hits counter

أخبار متفرقة عن SEGA (لعبة جديدة لل Wii , أفتتاح الموقع الرسمي لسلسلة aliens والمزيد)

Suzuki Yu

True Gamer
قامت سيجا بأفتتاح الموقع الرسمي لسلسلة aliens بشكل مفاجئ

الموقع الاوربي :
http://aliens.sega-europe.com/en/index.html

والامريكي :
http://www.sega.com/aliens/index.php

المواقع متضمنة ايضا FORUM

هذا وقد اعلنت سيجا في وقت سابق انها ستقوم بأصدار عدة العاب لسلسلة من ضمنها العاب RPG و FPS
وسيجا اعلنت ان الالعاب حيكون لها خيالها الخاص وما حتكون متعلقة بالافلام
وانها في تفاوض مع ممثلي الافلام للمشاركة بالتمثيل الصوتي

الاعلان الرسمي :


SEGA AND TWENTIETH CENTURY FOX LICENSING & MERCHANDISING TO BRING ALIEN FRANCHISE TO NEXT-GEN SYSTEMS

Newest License Underscores Key Strategy for SEGA Growth While Reinvigorating Classic Fan Favorite
LONDON & SAN FRANCISCO (December 11, 2006) - SEGA® of America Inc., SEGA® Europe Ltd. and Twentieth Century Fox Licensing & Merchandising today announced a worldwide exclusive agreement to bring game content based on the critically-acclaimed Alien film franchise to next-generation gaming systems. Multiple titles, including a first-person shooter and a role playing game, are currently in pre-production with the first to be released in 2009. Securing the rights to produce Alien titles reinforces SEGA's strategy of combining premium licensed content with original IP to aggressively expand its global business.
"As a direct result of Fox's efforts over the past 27 years, Alien has become one of the most recognized franchises in the motion picture industry," said Simon Jeffery, President and Chief Operating Officer, SEGA of America, Inc. "SEGA will utilize the power of next-gen systems to blend the time-honored story with leading edge design technology to deliver a riveting and suspenseful gameplay experience."
"Alien is one of those special franchises that has continued to thrive in licensing long after it has left theaters. The L & M program has been very successful over the years because we have partnered with the best companies in each category and created appealing products that become must-haves for the extremely loyal Alien fans." added Elie Dekel, Executive Vice President, Fox Licensing & Merchandising. "We look forward to partnering with SEGA, a known leader in the gaming industry, to expand the program to the next generation gaming systems and bring the franchise to life with the newest technology and gameplay." Since its 1979 debut, Alien and its three sequels have grossed more than $557 million worldwide, garnering numerous awards, including two Academy Awards®. In 2002, Alien was deemed "culturally significant" by the United States Library of Congress and was selected for preservation in the National Film Registry. For more information, please visit www.sega.com/aliens


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

سيجا تعلن انها سترجع للحياة واحدة من العابها الكلاسيكية على أجهزة ال Wii وال PSP
اللعبة صدرت عام 1987 وأسم اللعبة هو Alien Syndrome ( اللعبة شوتر ثنائية الابعاد وليست لها علاقة بسلسلة aliens )

للي ما يعرف اللعبة وانا من ضمنهم هذا غلافها على الماستر سيستم
Caratula+Alien+Syndrome.jpg


اللعبة ستكون من تطوير استديو توتالي جيمز اللي طور سلسلة الشوتر X-Wing على الPC
اللعبة ستصدر في الصيف القادم

In its search to make revive all these licences, Sega announces this time Alien Syndrome on Wii and PSP. It is Totally Games (one owes them the X-Wing series on PC) who will deal with this play. It was known that this studio worked on a Sega licence on PSP. What one knew less, it is that Sega since thought of making small pleasures in Wii. You surely remember the play of arcade appeared into 87 on System 16 then conversions to Master System and Game Gear. Will one keep a play 2D with sight of top?? Nothing is less sure. On the other hand one can hope for co-operation sympathetic nerve. This Alien Syndrome will leave the next summer…


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,​

في خبر آخر سيجا ستطلق الاركيد ستيك تبع فيرتشوا فايتر 5 بسعر 63 دولار في يوم أصدار اللعبة​

هذي صورة الستيك
vf04.jpg

أصدارة ال10th أنفيرساري للي يسوا بري أوردر
vf02.jpg

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,​

سيجا تتقدم بخطوات جديدة في مسيرة أنجاح قطاع الاركيد والاموزمنت سنتر في أمريكا​

سيجا أموزمنت يو اس ايه و شركة سن شاين دخلوا في علاقة شراكة وتعاون نتاجها سيجا أموزمنت وركس أو
SAW

هذي الخطوة هدفها توسيع اعمال سيجا في قطاع الاموزمنت في امريكا بعد ان قامت سيجا السنة الماضية بشراء أكبر مراكز ترفيه في امريكا والمسماه بجيم ووركس​


Sega Amusements, Sunshine form JV

05 December 2006
Sega Amusements USA (SAU) and Sunshine Companies of America have established a joint venture company, Sega Amusement Works (SAW).

SAW will expand Sunshine’s successful amusement machine operations in the US market, targeted specifically at game placements within retail and other high traffic street locations.

Using Sunshine’s operational expertise in the retail market, SAU plans to deploy Sega’s amusement machines and expand its sales opportunities in the US amusement machine market. As a result of this partnership and collaborative team effort, SAW’s goal is to transform the typical impulse driven street location into a destination attraction.

“The synergies gained from the combination of Sunshine’s experienced management team and Sega’s brand recognition and commercial power will allow SAW to deepen and expand its penetration of the coin-operated amusements market in and beyond the south-eastern US,” said Keiji Mori, CEO of Sega Amusements USA.

“This partnership will create new streams of income in the coin-operated amusement business.” added Robert Noell, CEO of Sunshine Companies. “Teaming with Sega Amusements USA gives us the resources and strength necessary to create a platform for expansion and growth.

“Our proven operational infrastructure will enable SAW to deliver the consistent paid- to-location levels that have been the cornerstone of Sunshine’s success,” he concluded.
 
التعديل الأخير:
Update :

أنكشف المطوريين اللي حيعملوا على لعبتي ال RPG وال FPS لسلسلة aliens

مطور لعبة ال RPG زي ما انا شكيت اول هو Obsidian Entertainment
اللي طوروا نايتس اوف ذا اولد ريبوبلك 2 ومؤخرا طوروا نيفر وينتر نايتس 2 على ال PC

مطور لعبة ال FPS حيكون ستديو Gearbox
اللي طوروا سلسلة بروذرز ان أرمز وقاموا ببورتات لعبتي هالو على ال PC و هالف لايف على PS2
وقاموا في الماضي بتطوير سلسلة كاونتر سترايك , ما أدري هم كانوا ضمن فريق فالف ؟
 
التعديل الأخير:
Update : الاعلان الرسمي لعبة Alien Syndrome على ال Wii وال PSP
اللعبة ACTION RPG وتدعم تعدد اللاعبيين

SEGA announced Alien Syndrome, a fast-paced action-RPG set in a stunningly imaginative sci-fi universe, offering two fast-paced action-RPG modes – the dramatic and engaging single-player campaign, plus a hugely re-playable co-op multiplayer mode where up to four players can delve into the daring quest.



Derived from the classic SEGA IP, Alien Syndrome for the Wii and PSP plunges players into its easy to pick up and play action-RPG gameplay, while offering depth and a wealth of features and missions to challenge all gamers.

Alien Syndrome puts players in control of the strong and enigmatic heroine – Earth Command Trooper Aileen Harding – as she battles through a wide variety of environments including onboard infested spaceships and bizarre alien planets, taking on a mixture of fearsome aliens and colossal bosses. Players can choose from a wide selection of character specialties and skills to hone their character before embarking upon their sci-fi adventure. As they progress through the engrossing campaign, protected by different types of armour and using a variety of melee and ranged weaponry, players can improve their heroine’s statistics and discover powerful new abilities.

“Alien Syndrome is a great update of a classic franchise that has been designed to fit perfectly onto both the innovative Wii and the portable PSP,” said Matt Woodley, Creative Director, SEGA Publishing Europe Ltd. “Alien Syndrome is the only fast-paced, sci-fi action –RPG for the Wii and PSP and brilliantly blends arcade-style shooter gameplay with elements from RPGs.”

“Completely re-designed from the ground up for the PSP and the Wii, this new Alien Syndrome offers a refreshing blast-athon on a venerable classic,” said Larry Holland, President and Creative Director of Totally Games. “As well, it has allowed us to exercise our science fiction chops to the fullest to create a totally involving futuristic action-RPG game experience.”

Alien Syndrome offers 20 different weapons to use, ranging from flamethrowers, quad-barrelled lasers, nanobot swarms that dissolve enemies and incendiary grenades that unleash fire geysers from the ground. Each weapon offers different advantages and disadvantages, dependent upon how it is used and which speciality the player has chosen to adopt. With the sheer variety of weapons and abilities available to players, any number of combat strategies can be used to defeat hordes of more than 100 different alien enemies.

Alien Syndrome on the Wii will utilise the Wii remote’s unique gyroscopic feature by enabling players a full range of motion when slashing through enemies, unloading devastation on bosses, or running and gunning through hallways. Players will also be able to access various new game modes and mechanisms. These extra features include using the Wii controllers to craft new items, to enhance existing items and character abilities and to hack into computer systems.

For gamers on the go, Alien Syndrome on the PSP is wi-fi enabled so that up to four players can embark upon playing cooperatively through the alien infested levels in various multiplayer modes.

Alien Syndrome is developed by Totally Games and will be available for the Wii and PSP system in summer 2007
 
مادري بس الصراحه الجرافيكس زباله ..
 
هي اللعبة معروفة اول انها حتكون لل PSP

ال Wii دخل كخيار اضافي للعبة

اللعبة سلوبها واضح انه زي بيلدر جيتس , يعني لعبة اكشن فيها عناصر RPG مع تصوير من فوق
 
اكره التصوير من فوق في الالعاب يلي مثل هذي
 
مطور لعبة ال FPS حيكون ستديو Gearbox

gearbox did half life: opposing force too

I did not like brothers in arms , but I think we can expect something special from Gearbox when working on FPS action horror:::wink:::
 
Update :

هذا الاعلان الرسمي لسيجا مع أستديو Obsidian للعبة ال RPG من عالم أليينز

SEGA SIGNS OBSIDIAN ENTERTAINMENT TO DEVELOP ALIEN TITLE FOR NEXT-GENERATION SYSTEMS Role-Playing Game to be Based on Critically-Acclaimed Motion Picture Franchise

LONDON & SAN FRANCISCO (December 13, 2006) – SEGA® of America Inc. and SEGA® Europe Ltd. today announced that Obsidian Entertainment will create a role-playing game based on the Alien film franchise with license from Twentieth Century Fox Licensing & Merchandising. This title will be developed for the next-generation systems and the PC.
Obsidian Entertainment draws upon their wealth of design knowledge creating successful games such as the best-selling Star Wars: Knights of the Old Republic II: Sith Lords and the award-winning Neverwinter Nights 2 to bring the Alien franchise to role-playing gamers for the first time. The role playing game will build upon the distinctive look and feel of the original films while utilizing next-generation technology to create an entirely different and unique Alien experience.
“With Obsidian Entertainment’s development pedigree, they were our first choice to bring the Alien franchise to the RPG universe,” said Simon Jeffery, President and COO, SEGA of America, Inc. “They are the only developer for us that could effectively combine the Alien mythology with compelling RPG gameplay to create the ultimate Alien experience.” "We are thrilled to be working with the great production and publishing teams at Sega to deliver the ultimate in-depth Alien experience to gamers worldwide," said Feargus Urquhart, CEO of Obsidian Entertainment. "Building an epic RPG with a license as heralded as the Alien franchise is truly a great honor."

طبعا هذا ثاني اعلان للعبة RPG من سيجا مع نفس الفريق , الفريق نفسه حيطور لعبة RPG أوريجنال لسيجا للنكست جن


,,,,,,,,,,,,,,,,,,,,,,,,,

تفاصيل لعبة alien syndrome

  • In-depth gameplay with 15 intricate levels and multiple side quests for 15-20 hours of action-packed adventure.
  • Completely customize your character to expand in-game strategy options.
  • Intense and action-packed with 110 monsters, 15 sub-bosses and five main bosses to fight using 80 weapons and hundreds of armor types and bonus items.
  • Rely on your loyal droid assistant to fight alongside you and exchange or improve your weapons and armor at any time.
  • Venture through the expansive sci-fi world with up to four friends wirelessly.
  • The best sci-fi action-RPG gameplay available for Nintendo's Wii™ system and the PSP® (PlayStation®Portable) system.
نوعية اللعبة الصراحة تعجبني , بيلدرز جيت مرة مرة حلوة , اللعبة هذي تذكرني بيها مع اربع لاعبيين كمان مش 2 <<<<< this is awesome

أتمنى يزبطوها
 
Update :

الاعلان الرسمي للعبة ال FPS لسلسلة aliens مع المطور جير بوكس

SEGA Taps Gearbox Software To Develop Alien Title For Next-Generation Systems

First-Person Shooter to be Based on Motion Picture Franchise

LONDON & SAN FRANCISCO (December 15, 2006) – SEGA® of America Inc. and SEGA® Europe Ltd. today announced the signing of critically-acclaimed developer Gearbox Software to create a first-person shooter title based on the Alien film franchise for the next-generation systems, with license from Twentieth Century Fox Licensing & Merchandising. The agreement complements the recent announcement of an Alien RPG title for the next-generation systems to be developed by Obsidian Entertainment.

Gearbox Software is a leading developer in the first-person shooter genre, producing titles for the industry’s top franchises including Brothers in Arms, Halo and Half-Life. They consistently produce best-selling titles and have garnered numerous industry awards. Gearbox Software’s FPS Alien title will retain the atmospheric look and feel of the original films while leveraging next-generation technology to create an entirely new interactive Alien experience.

“Gearbox Software has a storied history of bringing innovative and compelling design to the FPS category,” said Simon Jeffery, President and COO, SEGA of America, Inc. “Combining their design talents with the intense action of the Alien franchise ensures that gamers will have an immersive and action-packed experience.”

“The Alien series has been a tremendous influence for myself, the people at Gearbox Software and the video games industry in general,” said Randy Pitchford, President of Gearbox Software. “The opportunity to work with the amazing people at SEGA and Fox to build a next generation video game in the Alien universe is one of those dream projects that is a perfect fit for our capability and our passion.”

اعمال جير بوكس في الماضي :

Games developed by Gearbox Software
Half-Life: Opposing Force — PC expansion (October 1999).
Half-Life — Sega Dreamcast (unreleased).
Counter-Strike — PC (November 2000) — Retail version, co-developed with Valve Software.
Half-Life: Blue Shift — PC expansion (July 2001) — Includes Half-Life High Definition Pack.
Half-Life — Sony Playstation 2 (November 2001).
Tony Hawk's Pro Skater 3 — PC (October 2002).
James Bond 007: Nightfire — PC (November 2002).
Halo: Combat Evolved — PC, Mac (September 2003) — Co-developed with Bungie Studios.
Counter-Strike: Condition Zero — PC (March 2004) — Co-developed with Ritual Entertainment and Valve Software.
Halo: Custom Edition — PC expansion for Halo: Combat Evolved (May 2004).
Brothers In Arms: Road to Hill 30 — PC, Microsoft Xbox, Sony Playstation 2 (March 2005).
Brothers In Arms: Earned in Blood — PC, Microsoft Xbox, Sony Playstation 2 (October 2005).
Brothers In Arms: Hell's Highway — PC, Microsoft Xbox 360, Sony Playstation 3, (Sometimes in 2007/2008 Fiscal Year).
Brothers In Arms D-Day — Sony PSP (December 2006)


هناك مقابلة جديدة يؤكد فيها مسؤول في شركة سيجا ان شركة سيجا حتركز نصف قوتها في الاسماء المرخصة والنصف الاخر في الاوريجنال كما يقوم الكثير من الشركات حاليا :

GameDaily interviews Scott Steinberg, Sega's VP of Entertainment Marketing, about established IP and its importance to games. With Sega licensing Alien IP, will we see the company shift to games based on movies?

Stenberg says that while Sega will continue to create original games, it sees how important licenses are to other companies; movie tie-ins sell. Sega won't describe the intended balance between its licensed IP titles and original content; Steinberg only says that other publishers release about half of each, letting us speculate that Sega will follow that trend.

Basing a game on a movie or TV show is a difficult proposition, unless a publisher is just trying to shovel a quick cash-in onto the shelves. The mediums are inherently different; we hope that Sega plans games based around an IP universe instead of trying to shoehorn a movie plot into a videogame.
 
التعديل الأخير:
عودة
أعلى