Blue Face
Gamer
بسم الله الرحمن الرحيم
السلام عليكم ورحمة الله وبركاته
أهلاً بشباب TG .. والله من زمان عنكم :bigSmile:
كيفكم .. تمام ؟
المهم ،،
يمكن الاغلبية خاصة GS يستغرب من الخبر هذا ولكن المعالجات الـ X360 تقدر تقدم شي مايقدر يقدمة معالج الـ PS3 الي حطوا كل طاقاتهم عليه
:exclamati :exclamati
D=
--Blue Face
السلام عليكم ورحمة الله وبركاته
أهلاً بشباب TG .. والله من زمان عنكم :bigSmile:
كيفكم .. تمام ؟
المهم ،،
يمكن الاغلبية خاصة GS يستغرب من الخبر هذا ولكن المعالجات الـ X360 تقدر تقدم شي مايقدر يقدمة معالج الـ PS3 الي حطوا كل طاقاتهم عليه
What element (or elements) of the Xbox 360’s architecture allows for the creation of the kind of water effects and depth of view that we’ve seen in a few of the stunning videos that have recently been released? Do you think Predator pushes the system to its limits or is there still room for improvement?
Like one of my technical guru colleagues, Danny Oros, would say; the Xbox 360’s unified memory architecture and multiple CPU cores allow us to dynamically create stunning effects which were never before possible, such as our realistic water effects and dynamics. Plus, the CPU’s ability to use and render floating-point precision procedural (dynamic) textures and data pushes the quality of these effects and surfaces even further, so every little perturbation and detail can be rendered in its highest precision. With the multiple CPU cores in the console, it also makes it possible to perform tasks in parallel, such as solving AI, physics, and calculating the denser amount of 3D objects over a larger view distance, for a richer game-play and visual experience. Obviously, we’re only starting to explore the full potential of the console.
:exclamati :exclamati
D=
--Blue Face