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تريلر جديد لBinary Domain (الرد#71 اول فيديو من ديمو المعرض)

صور جديدة للمعارك باللعبة من منطقة شيبويا


صاحبنا العنكبوت لا يمل


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لول :laugh::

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آليين جدد

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الصورة هذي تبين انه بأمكانك تحصل على اسلخة الاعداء ( aka HALO )

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وصور لخوينا اللي جا بالتريلر لكن وهو منتف

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المزيد
http://www.sega-mag.com/E3+11+++Binary+Domain+s+illustre-news-2932.htm


بأنتظار تريلر الE3 والديموز من ارض المعرض
 
^

الصور رائعة , بس قاهرني الآلي الأخضر , جنرك جدا , على عكس تصاميم الآليات الثانية الخورافية , اتمنى تكون قد التوقعات .
 
افاااا .. انطباعات IGN في الحضيض

Binary Domain as it currently stands is a bland, forgettable third-person shooter. The robot AI, which is said to adapt as they take damage, is poor and uninteresting. Robots are supposed to be better than humans because they lack emotions and can process decisions quickly. But these metal goons are more like walking toasters with guns. It's got to get better -- a lot better -- if Binary Domain wants to be anything other than average.

على كلامهم اللعبة متوسطة كحد أقصى 🙁

تحرير: انطباعات الموقع
http://www.true-gaming.net/home/28577/comment-page-1/#comment-36743

للأسف فيه اسئلة كثيرة ما تمت اجابتها ومتفهم للشيء هذا بحكم إن عمر ما هو فان للألعاب اللي زي كذا ..

منتظر انطباعات أكثر .
 
التعديل الأخير:
هذي انطباعات من موقع اخر

Earlier today, ComingSoon.net got a behind-closed-doors look at the upcoming Sega game, Binary Domain at E3 in Los Angeles. The year is 2080 and robots are a part of everyday life. There is a firm called the IRTA that governs the use and creation of robotics and one of their laws says that no robot can be made in human form. Well, rules are made to be broken and someone made a skin job. (Sorry. No way to resist a "Battlestar Galactica" reference here.) The IRTA believes that a Japanese scientist was responsible, and they must battle through Tokyo to find out if it's true. You are Dan Marshall, a part of the IRTA crew. You're deployed, along with a team of operatives from Great Britain, China and the United States to take him and his robot minions down.

We got a chance to check out the game, which was still in its pre-alpha stage, and take a look at Chapter 2. (Chapter 1, we were told, begins in the States.) First up, we were shown the party selection system. You've got to pick your team and you can't take everyone. Each character has pros and cons, different weapons, skills and fighting styles. Oh, and different levels of trust. From what we saw, trust is very, very important in this game. Things you do affect how each character feels about you and whether or not they'll help you in a campaign.

Each character is customizable and only the characters you select get experience points from the battle. You can upgrade your weapons at kiosks, buy new ones and grab new health packs to outfit your crew. The credits used to purchase these necessities come from IRTA payment for each kill. Smack down a robot, get some cash. Not bad for a day's work.

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What was really cool here was the voice command system. When someone asks you a question, you are given a list of answers that you speak into the headset. You can call for help by saying, “help.” You can give tactical commands, banter with your colleagues and get people's attention. And that list isn't all you can say. You're encouraged to try many different words and phrases. But be careful. If someone doesn't trust you enough, they might not bring you a health pack when you ask for help. They might not come to your rescue when a bot smacks the crap out of you.

Enemy robots have procedural damage and the A.I. adapts to the situation, so if you blow off someone's gun arm, they might switch to another hand or another type of attack. One tactical move we were shown was to shoot off the enemy's head. It doesn't die, but it gets confused and might actually attack it's fellow bots.

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We got to check out a boss fight with a giant robot called “Arachne” which looked like a giant spider-bot. (There are going to be two or three boss battles in each of the six chapters.) We, along with our crew had to shoot off it's leg covers, dodge targeting lasers and blast it's glowy leg guns. (Sorry, we didn't get the technical term.) Boss battles often come with intel from HQ, but you really have to work as a team to take them down.

The graphics looked pretty great, and though it seemed to rely heavily on making sure you're the popular kid in the group, the voice system was a very cool addition. Now, we didn't get to play, but there didn't seem to be bugs of any kind in what we saw. Not sure how well the system will work and what words it will recognize, but the concept is something different in a sea of same.

Binary Domain is looking at a 2012 release for the PS3 and Xbox 360.

- الديمو لسه ما اتخطى مرحلة الpre-alpha stage يعني لسه في شغل كثير عليها بهالنقطة
- ما تقدر تخرج بفريقك كامل , لازم تختار تخرج مع مين وكل واحد فيهم عنده خصائصه القتالية والاهم الLevel-trust حقهم اللي انت راح تبنيه حسب تعاملك مع الشخصيات والاحداث اللي تمروا بيها والعامل هذا مهم جدا وحياثر عليك باللعبة
- الفويس كوماند مميز تقدر تأمر أعضاء فريقك بأي استراتيجيات او المساعدة مثلا لكن معيار الترست اذا كان سيء ممكن الشخصية ما تستجيب لمساعدتك
- الروبوتات تصرفها يختلف حسب الضرر اللي يقع عليها , اذا كسرت يد من الايادي حيستخدم الاخرى او يغير لاستراتيجية اخرى , اذا كسرت الرجول حيزحف , اذا كسرت الراس حيضرب اي شي وممكن يضرب الاليين الاخريين اللي جنبه
 
اليوم شكله فيه استعراض Behind closed door مع المطوريين , ناجوشي المفروض يكون هناك اليوم

وهذا احدى الانطباعات اللتي طلعت
The development team behind Toshihiro Nagoshi's new title held a behind closed doors demonstration at E3. They discussed the game's back story, as well some innovative gameplay features.



The demo kicked off (in Japanese, on PS3) and the setting for the squad-based third-person shooter was summarised. It’s a near future Tokyo, set in the year 2080 where robotic AI life forms are commonplace in society. However, all is not well. An attack on the US has been perpetrated by an AI, disguised Terminator-style in human flesh. This is the point at which the lead character and his four man team are injected into the story. Their goal is to find those responsible for the attack. GK asked the development team whether they drew inspiration from the works of Isaac Asimov, but it was their vision of a near future Tokyo, not the famous sci-fi author that seeded the story.

As the gameplay demo progressed, it became clear that Binary Domain possessed some innovative features such as a voice activated command system that allowed the player to instruct his squad. Simple commands like ‘fire’ and ‘retreat’ were seen in action. A ‘help’ command allowed your comrades to revive you in game. The list of commands was large though not customisable and involved speaking into a headset. A trust game dynamic will also affect the relationship between the squad members, and whether they act accordingly to commands. One particular feature stood out: the procedural damage system allowed downed enemies to carry on fighting. This affects both standard enemy types and also large bosses. GK saw legless robots fight on and the developers highlighted that any robot without a head would continue the fight, but would be unable to distinguish friend from foe. This is certainly something that could open the way for some intelligent tactics during fire fights.

The core of Binary Domain is still a cover-based squad shooter. As you’d expect, your team has specific character classes such as ‘Heavy Gunner’ and ‘Spec Ops.’ The credit-based game currency is also earned by enemy kills. You can also expect 30 enemies, multiplayer and the campaign to span six chapters with two to three large bosses in each. The demo concluded with large boss battle which again demonstrated the procedural damage system.

I was impressed with original feature set of Binary Domain and it’s certainly one to look out for.
الادمي ابدى اعجابه باللي شافه

واشاد بالاويجنال فيتشرز مثل الاوامر الصوتية واللي كانت كثيرة حسب كلامه واللي تدعم الHeadset للPS3 والTrust system بينك وبين افراد الفريق واللي تأثر على لعبك وتعاملهم معاك , أيضا اشاد بالprocedural damage system واللي تخلي الانميز يستمروا بالقتال باستراتيجيات مختلفة حسب الدامجز اللي تصيبهم وهذا الشي يشمل الاعداء الصغار والكبار على حد سواء

ايضا حصل على معلومات تخص حجم اللعبة
- 30 نوع من الأعداء
- طور ملتي-بلاير (اعتقد طور تحديات)
- اللعبة حتمتد على 6 شباتر وكل تشابتر راح يحوي من 2 الى 3 زعماء ضخام

أيضا من موقع اخر بيقول ان اللعبة حتدعم الKinect في المحادثات الصوتية مش بس الHeadset مع الPS3
Binary Domain, Sega's upcoming third-person shooter set in Japan in 2080, relies heavily on voice commands to coordinate actions with your squad. While demoing the functionality on a PS3 dev kit with a headset, we asked if the Xbox 360 version would support Kinect for these voice commands. "We plan on supporting Kinect," Sega's Jun Yoshinoro confirmed with Joystiq.
 
التعديل الأخير:
نفس الانطباعات من Gamebro ايضا

Binary Domain Is a Trust-Based Shooter



Don't let its generic title and premise fool you -- Sega's squad-based shooter presents some interesting twists to the cover-based action genre.

............

First of those flourishes is the game's trust mechanic. Being a squad-based shooter, you'll have to regularly interact with and assign orders to your teammates. And based on the quality of your leadership, your teammates will either cover you, heal you, and fight alongside you; or they'll lay back and leave you to your own devices -- and, while Sega wouldn't outright confirm it, quite possibly turn on you mid-battle if you're a real bastard.

You'll begin every mission by selecting two squad-mates to accompany you (I opted for burly heavy gunner Big Bo and femme fatale sniper Faye), along with customizing your weapons load-out. Obvious combat alterations aside, I was told that the missions themselves change slightly based on who you select pre-battle. The only difference I noticed between my hands-on and the fellow that played before me (he opted for demolitions expert Rachel instead of sniper Faye) was that Big Bo was now quick to comment on our female squad-mate's "dynamite body," complete with a contextual camera prompt presenting an optional (and quite gratuitous) ass-shot of Faye. Hmm.

.....

Anyway, the gameplay itself was pretty damn slick -- it certainly borrows heavily from similar cover-based shooters, but the arcade-inspired scoring and "procedural damage" systems (certain cover takes longer to destroy based on its material, and robot enemies react in real-time to limb-specific attacks) really give it that extra impact that's too-often absent from these kinds of games. Your score, which is earned during combat, can be redeemed at in-mission store kiosks, where you can buy new weapons, weapon upgrades, and items.

Based on its generic title and setting, I was pretty ready to dismiss Sega's shooter before I even picked up the controller. But I'll admit -- I was pretty won over with what I saw on the E3 showroom floor (my demo ended with me leaping onto an enormous robot's head and blasting it point-blank until it collapsed into a heap, which is exactly what I've felt like doing all week). Expect Binary Domain to hit stores in February 2012.

النقطة اللي بالاحمر interesting :laugh::
 
التعديل الأخير:
اغلب الانطباعات اجابية عن اللعبة وهذا شي حيلو لاني متحمسلها جدا ( لسبب ما تذكرني بفانكوش الي اساسا حبيتها كثير )
اتمنى يكون فيها طور مشابه لل هورد حق جيرز

الا مو ناوين ينزلو اي تريلر للعبة او الديمو حق E3
 
very positive hands-on

Yesterday I had a chance to sit down and watch a demonstration of Binary Domain, an upcoming action title being published by SEGA and developed by the same team that worked on the Yakuza series. The developers walked us through some of the game mechanics and explained a little bit about the ideas behind what was going on in the game.

Binary Domain takes place in a future where robots are common, though there is a law against making them humanoid in appearance. This law is broken, and a multi-national team tracks the source of the issue to Japan. They didn’t mention specifically if the story was inspired by Blade Runner or perhaps Snatcher, but it certainly sounds familiar. Anyway, the portion they showed had you choose two squad members, from a choice of four, to join the main character. These squad mates are AI controlled, and when choosing them, there is a bar next to the character that shows the level of trust that they have in the protagonist. They said that depending on the level of trust, it can open up different options for what happens within a level in the game.

Once the level started, they showed that the AI can be controlled both by voice commands or by quick controller inputs. I thought that was great, since there have been games that have used vocal recognition for squad control to great effect in the past, except that the mechanic has been hardly used for any games, especially in the last few years. Maybe I was imagining this as well, but it appeared that the on screen character also would move his lips along with the person presenting the game when he spoke or used the voice commands.

Aside from the squad voice commands, the game plays a lot like Gears of War. I had a chance to play the game on the E3 floor, and these controls will be easy for anyone who has played Gears to pick up and play. I tried it on the PS3, so the roadie run/cover button was mapped to X. You can pop in and out of cover for firing, throwing grenades or switch between cover on the fly. Where it differentiates from Gears was with the enemy design. The robots in the game aren’t easy to kill; even the grunts have armor protecting their weak points. There are a lot of ways to take enemies out. The basic enemy robot is humanoid in design, so you can shoot out their legs, then they’ll crawl after you and can be melee stomped. You can take out their arms/chest, and interesting enough when you take out their head they just start firing blindly at whatever is near, including other robots. This distracts all nearby enemies and makes them concentrate on the rogue robot.

Multiple enemy types where on display, each with different weak points. At the end of one level that was shown there was a gigantic spider robot where you had to take out the armor covering weak points, and then take out the weak spots. Once each were destroyed the enemy grew more aggressive. Even though the game was pre-alpha, the AI was working great both for the squad AI and enemy AI. It looked great with a lot of detail and cool little effects.

The demo also showed off little things, like how the squad partners would talk to the character you control and ask questions that had different answers, which in turn effected trust levels, which in turn effected how things could play out or the effectiveness of that character responding to commands. While the game controlled like a Gears of War clone, Binary Domain is certainly a different style of game.

One thing I had asked was if there were any versus or co-op modes. While versus mode wasn’t something that was planned, they mentioned that they were working on a co-op missions that were separate from the main narrative. Which, after playing the demo, makes sense. The squad trust/dialog system and how it effects the levels would not work in a co-op story, but I’m glad to hear that they are going to include some type of co-op functionality.

Again, this was an early build of the game; even though it was impressive, they are still adding more to it. Considering how well it already looks, Binary Domain could really be a AAA game when it eventually is released.
- بيشبه اللعبة بشكل كبير بGears of War كتحكم ... لكن بنفس الوقت بيقول انها بكل تأكيد مختلفة جدا كستايل وبالتحديد الانمي ديزاين وموضوع ال Procedural Damage
- الاعداء لما ياكلوا ضربات تكشف نقاط ضعفهم يبدأوا يصيروا شرسين اكثر
- بيقول انه وبالرغم ان الديمو Pre-Alpha الا انه الAI ممتاز من الجهتين السكواد و الاعداء
- الديمو ايضا اظهر انه في بعض الاحيان السكواد اللي معاك يسألوك أسئلة واعتمادا على جوابك حيأثر على معيار الTrust اللي بينك وبينهم
- أيضا سأل بخصوص الVs وال Co-op وأتضح ان الVs mode ماهو مخطط عليه لكن الCo-op mode موجود لكن لميشنز خارجة عن اطار طور القصة الرئيسي
- بيقول بالرغم من انها طالعة مبهرة الا انه هذا Early Build وهناك مجال لاضافة المزيد , بالنظر لقد ايش هي ممتاز already اللعبة ممكن أوي تكون AAA title لما تنزل


الظاهر اننا حنقضي الE3 هذا Hands-on و Impressions وما حنحصل لا على تريلر ولا على ديمو -___-
 
The booth clerks prohibited people from filming Binary Domain, according to some E3 atendee on Twitter.
اللعنة! عشان كده مافي ولا فيديو طلع للعبة حتى الان

على الاقل E3 Trailer يا سيجا ! لعبة مركزة على السوق الغربي لازم ننذل لين TGS عشان نشوف شي جديد لها ؟!
 
اللعنة! عشان كده مافي ولا فيديو طلع للعبة حتى الان

على الاقل E3 Trailer يا سيجا ! لعبة مركزة على السوق الغربي لازم ننذل لين TGS عشان نشوف شي جديد لها ؟!
بعدين يجو يقولولك اللعبة ما باعت طيب عرفو الناس على اللعبة ( يا راجل تقول GTA )

لا زلت متحمس اشوف شي عنها قريب
 
اخيرا قدر احدهم ان يسجل فيديو للعبة من الshowfloor ولو انها ماتبين خصائص اللعبة لكن على الاقل نقدر نشوف اللعبة تتحرك اخيرا!

[video=youtube;JImM-FITZ_I]http://www.youtube.com/watch?v=JImM-FITZ_I[/video]


التحكم فعلا فيه تشابه كبير جدا مع جيرز اوف وور

لاحظت بالدقيقة 03:10 طلق على سلك كهرباء وخلى الالي يتشنج
 
التعديل الأخير:
فيديو ثاني عن الBooth حقها وشوية لقطات

[video=youtube;m1UnXKa2puY]http://www.youtube.com/watch?v=m1UnXKa2puY[/video]


لووول على نهاية العرض جاله واحد يقله وقف التصوير أظن , ما ادري ليش متعبين نفسهم كانوا حطوا theater مغلق زي Aliens !



مقابلة صغيرة مع ناجوشي
[GT]715562[/GT]
 
التعديل الأخير:
المزيد من الفيديوهات

[video=youtube;G86Ld3GyCj4]http://www.youtube.com/watch?v=G86Ld3GyCj4[/video]

[video=youtube;U08v3J3Z-2U]http://www.youtube.com/watch?v=U08v3J3Z-2U[/video]


والمزيد من الانطباعات

http://www.gamesradar.com/ps3/binar.../a-20110610135146243085/g-2010120110455168071

http://www.gamezone.com/previews/item/binary_domain_2011_e3_preview/

http://nzgamer.com/ps3/previews/929/binary-domain-eyes-on.html

http://www.co-optimus.com/article/6230/e3-2011-binary-domain-hands-on-and-bcd-preview.html

http://www.neoseeker.com/news/16631-binary-domain-e3-2011-hands-on

مدري ايش مشكلة IGN ! الكل اتفق ان اللعبة واعدة .

ماعلينا , انطباع Gamesradar عن تأثير الطلقات نفس شعوري من يوم ما شفت اول لقطات جيم-بلاي من التريلر الاول.

It doesn’t necessarily reinvent the wheel for action shooters – you’ve got AI squad buddies, cover, regenerating health and damn near every other kind of expected shooter mechanic. That’s not so important, though. What works about Binary is that it just feels the way it should; you can tell the furious difference between the hit levels on a shotgun, assault rifle or grenade, and the dynamically reactive damage modeling on enemies means that any destruction you cause is deeply satisfying.
تأثير الطلقات Satisfying بشكل ما عهدته بأي لعبة شوتر ثانية ... وهذي ايجابية ثانية للProcedural Damage system
 
التعديل الأخير:
Yu Suzuki يعطيك الف عافية على مجهودك في نقل الإنطباعات و الفيديوهات ( ساعدتني كثير بدال ما اقعد ادور عليها )

الى الان كل الي شفته من اللعبة عاجبني جدا اتمنى ان المنتج النهائي يطلع فعلا AAA زي ما يقولو ( اللعبة عندها بوتينشل انها تكون شي فعلا ممتاز )

انشاء الله اللعبة ما تتأخر و تكون في بداية السنة الجاية .
 
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