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E3 انطباعات المواقع عن Bayonetta

Khalid-S

Executive Member
حصلت انطباعات Joystick حتى الآن.

Platinum Games has a very tiny room located in the back of Sega's closed door area. Within this tiny room is a mountain of gaming goodness, as the former Clover folks had two very solid titles to show off. The first game we got to check out is PS3 and Xbox 360 action adventure title, Bayonetta.

In Bayonetta, you hack and slash tons of baddies much in the same manner as Dante, the hero of the Devil May Cry series, but instead of playing as a pretty boy with white hair, you're charged with taking up the struggle of a witch dressed in black called Bayonetta. We couldn't pry much info about her from the Platinum Games folks, but we did gather from the demo they played in front of us that she is very voluptuous. That, and she kicks a whole bunch of ass.
bayonetta-pic-490.jpg

The demo took place in an outdoor courtyard setting, with plenty of combat and Halo collecting. No, not the master of chiefs, the kind that angels have above their head. In defeating the many evil things populating this level, she gathers Halos, which then allow her to beef up her abilities. And, her abilities, are really where it's at.

Aside from normal melee attacks and firing her dual pistols, she can also summon things to help her dispatch enemies. She's able to conjure up gigantic fists and feet, mid-combo, to perform a powerful attack that sends those evil jerks reeling. Also, she has the very cool ability to summon specific instruments as fatalities. For example, during the play session, following a combo, she pulled a guillotine out of the ether, placed a monster within it and ... well, you know what happens then. We also witnessed a very cool iron maiden maneuver.

The demo then brought the title's heroine to a boss fight, which was a gigantic hulking beast that stood on two feet. Upon laying into it with pistols and melee attacks, a final death animation was triggered where a huge black dragon emerged and bit the colossus in the face. Good stuff, to say the least.

We should also mention the game's visuals. The frame rate was consistent and the title was incredibly fast, loading crisp textures and handling the multiple enemies on the screen with ease. All around, we found ourselves to be incredibly impressed with Platinum Games' Bayonetta.

كلامهم يحمس صراحه. بس غريبه اذا الديمو كان جيد وما فيه مشاكل ليش اللعبه ما انعرضت بشكل اكبر؟ يقولون كانوا في قاعه صغيرة جداَ وفي زاوية محد يشوفها.
 
Aside from normal melee attacks and firing her dual pistols, she can also summon things to help her dispatch enemies. She's able to conjure up gigantic fists and feet, mid-combo, to perform a powerful attack that sends those evil jerks reeling. Also, she has the very cool ability to summon specific instruments as fatalities. For example, during the play session, following a combo, she pulled a guillotine out of the ether, placed a monster within it and ... well, you know what happens then. We also witnessed a very cool iron maiden maneuver.

كلام يحمس للعبه ... وحركات رهيبه ... ابي فيديو 🙁
 
حصلت انطباعات Joystick حتى الآن.



كلامهم يحمس صراحه. بس غريبه اذا الديمو كان جيد وما فيه مشاكل ليش اللعبه ما انعرضت بشكل اكبر؟ يقولون كانوا في قاعه صغيرة جداَ وفي زاوية محد يشوفها.

Platinum Games has a very tiny room located in the back of Sega's closed door area



كلوزد دورز , يعني محد يقدر يطلع اي شي الا اذا طلعت الفيديوز بالتسريب


عمر خخخخخخخخخخخ طلع كلام الرجال اللي نقلته اول صحيح لانه في اشياء تتطابق مع الوصف اللي انا جبته اول
 
على العموم بكره في السكجول تبع ال LIVEWIRE تبع ال IGN حيستعرضوا العاب سيجا
 
كلام حلو .. و قبل فترة سمعنا نفس الكلام .. الأن محتاجين تريلر للعبة .. متحمس لها بشكل كبير ..
 
Platinum Games has a very tiny room located in the back of Sega's closed door area

كلوزد دورز , يعني محد يقدر يطلع اي شي الا اذا طلعت الفيديوز بالتسريب

ما انتبهت لكلمة Closed Door. ما يحتاج تشرحها.
 
وش هي اللعبة ذي ؟؟
 
]

اذا الكلام الي حطه فايز صحيح يعني ظلمنا هذاك الي من سيجا نيردس

المهم انه ارهب حركه هي Iron Maiden من جد احس انها ارهب اداة تعذيب

بايونيتا للفوز
 
التعديل الأخير:
ممتاز، انتظر عرض طويل لها 3>
 
ظلمنا سيجا نيردز اجل لول .. احلى شئ اللي لسه يحسب نفسه مصدر الخبر ( شئ محزن )
 
مطلوووب عرض طويييل و ( HD يفضل ) <<< و قاعد يتشرط بعد :innocent::
 
ماودي انطباعات ودي عروض وديمو بعدها يصير خير
 
بلا جود اوف وور وبلا ننجا جايدن وبلا ديفل ماي كراي كمان
تعالوا اقروا انطباعات ign عن Bayonetta

We first heard about Bayonetta a few months ago when SEGA took part in announcing the newly formed development studio, Platinum Games. Although we were aware that the game would feature a powerful witch with some sweet handguns, the only details we were given came in the form of an elusive teaser trailer with almost no clear indication as to what was happening (though I, admittedly, thought it quite stylish). Well here at this year's E3, I was given an eyes-on demo of the upcoming action game for the PS3 and 360. While the demonstration barely lasted five minutes, it gave me a pretty good taste of what to expect.

Let's cover the basics. Bayonetta is the name of a very powerful witch who intends to battle a host of heavenly creatures. Somewhat of a reversal for videogames, you'll be guiding Bayonetta through 3D environments while annihilating the angelic beings that stand in your way. The first thing I have to say about this title is that the character design for Bayonetta is awesome. I've always been a big fan of Japanese-inspired, heavily-stylized characters and Bayonetta is a clear child of those mentalities. Long dark hair is braided back to reveal a pale face framed with a simple pair of glasses. Her outfit flows and dances around her and has a fantastic color scheme and cut. And, of course, she has guns attached to her heels. Astounding.

Bayonetta looks very much like Devil May Cry and feels almost like a sister game. At the start of the demo, I watched as Bayonetta moved around a large open room and showcased some of her moves. She can flip about, execute furious combos and fire off shots with two handguns and the two heelguns. When considering this combination of close-range and long-range attacks, a comparison between her and Dante seems inevitable.

As the demo truly began, I observed Bayonetta run through a large corridor that was reminiscent of a chapel's architecture, with a high ceiling and elaborate windows. Faded ghosts traversed the halls of the corridor and I was told that these ghosts were actually just the "reflections" of humans in the real world, considering how Bayonetta is currently wandering a different plane of existence. Good to know.

The corridor soon emerged into a large courtyard bathed in sunlight. Once she reached the center structure, choir music began to play and hundreds of flowers began to bloom around the courtyard grounds. After the scenery had changed, and with an appropriate adjustment in the musical score, a small group of heavenly creatures descended to the ground, bearing brilliant white wings and lances of some kind. In a moment fitting of a true badass, the camera zoomed in on Bayonetta's face as she adjusted her glasses with the barrel of her gun. Commence battle.

The dark witch proceeded to dispense some serious mystical justice. Again, she moves very much like Dante, juggling opponents with pistol rounds, punches, kicks and looking sweet. One particularly awesome element of the battle system is Bayonetta's ability to summon massive fists and boots using her hair. Yes, that's correct. Her dark locks extend outwards and weave themselves into larger shapes, like forming a massive fist that can uppercut the unsuspecting enemies. From what I could see, she also looked to have an ability to double/triple jump by forming butterfly wings and boosting through the air. If this game has upgradable attributes like Devil May Cry, these moves could be extremely fun to pull off. And I can't forget to mention that she can slow down the game's pacing with Witch Time, which turns everything to a slick monochrome scheme.

Enemies will also drop their weapons, which means Bayonetta can temporarily modify her move set and perform some flashy martial arts techniques with the creatures' stuff. Upon defeating an opponent, they'll drop "halos" which are treated as the game's currency. This is a clear indication that you'll be able to purchase better weapons/moves down the line, which -- I think -- generally strengthens action titles.

More great elements of the combat system I saw were the Torture Attacks, which are contextual and based on particular enemies. Bayonetta can summon medieval torture devices to finish off her opponents. During the demo, she kicked one poor angel dude into an iron maiden, which closed on him with devastating results.

The demo ended when a massive, axe-wielding goliath showed up to challenge everyone's favorite witch. With the face of a cherub, this goliath looked subtly unnerving and made for a good ending boss. Bayonetta continued to use her standard set of moves but I was really impressed at the presentation of some of her dodges. For example, the goliath swung its axe horizontally across the whole stage and when Bayonetta dodged properly, she would do a butterfly flip over the axe while the scene briefly slowed down to highlight the action. It's a great effect and worked really well.

Bayonetta managed to emerge victorious by using her hair to summon a huge dragon, which promptly devoured the giant in a few hefty bites. And so, the moral of the story is: witches with guns, hair magic and cute glasses are the coolest.


كلام يفجر من الحماس

الملخص
- بايونيتا هي ساحرة witch تحارب الangels
- اللعبة تقدم بعد جديد لالعاب الaction وهو العالم الاثيري الي يعكس ارواح الhumans في العالم الواقعي
-بايونيتا تستخدم شعرها الطويل لاستدعاء الmagic وادوات الاعدام الي جاية من القرون الوسطى(guillotine , iron maiden)
- اللعبة تشبه ديفل ماي كراي من ناحية الpace
- الشخصية جدا stylish
- الكاميرا في اللعبة dynamic و cinematic
- اللعبة فيها عنصر الslow-mo واللي يسمى slick monochrome time
- بايونيتتا تقدر تستخدم اسلحة الfallen angels مما يضيف بعد جديد للمتعة


عارف انه ملخص ابو كلب لكن ليش ياسيجا ماعرضتوها لييييييييييش؟؟؟؟؟؟؟؟؟؟؟؟
 
وهذة رسالة كتبها hideki kamiya للفانز من فترة حول بايونيتا انصحكم تقروها بتمعن

Hello everyone. It's been a long time, hasn't it?
I can finally let you all in on the details of my latest project, BAYONETTA. BAYONETTA is a world-class 3D action game for the world at large, the summation of all of our technology and know-how here at PlatinumGames

Speaking of 3D action games, I can’t help but remember a time nearly seven years ago, and my first completely original game, Devil May Cry. My own immaturity towards game design filled it with straight-forward, pure ideas. It has become my defining work, a game that drew the roadmap for all 3D action games that followed.

Now, seven years later, I’ve decided to return to 3D action. I’m sure some of you are asking... Why is he making another 3D action game?

After DMC, I went on to develop Viewtiful Joe. In pursuing a new way of creating an action game within the limitations of 2D stages, it was a game that was ahead of its time. It was a game that spawned a love-hate response amongst users; however, as a game developed by a small team, its flaws can be forgiven as a bold experiment that achieved its initial goals.
Okami was a change of gears. My attempt to make a “Nature Adventure” game based upon the theme of healing, it also represented an effort to broaden my own personal abilities. Even though it is labeled an adventure, we succeeded in making a grand journey that represented a progression for us in every way, from its text-heavy story to our trademark brand of action controls.

With these two completely different games, I sought out the new, making them as groundbreaking as possible; however, I never forgot my love of action games. In fact, my love grew stronger. So once development of Okami was completed, it marked a turning point, and a return to the Devil of seven years past – a return to my starting point of 3D action. Once again, the fires of creation were lit inside me.

How have 3D action games evolved since we blazed a new trail with DMC? Can you even go so far as to say they’ve evolved?
Seven years ago, we put everything we had into Devil May Cry. But since then, like the hands of time for the 3D action genre were frozen at that moment, it seems like the drive to push users further has stopped. There is so much more that should be done now. And we are the only ones who seem up to the task. This is the spark that has lit the fire within me.

“Pushing 3D Action to a New Dimension


With that goal in mind, we are going to set the clock on 3D action back into motion. Where we once gave birth to true 3D action, we return to unleash a new truth on the world. A truth only we can create.

We will prove this with BAYONETTA.

Believe us. It will be worth the wait.
.

وانا كمان اقوللكم صدقوه لانه الآدمي هذا مايمزح
 
التعديل الأخير:
اللعبة حتطور ألعاب الأكشن ؟ للحين اللعبة شكلها زي DMC (هذا الشي مو سيء أبدًا), اللعبة على ال360\بي اس 3 مو ؟
 
هذا كامييا اللي أعرفه :inlove:
 
عندي امل انها بتكون احد اوراق سيجا القوية في طوكيو جيم شو.
 
الكلام هذا ما عاد يأثر فيني .. لازم أشوف اول و بعدين احكم ...
 
اي شي من هايديكي كاميا = التفجير !!

الانطباعات اليمة حدها !!

متأكد ان اللعبة بتطلع شي تفجيري !!
 
بلا جود اوف وور وبلا ننجا جايدن وبلا ديفل ماي كراي كمان
تعالوا اقروا انطباعات ign عن Bayonetta




كلام يفجر من الحماس

الملخص
- بايونيتا هي ساحرة witch تحارب الangels
- اللعبة تقدم بعد جديد لالعاب الaction وهو العالم الاثيري الي يعكس ارواح الhumans في العالم الواقعي
-بايونيتا تستخدم شعرها الطويل لاستدعاء الmagic وادوات الاعدام الي جاية من القرون الوسطى(guillotine , iron maiden)
- اللعبة تشبه ديفل ماي كراي من ناحية الpace
- الشخصية جدا stylish
- الكاميرا في اللعبة dynamic و cinematic
- اللعبة فيها عنصر الslow-mo واللي يسمى slick monochrome time
- بايونيتتا تقدر تستخدم اسلحة الfallen angels مما يضيف بعد جديد للمتعة


عارف انه ملخص ابو كلب لكن ليش ياسيجا ماعرضتوها لييييييييييش؟؟؟؟؟؟؟؟؟؟؟؟

بمكن فيها افكار رهيبة وخايفيين تنسرق ؟

خصوصا ان اللعبة باقيلها فترة طويلة عشان تنزل , او ان الرسوميات مش مكتملة باللعبة
 
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