Golden_Sun
True Gamer
بعد جووجل سريع هذا اللي طلع لي ( فيه اختصار بآخر الرد لكل النقاط P; )
والله كلامهم يحمس!
باختصار شديد:
- اللعبة الجديدة عبارة عن "اعادة هيكله" ونظرة جديدة لسلسلة بدأت من 15 سنه.
- لن تعتمد على شاشة اللمس كثير، اكثر شي راح تعتمد على الـD-pad.
- اللعبة اكثر "اكشن اربيجي" من "turn based".
- هناك اقتباسات من الاجزاء السابقة، لكن ببساطه كل شي تم اعادة كتابته والنظر فيه.
- الفريق الاصلي شغال على اللعبة الجديدة.
- الالحان تم تغييرها دون تغيير الميلودي الاساسي في اللحن.
- تم تغيير الكثير في الجزء الجديد، لكن حاطين في بالهم ان يحافظون على اصول السلسلة.
والله كلامهم يحمس!
Notes:
- Hajime Kojima is the producer of Estpolis DS
- Naoyuki Ukeda is the main programmer from the first Lufia game, XLION Engineer and Trick Constructor from Lufia II and is also listed for Special Thanks in Lufia TLR.
- Masahide Miyata is the Director and Scenario writer from Lufia I, II and TLR
Anyway, quoted from http://zepy.momotato.com/2009/11/18/new-lufia-game-details/
# Square Enix asked them if they would like to do a new Estpolis (aka Lufia) game
# The second game’s system was a lot more refined, the scenario and music were well liked, and it took place before the first game too, so we decided to use the second game as the motif (Kojima Hajime)
# We didn’t want to do a straight port (Ukeda Naoyuki)
# Square Enix told us that we’re free to do whatever we want (Ukeda)
# So that’s what we’ll do! (Ukeda)
# Turn based command battle systems aren’t new anymore, so we’re making it an action rpg now (Kojima)
# It’s not just a remake, we’re rebuilding the story, the characters, and the world settings (Miyata Masahide)
# The hadou weapons will be a key component of the story, the world is different from the SFC version (Miyata)
# The bottom screen will only be used to switch characters (Kojima)
# The game will revolve around the D-pad more than the touch pen (Kojima)
# Boss battles will use two screens, it has its own special code for that part (Ukeda)
# Boss battles will be hard if you don’t know what to do against each one of them (Miyata)
# “It will satisfy action game players, but players that are bad with action games will be okay too” by Kojima
# Scenario is based on the second game, there are parts where we are deliberately letting them say the exact same words as in the original game (Miyata)
# But basically, everything is rewritten (Miyata)
# The number of towns that are appearing in the game is different from the original two games (Miyata)
# There will be parts in the game which will make fans of the series smile (Miyata)
# Miyata has surprisingly not changed at all. He’s just embarrassed reading his scenario from 15 years ago (Ukeda)
# The music is being brought over from the original two games (Ukeda)
# We changed the sound quality without messing with the melody line (Ukeda)
# The main staff from the SFC versions are making this game. It’s rare to have something like that 15 years after the last game (Ukeda),
# Stuff such as “Mahou no XXXX Magical XXXXXX” from the original are still in the game (Kojima),
# We changed a lot in the game, but we constantly kept in our minds that “we should keep the parts that made the series what it is” (Kojima)
باختصار شديد:
- اللعبة الجديدة عبارة عن "اعادة هيكله" ونظرة جديدة لسلسلة بدأت من 15 سنه.
- لن تعتمد على شاشة اللمس كثير، اكثر شي راح تعتمد على الـD-pad.
- اللعبة اكثر "اكشن اربيجي" من "turn based".
- هناك اقتباسات من الاجزاء السابقة، لكن ببساطه كل شي تم اعادة كتابته والنظر فيه.
- الفريق الاصلي شغال على اللعبة الجديدة.
- الالحان تم تغييرها دون تغيير الميلودي الاساسي في اللحن.
- تم تغيير الكثير في الجزء الجديد، لكن حاطين في بالهم ان يحافظون على اصول السلسلة.