hussien-11
Senior Content Specialist
CDPR كشفت معلومات جميلة عن كيف تم نقل اللعبة للجهاز، المفاجأة أن فريق التطوير Saber Interactive هو من ذهب إليهم و طلب نقل اللعبة:
How did The Witcher 3 come to be on Switch? How long has it been in development? What was it about Saber Interactive that made CD Projekt Red want to partner with the company on the port? How has it been working with the studio so far?
When I first played The Witcher 3, I had this dream of taking it with me everywhere. I loved the world, I loved the characters and story…, I mean, wouldn’t it be awesome to finish a quest on the commute? Turns out not only I had this idea. When Saber approached us and said they could port it, we said “OK, awesome, but it has to be the same game, no compromises.” We knew what they were capable of because we had worked together on bringing 4k and HDR to The Witcher 3 on PlayStation 4 and Xbox One, so when they showed us the game’s prototype running our engine on Switch some time later, we knew this would be something.
In the initial announcement, it was mentioned that CD Projekt Red has been closely involved with the release of The Witcher 3 on Switch. Can you discuss how much of the work has been split up between CD Projekt Red and Saber Interactive?
The port took more than a year to develop. We provided high level vision and Saber was responsible for execution. Since we already had a working relationship with them before, the process was very smooth – they developed milestones, we reviewed and discussed to make sure everything was according to the original vision.
Can you discuss some of the technical challenges involved with bringing The Witcher 3 to Switch?
When I’m asked this question, I always start off with this: before we talk technology, play and see the game. See how it runs, get the feel of the world and, if you had played the game before on another platform, try to spot the differences. And when you squint, you’ll see some, but – mostly – I think you’ll be surprised how good it looks. Having said that, we compressed some textures, removed some shadow cascades (so the console renders two instead of four), the draw distance and foliage distance is decreased, too. But you know what? It’s still the same game. I’m biased, I know, but play it – you’ll see.
The Witcher 3 is a massive game, but the entire experience has managed to fit on a single Switch cartridge. How did the developers accomplish that feat?
First thing is, we’re using a 32GB game cart. I think we’re not the first game to do so, but definitely one of the few. The rest is the magic of compression and optimization. For example, since the game doesn’t run in 1080p, we could re-compress cut-scenes and save space that way. No content was cut, if that’s what you’re asking.
Audio can make up a significant portion of any game’s size – how has audio been treated for this port? Has anything been cut?
No.
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CDPR و Saber Interactive يستحقوا تحية حارة على هذا المجهود في نقل اللعبة
إصرار على عدم التضحية بأي شيء من اللعبة الأصلية + منحوهم أكثر من سنة كاملة للعمل على البورت و بالتالي أكيد التكلفة ما كانت هينة + احترام المستهلك و وضع اللعبة و المحتوى الإضافي بالكامل على كارتردج واحد بدل استعمال كارتردج أصغر و إجبار المستخدم على تحميل الداتا
يستحقوا كل احترام على ما أعتقد أنه أفضل و أضخم مجهود بنقل لعبة طرف ثالث من الجيل الحالي إلى السويتش حتى الآن، لا و أوقات التحميل أصبحت أقصر من نسخة الأجهزة المنزلية الأخرى أيضاً و بنسبة 40%
ملاك السويتش الذين لم يلعبوا هذه اللعبة من قبل محظوظون.