الانترفيو مع يو سوزوكي مترجم
--- We are celebrating 20 years of " Virtua Fighter " , can you explain under what circumstances the game was born ?
Yū Suzuki: As you know , at the beginning of Virtua Fighter, it was mechanics of Virtua Racing. On the car, the moving parts were few, as the animals they had only one pivot point , it was very simple structures. As we have done this in 3D, I had the urge to do something with lots of joints to the next track , always in 3D. At that time, it seemed impossible for the team to do this , but I really wanted to make a simulation with characters 30 ~ 32 points of articulation, so we started testing with the mechanics of Virtua Racing.
--- So that takes us to Virtua Fighter.
Yu Suzuki : I aim to make a game of football or rugby , but the number of players to be displayed during the game was too big , whatever calculations we did, it was impossible . In seeking what we could get with 2 people that brought us the side of the boxing or wrestling.
--- You do not had to intend to make a fighting game in the beginning.
Yū Suzuki: In 1991 , Capcom released their hit Street Fighter 2, as we said that we ourselves did not have a title of the same kind as the market was requesting a title that can compete with SF2 , and what to do a fighting game with 3D characters was something that aroused my interest, so we took this direction. It had a catchy title game , it has had to think about 600 names! Street Fighter 2 was a must , he remained invincible . Many people were against . I remember saying "I have confidence in myself , I really want to do and I am sure we will recover at least the money invested ."
--- The fact that Virtua Fighter is a hit has changed you something?
Yu Suzuki : We have developed a chip for textures / mapping for Virtua Fighter 1 and 2 I went to China to collect information and at the same time in 1994 I participated in Daytona USA ( producer) and Virtua Cop (Planning producer) , there were constantly new things that aroused my passion , ultimately it is a hit has not changed anything in my work.
--- Virtua Fighter 2 using the new techniques of texture mapping and motion capture.
Yū Suzuki: At this time , the motion capture technique was mainly used in the medical field , it was first used in a game As flea texture / mapping , only three companies had military simulators . Although I thought it was impossible I wanted to try (laughs). The American military industry had the latest technology , let it be a simple business Japanese video game use it if we asked him, he had to try. The Soviet Union had collapsed , as a private and not a partner country , I thought it was good timing to accept . But when the price of a chip is fixed by the company ( SEGA ) to 5000 yen , and there there were several billion yen simulators fighter full of fleas, you have to buy 200 million yen for the price , even by mass production , it was difficult to break even (laughs tense ) . But in the end the game was a success , and mass production had its effect .
--- In order to have tools to new things and more efficient systems it should not be limited to the world of gaming.
Yū Suzuki: In the end, the designer is the one who takes care of the part that only a human can do. Although I want to delegate the work to machines, it is sometimes faster to do the work yourself. However, if the hardware can do a job, especially to get it. Ideally, humans do not think that , in order to entrust the rest to machines. The video game industry was new, when a team of 20 ~ 30 people are gathered for a project we did not have proper organization , I thought opt for a management company like IBM .
--- We are the fifth installment of the series , but from the period 1 and 2 you imagined up to this episode, can you give us some details ?
Yu Suzuki : Our team for this project alone , had enormous technical and budgetary needs , it was impossible to get everything at once, so we had to share into five parts. So I said, wanting to do 5 episodes to convince them. It was not to continue doing only simple settings , I think it makes no sense to prosecute not limited to this. But I knew that I did not mind until the fifth component. I 'm the type to want to constantly make new things, work on the same track 5 times for me is unimaginable. I thought I continue to invest in 2 and 3 , but others continue the series seemed to be a good thing.
--- Now, let me ask you how you feel vis-à -vis What boom known Virtua Fighter ?
Yū Suzuki: An industry without star can not have fan . Talented players were numerous, and their enthusiasm was a very good thing. These became more and more experienced now, thanks to the Internet it is possible to compete at the global level to see who is the best, it's very exciting . Some 5 million people , to become the number 1 is fantastic. It is possible like professional athletes, have sponsors. A great tournament , projected on a giant screen in a public place would make it even more fun I think. I would like to do something that is the envy of the people , a bit like a party / event. So , being in the spotlight , this would allow new stars to be born and to have a better salary than in a conventional business . I wish I could , through the games, give rise to star players.
--- A message about the twentieth anniversary of Virtua Fighter?
Yū Suzuki: 20 years have passed since the release of Virtua Fighter in 1993 , it's really something touching . At that time , it was rather like to move cardboard boxes , whereas now , Virtua Fighter has come to reproduce real human beings . At the time of the creation of the series, I did not think we could get there, it's really moving. For 25 years, or even 30 years , remember me.