The hit game Elden Ring is said to be inspired by Breath of the Wild. Was that game also a source of inspiration for you last year?
Fujibayashi: Sorry, but we didn’t really have the chance to play the game. We were too occupied with the development of Tears of the Kingdom, which resulted in us not really being able to play games. We did hear about it, though.
Even if we had the time to play games, we wouldn’t reuse ideas from them. When we make a game, we come up with a general concept to come up with new ideas based on that.
باختصار كانوا مشغولين في تطوير تيرز اوف ذا كينجدوم لدرجة ما كان عندهم وقت يلعبوا العاب اخرى
وحتى لو لعبوا بعض الالعاب ما راح ياخذوا منها الافكار بل يفضلوا ياتوا بفكرة عامة للعبة ومنها تاتي افكار جديدة
That is pretty interesting, because with many games from other studios, designers often talk about their inspiration from other titles. Is Zelda being made in more of a bubble?
Aonuma: Of course there are situations where you make something that’s similar to an existing game, but I would never try to put the ideas of others in my game. I’m too proud for that. I’m always looking for original ideas.
اونوما يقول انه فيه مواقف تحدث انه يصنع شيء مشابه للعبة صدرت لكن ابدا ما راح يحاول انه ياخذ افكار من العاب اخرى .. وعلى العكس هو فخور بانه دائما يبحث عن افكارة مميزة
When I made A Link Between Worlds, you had a 3D system when you jumped, which made it look like Link was coming right at you. When I showed this to former Nintendo president (Satoru) Iwata, he said he “didn’t know this was possible”. I was very happy to hear that, because to me that’s the essence of game development: figuring out things no one else has thought of.
هنا ضرب المثل هوا بلعبة لينك بيتوين ورلدز
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طبعا التصريح الان ما راح يعني شيء لكن لو قالوا انهم استلهموا افكارهم من العاب اخرى التصريح راح يكون قابل للتصديق لول