Liner Notes 3: Masato Kato – The Devil’s Pawn
So, the time has come to bring an end to another – albeit enjoyable – ordeal. What sort of story should I do next? In any case, I should give a few words to commemorate the release of Chrono Cross.
It’s already been four years since Chrono Trigger came into the world. During that time I’ve worked on such games as Radical Dreamers, Final Fantasy VII and Xenogears. Perhaps through these games you and I have come into contact, then parted ways again.
So why is it Cross this time? If we’re talking about the progression from Trigger to Cross, I have to touch on Radical first.
Radical was a game somewhat like an independent film that I put together with a few colleagues in the short space of about three months. At first I didn’t intend for it to be like that, but before I knew it, it had become the continuing story of a sub character from Trigger. I guess I wanted to take anything I wasn’t able to explore in full in Trigger, show what happened to those characters and properly tie up the loose ends.
However, after being plagued by deadlines and working at it day and night without much success, production of Radical had to be halted in its half-finished state. …Well, these things happen.
After that the months and years rolled by… Xenogears made slow progress, but was eventually finished, and when I was asked what kind of story we should do next, I heard Kid’s voice echo from within me. “My fight’s not over yet!” Thus those reckless Radical Dreamers once more took the stage…
In the beginning, there was Chrono Trigger.
But, like I mentioned earlier, since then a fair amount of time has passed, and the hardware we work with is also different. We’re not so weak nor cheap as to try to make something exactly the same as Trigger. What we were aiming for was a new kind of fun for a new console, while still maintaining the feel and atmosphere of Trigger…
As before we started on a trial and error basis, and welcomed days filled with both joy and despair. And right in the middle of all that were Kid and Serge… Accordingly, Chrono Cross is not Chrono Trigger 2. It doesn’t simply follow on from Trigger, but is another, different Chrono that interlaces with Trigger. When you see the ending you’ll probably understand what I mean…
My desire is that Chrono Cross will see the conclusion of the battle that started in Trigger and continued in Radical. And that people who do and don’t know Chrono, who do and don’t know Kid, can all enjoy this game. That’s right, because the stars’ dream isn’t over yet…
Well, I guess that’s it… When I think about it, is there anything else I can add? People who aren’t interested won’t take note anyway.
That said, I am definitely satisfied that while this is the Chrono we all know, we were also able to give birth to a new kind of Chrono in this form.
At the start of Autumn when development entered its final stages, I would sometimes get bogged down, feeling that somehow while everyone else was chasing up fine-tuning and debugging, I was the only one laboriously working on event data…
One of those times, I took a ride on my motorcycle,
“Ah, I can feel the wing beats of my dreams…”
That’s what I suddenly found myself thinking.
What kind of dreams will take flight from your hands?
I hope that you, too, are a Radical Dreamer…
That’s right, because our dream isn’t over yet.