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مقابلة مع Iga " مصمم Castlevania " من 1up.

Ash

إداري سابق
المقابله كامله .

Iga ما اخذ راحته مع DOS و أغلب الوحوش أخذهم مباشره من SOTN , و هذي أفكار ثانيه :

EGM: Were you able to get everything you wanted into the game?

IGA: No, I didn't have much time to get everything in. The enemies are really close to those in SOTN. We ended up having to port several of them in directly from that game. If we had a lot more time, I would have created a lot of new enemy designs. The DS has a pretty good capability for doing 3D backgrounds, actually. One thing I would point out about developing for the DS, we had a lot of problems making transparencies here, even more than on PS1. So, I sort of faked them with color balance. I also wanted to include a third potential candidate for the resurrection of Dracula, a worn-out salaryman who's 37 years old, the same age as I am. He's got a bad combover, a family, two daughters, The older daughter hates him, tells him that 'you stink! I hate you.' He's a middle manager at a large Japanese company. Ha, my team all told me that they hated this character and wouldn't let me include him. This character wanted to buy a house, so he borrows money from Celia's cult. In the middle of the fight against Soma, he'd win the lottery and just decide to leave the race.

One other story I was thinking of is that in AoS Soma was a high school student, so now he's a ronin, a wandering masterless samurai. My team wouldn't go with that, either.

I wanted more enemy types, and more background variations, but time didn't allow. I would have also liked to use the touch panel for more stuff, including a potion mixing alchemy feature. The conditions for mixing would vary depending on what you wanted to make, you'd have to stir in different circles. It would have been a good gimmick, but implementing it would have been tough. Oh, and I wanted to include a feature where you'd use the microphone to speak to the enemies.

بعد سنتين يمر 10 سنوات على سيمفوني أوف ذا نايت " أفضل كاسل فينيا " , هل ايجا يفكر في ريميك أو بورت ؟

EGM: Next year is the 20th anniversary of Castlevania....do you have anything special planned?

IGA: Actually, I've been so busy with my two games that I only recently realized that it was coming up so soon! Maybe I should delay Curse of Darkness until next year (laughs).

EGM: Well, you have two years until the 10th anniversary of Symphony of the Night. That way, you can make the ultimate version of that for PSP with all-new voiceovers.

IGA: Do you think Sony concept approval would let us? I doubt it.

و سيكودين 1 و 2 من كونامي ؟
 

squall leonhart

True Gamer
صراحه غباء من سوني انه ترفض هذا المشروع و جهازها بامس الحاجه اليه
 

Ash

إداري سابق
صراحه غباء من سوني انه ترفض هذا المشروع و جهازها بامس الحاجه اليه

سوني اليابانية و الأوروبية ما عندهم مشكله , السبب من سوني الأمريكية هي الي راح ترفضه , تبي جرافيك قوي الخ , بس بتوافق اذا كان أكثر من بورت بلعبه وحده " سيكودن و بوبلوكرويس " .

و ايجا من زمان كان يفكر في بورت لـ Dracula X بعد كاسل فينيا كرونكيلز .

أظن الوقت مناسب , مع اني استبعد .
 

Humam

True Gamer
ما أعتقد سوني بترفضه .. إلا اذا كونامي فعلا قدمت عليه وجاهم الرفض.
 

Ginko

Banned
والله صراحه افكاره حلوه لكن فريقه عنيد :razz:

بخصوص SOTN فريميك لها شيء صعب..يعني مثل ماقال ماراح تمر..وثانيا حنا ما نبي ريميك نبي شيء جديد..نبي ايضا شيء افضل من SOTN ..يعني اقدر اقول ان DOS قربت من مستواها وفعلا قدمت جيمبلاي وقصه قمه وروعه في الابداع..
 

Golden_Sun

True Gamer
لول هالاضافات من المقابله اللي فاتت كانت بعد في 1up *اعتقد!* وهو يقول ان كل ما فكر بشي جديد فريقه رفض! أو الوقت ما كفى! .. ان شاء الله في الـNext Castlevania نشوف فيها هالاشياء ^_^ اعجبتني فكرة مزج الpotions


لو ايجراشي قرر يسوي ريميك او حتى port لسيمفوني اوف ذا نايت للـPSP بكووووووون اول مشترين الجهاز من اول ما اشوف الخبر رسمي P: ..
 

Snake Fang

Hardcore Gamer
ان شاء الله نشوف جزء اخر على الـ DS و تكون فيه كل هذه الأفكار و زيادة , بس المهم الفريق العنيد يوافق :p ..

اما لو بيكون في ريميك او بورت لـ
سيمفوني اوف ذا نايت بيكون خبر رائع فعلآ لو تم تأكيده :bigSmile: ..​
 
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