and "Shenmue" was born. In that sense, Ryu Ga Gotoku Studio is doing the same thing as "Shenmue" in spirit. Although what we actually do is different.
--Indeed, I think the spirit has been passed down, and it makes sense to say that it's Sega's DNA.
Yokoyama
I didn't think it was the right thing to do from the beginning, but if you work at Sega for a long time, it ends up that way (laughs). And I think that the only one in Sega right now who can take on such a challenge is the Ryu Ga Gotoku Studio. So, please look forward to the two challenging titles we announced today.
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