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[الموضوع الرسمي] Blue Dragon (اول صور من النسخة الامريكية) + موعد الاصدار

king zell

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tgs_2D2005_2Dsakaguchi_2Dtalks_2Dblue_2Ddragon_2D20050914030607484_thumb.jpg




الناشر | Microsoft Game Studios
المطور | Mistwalker
نوع اللعبه | RPG
موعد الاصدار الأمريكي | 2007
موعد الإصدار الياباني | ديسمبر 2006



القصة
- بطل اللعبه Shu و مع افراد فريقه يحاولو وقف مخططات Nene الذي بدوره يحاول ان يجلب الدمار للعالم عبر اعادة احياء قوى سحرية شريره قد انمسحت عن وجه الارض .. و لكن Shu و فريقه لن يدعو Nene يكمل مخططاته بسلام .. !
- في عالم Blue Dragon البشر لديهم ظلال سحرية .. مثال : ( ظل Shu السحري لديه القدره على التحكم بالظلال السحريه الاخرى ) ..
- يتوفر في اللعبه 200 ظل سحري تستطيع تركيبه على شخصيتك ..و تقسم هذه الظلال على خمسة مجموعات dragon, minotaur, phoenix, bat and tiger ..


عرووض جديدة بصيغة HD و صيغة عادية:

http://dl-bluedragon.durasite.net/bd_movie5_vga.wmv
http://dl-bluedragon.durasite.net/bd_movie5_hd.wmv




صور إبداع:

http://images.xboxyde.com/gallery/public/4541/748_0001.jpg


المزيد:

http://www.xboxyde.com/news_3766_en.html




special thanks..
bounty
 
التعديل الأخير:
شباب حددو متى إصدار الأمريكية ..؟
 
THE_MATRIX قال:
شباب حددو متى إصدار الأمريكية ..؟
لأ.

العروض صراحة ممتازة, على الله يبيضها فريق بلنكس هالمرة!
 
Xeno قال:
لأ.

العروض صراحة ممتازة, على الله يبيضها فريق بلنكس هالمرة!
Thanks

الصراحة هذي اللعبة و جيرز اوف وور و كول اوف ديوتي 3 اكثر الألعاب
إلي انتظرها على الـ X 360 إلى الأن ^^ ..

حتى ما شاء الله في بلو دراجون الجرفكس فيها قوي جداً لدرجة اننا ما عاد قدرنا نفرق بينه
وبين الـ CG كذالك في الألعاب القوية الأخرى ^^ ..

بعدين كفاية منو هو مصمم اللعبة ^_^ ..
 
مشكور على افتتاح الموضوع محمد .. ^_^

صحيح كنا بحاجه لموضوع رسمي للعبه للمناقشه و مشاركة المعلومات بين الاعضاء حول اللعبه ..


thnx again
 
الأرت مميز بصراحة
هذي من اهم العاب 360 بالنسبة لي خصوصا انها ار بي جي من نفس فريق كرون نرجر(بالأضافة ل ترستي بل و لوست اوديسي)
بس المشكلة تو الناس عليها -_-
لازم ننتظر
 
up149759.jpg

OMG XD XD XD XD XD
ابدا ما اتوقعت تورياما يستخدم الPortrait هذي مرة ثانية :"(

توریاما <3333
 
هاللعبة اللعبة الوحيدة اللي أحس إن الجرافيكس فيها مطابق للCG :innocent:

أبدعوا أكيراتوراياما و هورونوبو ساكاجوتشي :laugh:

الإكس 360 صار جهاز الأساطير :yuck:
 
اخيييييييرا شي عن جيمبلاي للعبة 🙂 ! :
* As we have seen from movies, you can see the enemies on the map before battle starts. If you can walk into them from behind rather than the front you get a back attack, which starts you with an advantage (two of the achievements are related to this as well.)

* However, that isn't all. It also seems that you will be able to paralyize and cause other status effects to enemies before going into battle.

* Furthermore (I saw this in the demo too) one of the options when walking around is "Fight All." A circle expands out from around your character and you can fight all of the groups of monsters within it at once.

* The trick with "Fight All" is that some monsters don't like other monsters. If you get two groups that don't like each other in the same battle, they may start fighting each other rather than you. One of the achievements is "Start 100 Monster Fights," you may have noticed, as well as one to fight 10 or more groups at once and beat them all!

* Exactly how powering up Shadows works is unclear right now, no status screen availible in the demo, but it seems they have a variety of categories that you can power up. One of these is "Barrier." A barrier called the "Bari- Barrier" allows you to automatically defeat enemies on the map without having to go into battle with them, if they are a certain number of levels lower than you are. This should cut down on pointless random battling (see Mother 2). You also still recieve points needed to powerup your Shadows from killing enemies like this.

* The main feature that made the battle system at TGS unique was the ability to charge moves. When you select certain attacks a bar appears with where each of the other characters in battle (both ally and enemy) will move marked on it. But holding down the button you can charge the attack up, increasing its damage but pushing the point at which the attack will activate beyond other characters turns. So the attack comes out later but is more powerful. In the footage I saw of someone else playing the demo this bar appears on the screen a few times when they select an attack, but they don't seem to know how to use it and never charge it up.


* No game in the next generation has depeicted drama to this extent.

* One goal that couldn't be achieved until now was to totally realize the world of Toriyama.

* Playtime is stated at being 40 ~ 50 hours. Sakaguchi says that going directly through the game still takes him 35 hours.

* There are 9 categories of Shadow, which can be changed freely at any time. Shadows and characters have different levels and need different experiance to level up. The Bari-Barrier which I mentioned before still gives you Shadow experience, but not much character experience, which is how they balanced that.

* Whilst character experience required for new levels continues to go up with each level, like a standard RPG, Shadow rank experience doesn't. So once you get the Bari-Barrier you can go back to the first dungeon, run around and rank up loads.

* Equipped skills to your Shadows gives you a great deal of variety. You can get a maximum of 11 skill slots and many skills combine together - e.g. create a magical sword attack that both steals and can be charged up, absorbs HP and MP and sometimes kills in one hit.

* The interviewer asks is this level of freedom <certainly sounds insanely powerful> made balancing the game hard. Sakaguchi replies that the staff would keep on coming back to him saying "this combination of skills makes it super easy!". He would get mad but doesn't believe in making the skills weaker, so they adjusted enemy strength instead.

* Plenty of little side games and stuff included. Once you can ride in the Mekkat (I guess the flying ship seen in the videos) you can travel to numerous places. Free download content is planned, the first from around New Year, and it sounds like these will be new locations to travel to.

* Sakaguchi even took part in adjusting the content of treasure chests. There are around 500 regular chests and around 5000 more searchable locations in the game. Sakaguchi wants the player to have fun with these - e.g. originally searching Zora's bathtub awarded 10 gold. He added +30 exp on there as well.

* Sequal is all but confirmed, but not actually officially confirmed, for Xbox 360.

:O
 
Most wanted famitsu

Final Fantasy XIII
Blue Dragon

فرق الاصوات 100 بس !

Blue Dragon FTW

المشكله ان الجهاز مبيعاته فاشله شنو راح يصير حق مبيعات بلو دراجون :sealed:
 
التعديل الأخير:
m7tram قال:
المشكله ان الجهاز مبيعاته فاشله شنو راح يصير حق مبيعات بلو دراجون :sealed:
ما اعتقد تأثر كثير .. العاب كثيرة قبل كانت بالمراكز العشرة الأولى لكن مبيعاتها كانت عادية ..
بلو دراجون على الـ360 همم ننتظر ونشوف :slant:
 
الجيم بلاي ( على حسب اللي مكتوب ) افضل و اعمق من اللي توقعته بكثير .. !
 
التعديل الأخير:
http://xbox360.ign.com/articles/749/749510p1.html

انطباعات من اي جي ان تبشر بالخير وبقوه، لكن...

During gameplay, the visuals suffer from some framerate problems, primarily during intense battle scenes. This actually has an effect on the controls, as the menus during battle feel unresponsive. I've ended up making a few frustrating command errors in the heat of things.

The framerate problems suggest that Blue Dragon was rushed to make it out for the December release. There are some other signs of this. The game's loading system is a bit baffling. There really isn't much loading at all, with quick transitions between cinema scenes and gameplay. But, for some reason, the game needlessly displays a choppy "now loading" icon on the bottom left of the screen when things are loading up in the background. It's like someone left a debugging message on following the game's testing phase.

ان شاء الله هالشيء يتعدل في النسخه الامريكيه.
 
كلامهم يحمس .. ان شاء الله تتعدل المشاكل في النسخة الغربية .. في انتظار انطباعاتك عمر Anime Lover
 
by BlimBlim
I've spent quite a big part of my week-end playing Blue Dragon and I can now say that it's been a long time since I've had so much fun with a game. Blue Dragon is an almost perfect mix of eyes and ears pleasure (see video), typical Toriyama silliness (see other video) and of course deep but accessible gameplay. I just can't wait to get out of work so I can go back to the world created by Toriyama and Sakaguchi.
Blue Dragon: Two more videos
http://www.xboxyde.com/news_3878_en.html
 
Naif قال:
كلامهم يحمس .. ان شاء الله تتعدل المشاكل في النسخة الغربية .. في انتظار انطباعاتك عمر Anime Lover
Sorry bro .. I don't think I'm playing this game anytime soon .. I tried playing Zedla the Japanese version .. And it took me about one hour and a half to get itno the village after taking Epona .. (That's tooooooooooo long for the guys who didn't play TP) .. I'm not ready to play Japanese RPGs yet

Man don't I hate kanji :angry: :angry: :angry:
 
الفيديوين ساحرااات !
الرسوم (الموية واو!) والموسيقى إبداعية .. اللعبة شكلها تحفة نادرة ..

اللعبة مشروع كبير كبيير .. رهيبة اللعبة !
 
Blue Dragon OST على شكل إسطوانتين و يحتوي على 50 تراك متنوعة اصناف كثيرة للموسيقى مثل: Orchestral, Rock'n'roll, Black Metal, Reggae, Techno, Jazz and J-Pop inter alia
من يد Nobuo Uematsu ....

40701320061223_015829_0_big.jpg

40701320061223_015831_4_big.jpg

40701320061223_015833_7_big.jpg



باقي الصور :
http://www.jeux-france.com/news18592_blue-dragon-ost-signe-nobuo-uematsu.html

Nice :laughing:
 
التعديل الأخير:
المشكله ما ودي اطلبها لانها غاليه على غير سنع. لكن ابي الموسيقى 🙁
 
: Orchestral, Rock'n'roll, Black Metal, Reggae, Techno, Jazz and J-Pop inter alia
OMG It's FFVIII all over again OMG
(Reggae (SP? , لول شكله نوبو انبسط بهذي اللعبة 😀
 
الموسيقى في اللعبة حسب اللي سمعته في العروض شي متقن وإبداعي ..
أبيهم ! -_-
 
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