Conqueror
True Gamer
بسم الله الرحمن الرحيم
Sony Computer Entertainment Japan made a flurry of announcements on the 27th regarding PS3 development. According to the company, development tools first announced at the July PlayStation Meeting will be making their way into the hands of developers shortly.
Garnering attention from gamers and developers alike are tools from Ageia, Epic and Havok. From Ageia comes the PhysX SDK physics library, not to be confused with Havok's Complete XS physics engine. Epic will, of course, be delivering the Unreal 3 complete games development framework, which continues to see new product announcements for developers of both Xbox 360 and PS3 titles. Tools from all three libraries will be available to developers starting in October.
SCE also announced today that it has, as of this month, completed acquisition of SN Systems, also promised during the PlayStation Meeting. As a result of the acquisition, SCE will distribute the SN Systems developed ProDG development tools, which provides developers with an integrated development environment to help ease the game development. ProDG tools will be available in October.
PS3 development support will go beyond these four sets of tools. As part of today's announcement, SCE unveiled a tools and middleware licensing program, which will offer technical and marketing support to developers who make their tools and middleware products available on the PS3. The official program will begin on October 1st.
As of September 27th, the following companies have been given official status as PlayStation 3 tools and middleware licensees.
Alias Systems Corp.
Autodesk Inc.
Avid Technology Inc.
CRI Middleware Co., Ltd.
Emergent Game Technologies Inc. (merged with Numerical Design, Ltd.)
Epic Games Inc.
Firelight Technologies Pty Ltd.
Havok (Telekinesys Research Ltd.)
Interactive Data Visualization Inc.
Metrowerks Games Team
Pixelux Entertainment Inc.
RAD Game Tools Inc.
Silicon Studio Corp.
- الخبر هو عبارة عن إعلان من سوني اليابانية حول عدة التطوير و التقنيات التي سوف يتم توفيرها قريبا للمطورين .
-Ageiaو Epic و Havok ، ستقدم Ageia مكتبة PhysX SDK physics في حين تقدم هافوك محرك الXS physics engine (شفنا محرك هافوك الأول بكثير من ألعاب الجيل الحالي كماكس بين و بين كيلير و غيرهم) ، أما إيبيك فتقدم طبعا محرك أنريل3 الغني عن التعريف ، و ستكون المكتبات الثلاث متوفرة للمطورين ابتداء من أكتوبر .
- ستقوم سوني أيضا بتوزيع الSN systems اللي رح توفر بيئة متكاملة لبرمجة الألعاب و بالتالي تسهيل عملية البرمجة .
-لن يقتصر الأمر على هذه التقنيات الأربعة فاعتبارا من هذا اليوم ستكون الشركات التالية داعما رسميا للبلايستيشن3 و سيتمكن أي مبرمج من ترخيص و استخدام تقنياتها على البلايستيشن3 :
Alias Systems Corp.
Autodesk Inc.
Avid Technology Inc.
CRI Middleware Co., Ltd.
Emergent Game Technologies Inc. (merged with Numerical Design, Ltd.)
Epic Games Inc.
Firelight Technologies Pty Ltd.
Havok (Telekinesys Research Ltd.)
Interactive Data Visualization Inc.
Metrowerks Games Team
Pixelux Entertainment Inc.
RAD Game Tools Inc.
Silicon Studio Corp.
Web Technology Corp.
ملاحظة : تقنيات Ageia الفيزيائية استخدمت في هاف لايف 2