- Game focuses only on combat - no puzzles or platforming
-NT has done a lot of things to the combat system to prevent it from becoming a button masher. They added ability to perform juggles, hero sequences and other things which I am not going to type 😛
some old stuff
- Three combat stances - Power stance (slow but can break shields and other defenses)
-Speed stance - fast and versatile weak combos using twin blades
-Range stance - good for multiple enemies, blades and extend
- Interactive and destructible environments - tables, chairs, shields etc even dead bodies can be used as a projectile
-Hero sequences - like the one at the end of the E3 demo (God of war style)
-Skills can be upgraded
-The animation still rocks and enemies shout and tout as you fight them.
-Digital casts -some guy from Lord of the rings playing as the evil overlord king
-large battlefield combat is still in and you can knock out large armies with a bazooka gun
Some new cast members (friends, weirdos, and boss enemies)
Roach - King's son, dressed in in Japanese style armor with big shield on the back, kinda like the fat guy from Genji or onimusha 2?
Whiptail - looks like Shiva from FF games (blue skin) with long green hair. She likes body modifications and cannibalism
Kai - Nariko's sister, dressed in a typical Japanese anime style tiny outfit with white camo on face. Uses crossbow
Flying Fox - aerial kung fu expert - Looks cool!
🙁