Suzuki Yu
True Gamer
ما ادري ما شفت احد حطها !
المهم انه هذي عدة تصريحات من عدة مصممين يابانيين
Tidbits from a Gemaga interview with a few big developers ->
Inafune (Capcom) :
-Regarding Resident Evil 5, he says that their experience with Mega Man 9 in parallel turned out to be useful when it came to tackle the online aspect and more particularly to come to grips with the online services/infrastructures.
- He would never, ever make a casual game such as Brain Training.
- He was right about which hardware would win the systems war, but he never thought the DS would be selling that much. " Sorry (for doubting you), Mr. Nintendo"
Kawazu (Square-Enix) :
- There might be a SaGa related surprise for the 20th anniversary of the series next year.
- They made the Last Remnant characters with the Western audience in mind
- They want to make more turn-based RPGs in the future.
- Given the superior technological strength of the West, they wanted to show, with Last Remnant, that they could "do it" too.
- " It's a time when you game-lovers must feel concerned"
Terada (Super Robot War's producer):
- They might "reposition their development" on the second half of 2009...
- "Whichever hardware you choose to put your game on, you have to save the results of this choice".
-"You really have to support multiplatform gaming and portable gaming, don't you ?"
Hino (Level 5):
-DQIX is truly entering final preparation stage. About the multiplayer aspect, he mentions that they are making it such as its mechanisms give a unique flavor compared to every Online RPG before.
-'Ni no Kuni' is still on track for 2009.
Nagoshi ( SEGA ) :
- Before, you wouldn't make software for hardware which wouldn't sell. Things are now different. It's now a matter of fighting so the resources dedicated to the HD consoles wouldn't decrease.
- Making titles that actively justify the existence of the high-end consoles is a personal mission
- The 'multiplatformization' of the game software has little meaning. Digging further into each platform's characteristics and nature is what is interesting.
- He wants to make a new game using his experience with Yakuza/Ryu Ga Gotoku. He is also considering worldwide development, though he is worried about the stance that consists of appealing to the Western audience before the Japanese audience.
Marvelous Entertainment:
- Starting with Little King's Story, they plan to fully support the Wii with a line-up of top-class games. That's their ambition.
Yoshizumi ( Namco ) :
- Tales of isn't selling well in the West in comparison to Japan. He wishes American and European would play it more.
- For his next project on an HD system, he would want to make it very detailed, with a painting-like style to it.
- The Tales of Wii battle system has innovations that will, apparently, greatly impress people. "Please look forward to it"
Yamauchi (Polyphony Digital) :
- With the exception of 17 overseas business trips, and 3 months during which the workplace was empty, the studio was pretty much confined
- They would have wanted to get GT5 out in 2009
- As they are exclusively in charge of car games, they want to make a distinctive new title. [not sure if this means a new Racing game IP, or a new IP entirely]
Sugiyama (Koei)
- He believes they put out too many big titles for the PS3 and X360 in 2008, and the market got a bit crowded. For next year, they will limit themselves to 3-4 titles.
- More DS titles such as Saihai no Yukue, as these seem fairly popular with DS users.
- Sengoku Musou 3 is on Wii because he thought the Wii audience would like it
- The PSP Musou Orochi was developed by an oversea studio.
- They will continue to cater to the audience that is interested in titles such as Oryori Navi : Marugoto Teikoku Hotel DS, as this audience matches the console.
- The first half of 2008 has been record high for the management.
- Hopes the Wii user will like Sengoku Musou 3
- Was really impressed by Smash Bros Brawl
المهم انه هذي عدة تصريحات من عدة مصممين يابانيين
Tidbits from a Gemaga interview with a few big developers ->
Inafune (Capcom) :
-Regarding Resident Evil 5, he says that their experience with Mega Man 9 in parallel turned out to be useful when it came to tackle the online aspect and more particularly to come to grips with the online services/infrastructures.
- He would never, ever make a casual game such as Brain Training.
- He was right about which hardware would win the systems war, but he never thought the DS would be selling that much. " Sorry (for doubting you), Mr. Nintendo"
Kawazu (Square-Enix) :
- There might be a SaGa related surprise for the 20th anniversary of the series next year.
- They made the Last Remnant characters with the Western audience in mind
- They want to make more turn-based RPGs in the future.
- Given the superior technological strength of the West, they wanted to show, with Last Remnant, that they could "do it" too.
- " It's a time when you game-lovers must feel concerned"
Terada (Super Robot War's producer):
- They might "reposition their development" on the second half of 2009...
- "Whichever hardware you choose to put your game on, you have to save the results of this choice".
-"You really have to support multiplatform gaming and portable gaming, don't you ?"
Hino (Level 5):
-DQIX is truly entering final preparation stage. About the multiplayer aspect, he mentions that they are making it such as its mechanisms give a unique flavor compared to every Online RPG before.
-'Ni no Kuni' is still on track for 2009.
Nagoshi ( SEGA ) :
- Before, you wouldn't make software for hardware which wouldn't sell. Things are now different. It's now a matter of fighting so the resources dedicated to the HD consoles wouldn't decrease.
- Making titles that actively justify the existence of the high-end consoles is a personal mission
- The 'multiplatformization' of the game software has little meaning. Digging further into each platform's characteristics and nature is what is interesting.
- He wants to make a new game using his experience with Yakuza/Ryu Ga Gotoku. He is also considering worldwide development, though he is worried about the stance that consists of appealing to the Western audience before the Japanese audience.
Marvelous Entertainment:
- Starting with Little King's Story, they plan to fully support the Wii with a line-up of top-class games. That's their ambition.
Yoshizumi ( Namco ) :
- Tales of isn't selling well in the West in comparison to Japan. He wishes American and European would play it more.
- For his next project on an HD system, he would want to make it very detailed, with a painting-like style to it.
- The Tales of Wii battle system has innovations that will, apparently, greatly impress people. "Please look forward to it"
Yamauchi (Polyphony Digital) :
- With the exception of 17 overseas business trips, and 3 months during which the workplace was empty, the studio was pretty much confined
- They would have wanted to get GT5 out in 2009
- As they are exclusively in charge of car games, they want to make a distinctive new title. [not sure if this means a new Racing game IP, or a new IP entirely]
Sugiyama (Koei)
- He believes they put out too many big titles for the PS3 and X360 in 2008, and the market got a bit crowded. For next year, they will limit themselves to 3-4 titles.
- More DS titles such as Saihai no Yukue, as these seem fairly popular with DS users.
- Sengoku Musou 3 is on Wii because he thought the Wii audience would like it
- The PSP Musou Orochi was developed by an oversea studio.
- They will continue to cater to the audience that is interested in titles such as Oryori Navi : Marugoto Teikoku Hotel DS, as this audience matches the console.
- The first half of 2008 has been record high for the management.
- Hopes the Wii user will like Sengoku Musou 3
- Was really impressed by Smash Bros Brawl