Ash
إداري سابق
المقابله كامله .
Iga ما اخذ راحته مع DOS و أغلب الوحوش أخذهم مباشره من SOTN , و هذي أفكار ثانيه :
بعد سنتين يمر 10 سنوات على سيمفوني أوف ذا نايت " أفضل كاسل فينيا " , هل ايجا يفكر في ريميك أو بورت ؟
و سيكودين 1 و 2 من كونامي ؟
Iga ما اخذ راحته مع DOS و أغلب الوحوش أخذهم مباشره من SOTN , و هذي أفكار ثانيه :
EGM: Were you able to get everything you wanted into the game?
IGA: No, I didn't have much time to get everything in. The enemies are really close to those in SOTN. We ended up having to port several of them in directly from that game. If we had a lot more time, I would have created a lot of new enemy designs. The DS has a pretty good capability for doing 3D backgrounds, actually. One thing I would point out about developing for the DS, we had a lot of problems making transparencies here, even more than on PS1. So, I sort of faked them with color balance. I also wanted to include a third potential candidate for the resurrection of Dracula, a worn-out salaryman who's 37 years old, the same age as I am. He's got a bad combover, a family, two daughters, The older daughter hates him, tells him that 'you stink! I hate you.' He's a middle manager at a large Japanese company. Ha, my team all told me that they hated this character and wouldn't let me include him. This character wanted to buy a house, so he borrows money from Celia's cult. In the middle of the fight against Soma, he'd win the lottery and just decide to leave the race.
One other story I was thinking of is that in AoS Soma was a high school student, so now he's a ronin, a wandering masterless samurai. My team wouldn't go with that, either.
I wanted more enemy types, and more background variations, but time didn't allow. I would have also liked to use the touch panel for more stuff, including a potion mixing alchemy feature. The conditions for mixing would vary depending on what you wanted to make, you'd have to stir in different circles. It would have been a good gimmick, but implementing it would have been tough. Oh, and I wanted to include a feature where you'd use the microphone to speak to the enemies.
بعد سنتين يمر 10 سنوات على سيمفوني أوف ذا نايت " أفضل كاسل فينيا " , هل ايجا يفكر في ريميك أو بورت ؟
EGM: Next year is the 20th anniversary of Castlevania....do you have anything special planned?
IGA: Actually, I've been so busy with my two games that I only recently realized that it was coming up so soon! Maybe I should delay Curse of Darkness until next year (laughs).
EGM: Well, you have two years until the 10th anniversary of Symphony of the Night. That way, you can make the ultimate version of that for PSP with all-new voiceovers.
IGA: Do you think Sony concept approval would let us? I doubt it.
و سيكودين 1 و 2 من كونامي ؟