تابع الفيديو ادناه لترى كيفية تثبيت موقعنا كتطبيق ويب على شاشتك الرئيسية.
ملاحظة: هذه الميزة قد لا تكون متاحة في بعض المتصفحات.
When my time Clair Obscur: Expedition 33 was up, I wasn’t ready to stop. I wanted to fight more battles, learn more about the world, and spend more time with these characters. Sandfall Interactive is a new studio, but you’d never know this was their first game from playing it. Surprise. Conviction. Curiosity. Clair Obscur: Expedition 33 nails all three. It had my interest before I played it; now it has my undivided attention. If Sandfall can stick the landing, they’ll have put together something remarkable.
Clair Obscur is also utterly gorgeous. The core visual style is the standard photorealism we’re accustomed to, but its creature designs are delightfully unique. Enemies (called Nevron) are painted by the Paintress, giving them weird proportions and eclectic designs reminiscent of an Art Deco painting. Environments are visually stunning too, with especially creative use of lighting that makes each new location feel both ethereal yet lifelike. One area in the preview saw us travel underwater as the bright blue liquid cast a melancholic glow as far as the eye can see.
After four hours with Clair Obscur I am now aggressively optimistic about the full experience. Sandfall is taking a cherished formula and moulding it around the studio's budding identity. The unique touches added to combat and exploration elevate the entire experience, and I hope this ambition is able to reach its full potential when it arrives this April.
Clair Obscur: Expedition 33 ticks a lot of the standard RPG boxes as well, like finding new loot, equipping gear that offers passive buffs, and hitting rest points to save your progress. Rest points also reset enemy spawns and replenish healing elixirs (think Soulslike), offering a way for you to grind out XP and make the party stronger. For as much as the game has a unique flavor, it doesn’t venture too far off the tried-and-true either. Execution is where Clair Obscur: Expedition 33 will be most appealing, and so far, that execution is incredibly exciting.
So far, Clair Obscur: Expedition 33 is shaping up to be a memorable time. The game feels old school and brand new at the same time. Despite all the recognizable inspirations, the demo left me with a very strong impression, with the different gameplay systems involved harmonizing to make a very crunchy and flexible experience. The mystery of the Paintress and the fate of Lumière are enticing hooks, and I am eager to see where it goes. All of this is supported by a wonderful artistic department that blend fantasy with a uniquely French aesthetic.
Though this is just based on a preview, Expedition 33 seems incredibly polished. Not only does it play seamlessly on a macro level, but it also gets the smallest details right, including voice-acted memories, haptic feedback that kicks in when a grapple point is in range, an opaque text box that’s both readable and seamlessly integrated into every scene, and the ability to put a rose in Gustave’s hair, even in cutscenes. The entire preview is impressive.
I have so much more to say about Clair Obscur: Expedition 33, but I’ll save it for the review. All you need to know is that I was brought to tears several times in the game’s early hours, and I’m hooked. I loved the mature tone of the narrative that can be seen through the desperation depicted in this cast. Gustave’s raw emotion of hatred towards the Paintress, balanced by his curiosity and willingness to hear reason, makes him a great vessel for this experience, and I can’t wait to see where this adventure goes. I was hesitant to jump on the hype train of Clair Obscur: Expedition 33, but I’m fully on it now, and I hope you can join me.
ما يشبه بل هوملاحظ البطل يشبه Robert Pattinson.
كنت أعتقد إذا لعبة تستخدم هذا الجيمبلاي يجب ان تكون لعبة مبكسله (&)
أحب البكسل بس ايه الوضع صار ممل جدا مع الألعاب الجديدة خارج سلسلة بيرسونا وترايلز. عطوا حق هالستايل أكثر من اللازم وصارت الألعاب تتشابه حتى ما يميزون نفسهم مع الآربيجي بكسل ارت. شوف سويكودين الجديدة مثلا صارت تشبه ألعاب Square Enix ال2D مع الشخصيات 🙄
الجانرا تحتاج 3D مبهر أكثر. FFX و Lost Odyssey عليهم Visual Presentation خارق وقتها أحلى من أي بكسل. بس لازم $$$ ومطور عارف شغله مع ال3D.
كل شي جميل الا الكاميرة...
لازم موضوع لذا الشي يستمر 20 صفحةالحين اللعبه JRPG ولا WRPG ولا FRPG ؟![]()
ناه، متأكد من كشفها الاولي في حدث مايكروسوفت وهي خاطفة الانظاراللعبة اللي ظهرت من العدم فجأة
أحد غيري اللعبة تنرفزه بصرياً؟
عكسه، الاسم مميز، القسم الثاني متصل بالقصة، الأول شاعري وفني ومتعلق بالفنون الجميلة، بالفرنسية كذلك، لا أعتقد كانت لتمتلك اسمًا أفضل.No Bluesky embedder
مرحبا بك الى نادي كارهي انريل انجن5أحد غيري اللعبة تنرفزه بصرياً؟