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الموضوع الرسمي : معرض Jump Festa 2006

أتمنى لو نشوف عرض جيم بلاي لفالكري بروفايل 2
 
Old School قال:
واو لول دراجون كويست مهي براضية تخلص ابد :


IGN reported earlier this week that Square Enix is currently hard at work on a Dragon Quest VIII offshoot starring one of the game's main characters, Yangus. Today, the company showed a first trailer for that title at the Jump Festival in Tokyo.

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spin -off لدراجون كويست 8 !! همممم

أول الصور من الصندوق السحر >_>"

Dragon Quest Yangus

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شتان بين هذا ....


وهذا "^^
yangas6.jpg
 
ههههههههه الصور روعه وفعلا شتان بين الاثنين والظاهر اللعبه بتكون روعه وكومديا على كيفك
 
فيديو بلو دراجون مو شغال معي

ممكن وصلة من موقع ثاني غير اكس بوكس سايد؟

شكلو ال360 متواجد بقوة بألعابه اليابانية
 
Uchiha Basem قال:
فيديو بلو دراجون مو شغال معي

ممكن وصلة من موقع ثاني غير اكس بوكس سايد؟

شكلو ال360 متواجد بقوة بألعابه اليابانية
Blue Dragon :
ftp://gruint.korea.com/gruint/videogamerx/user/bonobono/001/20051218/bd_trailer_cam.wmv
Lost Odyssey :
ftp://gruint.korea.com/gruint/videogamerx/user/bonobono/001/20051218/lo_trailer_cam.wmv
Have fun^^
 
يبدو المعرض ممتع
كان ودي أحمل العروض
لكني احمل لي ملف اول ما اخلص بابدأ بتحميله..
 
شكرا أخوي سنايما

ألعاب ميست ووكر شكلهم قوايا بالذات لوست اوديسي🙂
 
عرض لوست أوديسي حلوه خصوصا الآرت اللي انعرض للمراحل وبلو دراجون عرضها رائع , ونفس تصميم الشخصيات للرسام أكيرا في DQ8 وباين شبيه يانجس وفي غيره كمان في الصورة الوحش الضخم اللي لونه أصفر فوق في الصورة لو تلاحظون ماسك جره نفس الشيء في DQ8 مافي فرق بينهم ^^ ههههههههه تعجبني شخصيات أكيرا تموت من الضحك عليه أشكال يصممها لووووووووووووووووووووول
 
هممممم

بخصوص دراجون كويست يانقس اجل اللسلسله مو اول مره تشوف هالنوع من الالعاب..
والله شكلها بتكون اي كلام..لكن تستاهل التجريب..بانتظارها..

وبانتظار عرض فالكري2..
 
تيلز الجرافيكس فيها خيالي !! صج صج ما كنت اتوقعه روووعه وبذات القتال رووعه
تسلم عمر 🙂
 
0_____________________0 هذي تيلز ..
مبين من العرض انه اسلوب القتال غير شوي .. لكن تصميم المنطقه والشخصيات ممتاز ..
الصراحه شركات الطرف الثالث الغربيه لازم تاخذ تقويه من نامكو p:
 
وWO على عرض تيلز!!!

الجرافيكس +1000000000000000000000000000000 ..

لكن بعلق على كم نقطه:

- مشيت البطل غلط لول وتضحك P:
- القتال شوي بطيء! و واضح ان التحكم فيه باللمس.. ومختلف عن الاجزاء السابقه


في انتظار المزيد!!! ..
 
واااو .. ما كنت متوقع تكون بهذا الشكل !!

ان شاء الله يكون كل شي جديد بالمستوى ..
 
التعديل الأخير:
رسوميات تيلز ممتازة جدا حتى أفضل بكثير من رسوميات تيلز اوف دستني على البلاي ستيشن الأول ، بس البيئة فاضية شوي -___-
نظام القتال شكله ممتاز بس بطيء شوي ، و هذا أفضل بالنسبة لي لأني بدوخ من الحركة السريعة 😕
 
Nintendo قال:
شباب فيه انطباعات ( بالياباني ) طبعا الترجمه عليكم 😉

لعبة تشلدرن اوف مانا :

http://www.nintendo-inside.jp/impression/101/10135.html

لعبة تيلز اوف ذا تيمبست :

http://www.nintendo-inside.jp/impression/101/10136.html

لعبة اي شيلد دي اس :

http://www.nintendo-inside.jp/impression/101/10134.html

و لا يهمك عمر 🙂

انطباعات تيلز :

"Talzob" series put on the market one after another finally appears in NINTENDO DS. The character design is Mr. Mutsumi it is again. It is becoming it DS , saying that "New development of Talzobshirez" (From an official site)'Talzobtempest. 'The inside where the Namco booth of "Jump festival 2006" was crowded as "Ten Talzob anniversaries" and the first was announced.
First of all, about the screen. Basically, the screen under the result of the map, status, and the combat is used properly on the above screen and two screens are used properly for the field, the battle screen, and the said wind. When X button is pushed, the menu panels of the item and status, etc. are displayed on the screen in the under. Meanwhile, the battle moves in the battle because of the image that an upper and lower screen changes places it. The hero inclusion party looked space about the screen like three people. It was a party in two person this trial version.
The combat starts by Randamuencaunt. As for the system, the one very near "Three line linear motion battle" (The enemy and the ally combat getting on on three lines in the interior, the center, and this side) used by PS2 'Talzobribars' seems to be adopted as long as it sees. 3D is displayed to the character at the battle. The hero operates by himself, and the companion is an automatic operation. It moves on the line with a cross key (The movement between lines is pushing in case of or on two times), and it is A, B, and feeling of attack. If on and the under are pushed, it becomes an attack to a different line. It becomes a line in this side the camera's turning without permission and crowding when the most much moving to the line in the interior when it moves on the line.
Moreover, it was being written, "The touch pen is used for the linear motion battle" according to the article on IGN. It did not seem that the touch pen was especially used in this trial version except the truth of this article. However, because the cursor reacts when the touch pen is used with the menu panel, I think that it comes to be able to do the operation that uses the touch panel for loans of where. Moreover, details are not understood though the description with "There is wireless play, too" was in the same article.
Graphically, not because of saying especially as good though it is not ..probably bad.. eitherIt is not in the Tunsheid without ..seeming help.. though Tunsheid is put for the character in the field and the battle either. Oh dear it was a level named OK , though ..stern.. trowed though became a product version as it is. it was likely to be able to do more variouslyIt was anxious to see neither turn crowding nor the battlefield panorama of the camera when the most much moving to the line in the interior easily (Companion's situation is not seen at all when parting with the companion and fighting) though indescribable was not able to be said because 'Talzob' series was not so done about the battle part. When moving from the field to the battle, it is ..shade.. ..rolling.. unexpectedness and the long one is a doubt point. The development level wants still to expect strengthening and the improvement of various parts in saying 30 percent according to Fami expert's article while still producing it. The basis during the basis was a trial version of the feeling said that it was possible to have done.
DS 'Talzobzatempest' is a sale schedule in 2006.
 
انطباعات تشيلدرن اوف مانا :

About 15 years from 'Saken legend' put on the market by Game Boy in 1991. 'Saken legend DS CHILDREN of MANA' appears in NINTENDO DS. Development is Necsentatamment (It is a company that took charge of the production of GBA of Sega 'The Shining Seoul'). The trial version was able to be played by "Jump festival 2006". (The pardon misunderstanding and by mistake. )
As for the part of the village, the above screen is displayed in the tower of mana and radar and the menu to be able to touch are displayed on the screen in the under on the main screen. It advances to the next floor by finding "Dripping of light" and putting it on "Fountain of light" in the battlefield. "Dripping of light" is and is concealed by the enemy having it. The operation method is as follows.
A-attack
B-of ..length.. O spirits of the dead magic
X-attack
Y-item
Arms selection START-killer shot mode movement allocated in item
selection R-A/X allocated in L-Y
Arms had "Sord", "Bou", "Fral", and "Hammer". If the button is pushed, Sord becomes a continuous attack three continuous times. The enemy in the distance was able to be drawn by ..Fral.. ..length.. ..O.. doing. Moreover, A button Chouo was able to defend (When A button was Sord, it might possibly be a button Chouo of Sord defense because it was so).
The spirits of the dead was able to take it by choosing one from among eight. B button is ..length.. O and the movement of the spirits of the dead magic when doing, and separating. In the spirits of the dead magic, there seems to be the one of a supplementary system that moves it by the player's touching the one of the attack system that can give surrounding large damage and the spirits of the dead who shows up.
The killer shot mode is moved by pushing the START button when lower right "Fever gauge" that goes up while playing becomes MAX. The attack with arms changes into "Killer shot" during the fixed time if it moves it once. For instance, it changes into piercing of the rush of the attack in Sord.
Moreover, it corresponded to the multi play by 2?4 person, and there was an experience corner of the multi play by four people in "Jump festival 2006" (Did not play). I hear that both the cooperation play and the battle play can have been done according to an official site.
Graphic might be called more than the standard. Especially, I think that fielding graphic of the village is considerably written. It was enclosed by enemies of a lot of numbers that were considerably in the dungeon (About six) occasionally. It was feeling that it was a probably safe operation feeling though the sense of incompatibility was felt for the place in which it was thought that the dripping of movement it, and light had not been lifted easily when it was separated that it was not movement when the spirits of the dead magic collected endurance B button Chouo a little about the operation feeling. There was a scene that the enemy who did Toba corresponded to another enemy further, and this was considerably pleasant if it said in a systematic part. For instance, be it must deal with the enemy if Fral is applied to Tal and Toba is done, blown off in addition of the enemy, deal with another enemy, and ・・・ The condition is damaged in the chain. It becomes "Basbbasbababababasbbastsu" if it shows by the character. Quite refreshingly when doing in a place narrow though there were a lot of enemies.
It is an impression that a basic operation feeling, the system, and graphic might be able to be steady though being possible to do of the part, that is, the play feeling as the game balance and the whole is not understood because it is play for a short time. 'Saken legend DS CHILDREN of MANA' is a sale schedule on February 23, and the price is 5040 yen.
 
انطباعات اي شيلد دي أس :

DS 'Isheld 21 MAX DEVILPOWER' is a work that makes "Isheld 21" being serializing the boy jump on the week and telecasting the TV animated cartoon a game. In the event where the jump "Jump festival 2006" became a leading part and 10 trial versions or more were arranged, and it was possible to play. (The pardon misunderstanding and by mistake. )
In the game, there are two modes of "Game mode" to be able to play a game by choosing a favorite team from six team familiar in "Story mode" to be able to experience the story of the original and the original. Even in the story mode and the game mode, everything can be operated with one touch pen.
When the hero moves in the direction touched, and it touches the character, it is very orthodox in the wind of conversation in the story mode. The hero was immediately made to do Pashiri. In that case, it was a mini game "Reach the goal at last within one minute". Perhaps, I think the mini game to be inserted restlessly according to the story like this.
About the game mode. Tunsheid is used for the character graphic and it moves beautifully. First of all, the strategy (strategy and player whom the other party will handle at the player offense of use because of play and the play such as "Pass" and "Orchis") is chosen. And, it is beginning of one play ・・・ This play method is not usual. The direction thrown out touching ・・・ Drag in the starting direction and ・・・ It differs from the one at all. Consecutive play is not operated, and the interval of play of the interval is played like the mini game. The other party is printed by touching the marker who moves in detail well and it comes off touching the flying bowl when passing is played if it obtains or is Rampra. The other party can be stopped by rubbing the screen to tackle to the other party's play holding out). Such an operation is an image that the instruction "Rub" is restlessly given at intervals of production. Does the interval of the petit-game of 'Touched Madoinwario' .."Isheld".. feel it though it becomes an expression that might cause the misunderstanding for a moment ..becoming En going out.. (Be not decided it because there are 200 kinds of petit-games)?Then, it is one play end (Return to the place where the strategy is chosen) if stopped tackling.
When the honest game mode was played, it was surprised "". There is no part of the game in an at least usual American football game Oh dear though it thinks the part of the story to be orthodox. It how feels that it played for a long time, and, because, was fresh in the amount touched a little though was a mystery it. What doing finally becomes possible, and it fascinates it.
'Isheld 21 MAX DEVILPOWER' is a sale schedule on February 2, and the price is 480
0 yen.
 
بالطقاق تفهم الترجمه..

عرض تيلز ممتاز من جد...فيه شيء غريب لاحظته وهو ان الشخصيه في الخريطه ما يقدر يمشي الا اتجاهات معينه..يعني مو 360 درجه..هممم..شيء يضايق..
 
مدام المصممين اللي سووا تشيلدرن اوف مانا هم اللي سووا شاينينج سول وتيرز <<< يعني من دحين أصرفوا النظر ::mad::
 
شباب البيئة فاضيه لانه الصوره والعرض من الWorld Map 🙂

انا تحرك الشخصية ماعجبني وكذلك الانيميشن داخل القتال . يمكن اللعبه بعدها بمراحل الانتاج الاولى وماراح نشوفها غير نهاية العام القادم ..
 
WOW DRAGON QUEST LOCKS CHARMING
و ايضا احببت التليز شكلها روعة
 
Hwoarang قال:

لووول...احلى دعاية شفتها...

جايبين تورياما يرسم المركبات الي في اللعبة وسكاغوتشي يقوله: تورياما-سان انت رهيب...
تورياما: is that so...:razz:

مثل ماتوقعت بيستغلون اسم تورياما عشان يزيدون مبيعات اللعبة...
 
روعة صور دراجون كويست !!

كيف اسلوبها هذي المرة؟ و المطور مازال ليفل 5؟(مكتوب SE في الصور!)
 
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