صحيح متوقعه الشخصية بس سؤالي بتكون داونلودبل مثل الإشاعة القديمة ولا بينزلون لعبة جديدة ؟! لأن النسخة الأوربية قالوا بيكون فيها أكثر من شخصية جديدة ..
Story:
AD2200/Jan
A few days have passed since the reported raid by "Ragna the Bloodedge", the SS rank NOL rebel with the highest bounty in history, alias "Grim Reaper". The 13th Hierarchical City "Kagutsuchi" forgets to celebrate New Years, as his alleged involvement in the "Mysterious Bombing" and "Huge Pentacle Sightings" becomes the talk of the town.
With the Novus Orbis Librarium offering no official explanation, the citizens voice their own theories, exaggerating and spreading rumors like wildfire. The name "Ragna the Bloodedge" is engraved in the minds of the people.
Completely indifferent to the state of the city, the silver-haired Grim Reaper grips his massive sword and quietly bides his time—waiting for the chance to achieve his true objective.
And then, the enormous "power" that has ensnared the "Grim Reaper" begins to activate...
Note: Some of the information posted here are not certain and can be WRONG
RAGNA
- New Move Berial Edge is not an overhead, can not combo from ground, slow
- Dead Spike seems like still suck pretty bad
- Damage from overhead nerfed
- no change to jump cancellable moves
- JD is smaller during Blood Kain
- CS still doesn't go through projectiles
- C is shorter but faster
- 22C's damage nerfed during combo
JIN
-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault
-C>6C doesn't work on crouch (it totally doesn't work if opponent is on the ground)
NOEL
- 6A doesnt hit on most character's crouch motion
- Change to chain revolver, blueish color is now black
- Combo damage nerfed, combo from 6B does 3100
- You can counter Bullet Rain after Noel lands
- 236A/B/C becomes faster
- 6D becomes faster
- 22C loop nerfed, does only 2700 to Rachel
- new J6D move
- new move which is the 'old JD' directly from the ground
- 5C is shorter but faster
- 6C is slower
- 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
- 5A is slower
RACHEL
- new projectile DD
- new DD uses up all winds and will change depends on the number of wind left
- wind doesnt immediately recover after consumption
- easier to tech after JC
- no frog combo, frog does not activate during the combo
- sword iris command changes to 214C, has mid-air version
- Can't cancel J2C while recovering from a landing.
- hard to combo after 3C9D
- can not summon new flog immediately after the old one activated
- frog is now also affected by wind, but frog moves very slow without wind
- easier to recover after 6B counter
- J2C can not link to other normals on block
- new frog meter
TAGER
- new down status throw called Rocket Finger which has magnetize property, 22D (the one like Ragna's 22C)
- Rocket Finger can be linked after A driver and 3C
- double the guard libra of other characters.
- new 4D move, magnetizes
- 623C has invincibility against HEAD attribute move
- Walk faster
- jump faster
- 2D is faster
- 5D has guard point and doesn't hit opponent far away, able to combo after it
- 3C pulls opponent back
- C is faster
TAOKAKA
- J236B changed to only hit in horizontal direction
- 3C>JD6>JC>J236B>J2DB doesnt combo
- 5B counter hit > 6C does not combo
- CD loop and taunt combo remains
LITCHI
- all green slower start up
- easier to tech after DP hits, cannot end the combo with DP setup
- Stick 5A, 2A links to 5B
- DP is now RCable
ARAKUNE
- Dive move is not overhead anymore, slow, dive cancel only possible at hit
- when curse meter gets full it goes to FEVER mode
- You cannot recurse opponent in the FEVER mode
- All bugs are changed, not as good as old ones (at least observing from the current point
- u can only summon bees while in FEVER mode
- bugs are huge
- once the curse mode starts it wont go away even if Arakune takes hit
- Fog move has no hitbox but if u touch it the curse meter will increase
- Fog adds 40-50% to meter Everything else 20-25%
- YOU CANT GUARD BREAK with bees
- fast and short back step, no change to forward step
BANG
(old information posted was fake proven by somebody from JBBS)
- new command throw DD
- Furinkazan comes with consumer version song
- D move in general is faster
- Poison does more damage
- 6C combo works on more characters
- C is a bit slower
CARL
- J2C is no more overhead, slow
- no airthrow loop
- easier to tech after 2C
- 214C cancel remains
- no jump cancel after 5B when blocked
- Nirvana's life goes down fast but recovers fast as well
- 214214D super does more damage
- new projectile is fast and reaches the corner
- 8D is not air techable
- no change to 2D 4D 6A, glide throw, Gear DD
HAKUMEN
- has new barrier move against projectile (?)
- barrier appears when he cuts the projectile (white circle with 封="Seal" kanji on the center)
- barrier absorbs the projectile and gets bigger
- barrier will last for a certain time and will disappear if opponent gets hit by it
- 2D and 6D lasts longer
- new 4C move, Gatotsu, as long as Litchi's 6B
- new J4C which is old J2C but slower
- meter is easier to identify
- C 6C is faster
- new JC move looks like second hit of Jin's 214D
Λ-11-
- range got shortened
- 2C is slow
- combo damage nerfed (2700-3400)
- new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier
- Act Parser Zwei is basically Jin's 214 move
- DD>4DD>236D doesn't combo, even DD>4DD doesn't combo
- No more special voice against Ragna
- No more raping Tager and Hakumen
- 5D is slower, throw>5D does not combo
- 214D goes further in the horizontal direction
- opponent can immediately tech after J214D hit (like Jin's 214B)
- 236D changes to the move where appears in the certain range and lasts for about 3-4hits
TSUBAKI
- fast, run in the same speed as Noel does
- Order-Sol style character
- charge with 5D, 2D and JD
- charge meter goes down when charged-special move is used
- charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage
12 Unlimited Characters
Besides Ragna, Rachel, Hakumen and v-13, other characters also have unlimited version as well.
Legion Mode
An orginal mode for PSP. Your are going to defeat opposing teams in 1 on 1 battles while building up your own. You can get up to 20 characters in your team and power them up. The ultimate goal is to defeat the bosses (unlimited characters).
.- as expected, it's gonna be Calamity Trigger
- the promised "new characters" are actually Unlimited versions for all characters, which are also gonna be in the upcoming BlazBlue PSP. Yeah, no one cares about them. Also, all 24
colors will be unlocked right from the start.
- devs are currently working on cross-platform play between 360 and the recently announced PC version
- release date is February
the PAL version is completely compatible with US and Japanese networked players
بليز بلو تعتبر افضل لعبة اونلاين في العالم من ناحية الاتصال او نت كود
لما تلعبها لايف ما تحس في لاج وتباطىء مثل ما يحصل في باقي الالعاب فايتنج مثل ستريت فايتر او تكن لما تلعبها مع اتصال سىء
^
مع انهم عملو موقع خاص بـBlazBlue continmuum shift
http://blazblue.jp/cs/
بس الشخصيات الأضافيه راح تكون موجوده في النسخه الأوروبيه وهم 2
^
أنا قرأت الرد , بس حسب علمي النسخه الأوروبيه هي الي بتكون مختلفه عن النسخ البقيه من ناحية الأضافات , ولا الظاهر continmuum shift نسخه لحالها ؟ او تم الغائها (ماوضحت في ردك السابق)
continmuum shift حاليا صادرة فقط على الاركايد ولم يعلنوا اذا كانت هناك نية لاصدارها على كونسول
IGN.com has given the “Best Fighting Game of 2009″ award BlazBlue (no surprise there). This is from their site…
“There were a number of fantastic fighting games to emerge this year, including Street Fighter IV, Tekken 6 and the downloadable version of Marvel vs. Capcom 2. But it was BlazBlue that stole the spotlight as an incredibly fun, brilliantly crafted fighting game with something for everyone. Don’t miss it.”