Tomb raider
True Gamer
واااااااااااااااااااااااو O_O على الصوره اللي حاطها جراي فوكس
بس ناقص كنترولر ال360 علشان العبها صح !T-T
بس ناقص كنترولر ال360 علشان العبها صح !T-T
هذا الكلام اللي كنت اقصده في البدايهAnime Lover قال:هي لو يد الـPS3 يغيرون أماكن الآنالوجز فيها وتصير زي يد الـ360 تطلع تمام .. شكل الآنالوجز جنب بعض قبيح جدًا .. وغير مريح في الجيم بلي (على الأقل بالنسبة لي)
التأكيد انه اللعبة جزء من سلسله قادم!!Insomniac intends to make Fall of Man the first title in a much larger franchise. After speaking with a number of the team's members, it's quite obvious that the team has invested a lot of heart and soul into the project and they want to see the seeds they've laid out blossom into something bigger than a single title
Since the show, the developer has been splitting the game's subsystems off to individual SPUs on the Cell (like physics, AI, sound, etc.) and then cranking the detail on each sky-high. Particle effects are now used with abandon, clouding your view upon every explosion (in the coolest way possible). The lighting is some of the most natural we've ever seen in a videogame and the sound, well, you'll want to crank this one to 11.
Perhaps one of the most impressive yet non-hyped things about the game thus far is its AI. Enemies range in intelligence depending upon who/what they are, so animalistic creatures will still be single-minded, but the soldiers are a different story. They'll use cover whenever possible, fire off blind shots just to keep you guessing and even try to flank you when given the chance. In one case, we came into a room and spotted a Chimera on the other side, standing in an opposite doorway. It fired off a handful of shots and stepped behind the wall. Thinking that we'd flank him, we set off to the right and attempted to surprise him by going around the room. Not so fast, it seems, as the Chimera had exactly the same idea. Clever girl... err, alien.
Technically speaking, Resistance sports some rather impressive technical specs and tricks, all of which are easily noticeable in-game. For starters, the game sports 256 times the pixel and texture information of one of Insomniac's PlayStation 2 titles. Looking at any given screenshot should prove this to your eyes. Characters would average about 30 individual animations on the PS2, while Resistance sports somewhere around 400.
Not only do characters have a rather insane number of animation routines, Insomniac's proprietary engine is also capable of mixing them with ragdoll physics, enabling characters to be knocked down in realistic ways (as they're partly scripted and partly physics-based), and then get up again if they're still alive. A demo room we were shown had a line of hapless Chimeran soldiers standing still, ready to be shot. Regardless of where a killing blow was placed, be it in the leg, shoulder, head, chest or what have you, the character's body would kick realistically in that direction and flop against the ground or wall or tumble over a barrier in an extremely believable way. To put it shortly, Resistance has a simply awesome animation system.
One pretty cool aspect of the co-op design is that certain portions of the game will have co-op-specific encounters. The easiest and most likely example of this is that you'll find more enemies in certain key fights, but we're guessing it'll extend beyond this. Should these extra opponents take down you or your buddy, the other need either simply live long enough for you to recover/respawn, or run over and quick-revive you at the risk of being entirely vulnerable.
The absolutely killer part about Resistance: Fall of Man's multiplayer is its online play. When we say this was one of the most surprising things we've seen in some time, we're not kidding. The single-player portion was already extremely impressive, having us assume that the multiplayer would be good but something of an aside as it's rare for a game to nail both aspects. Instead, it looks like it could go toe-to-toe with Unreal Tournament any day of the week. Seriously.
Resistance: Fall of Man, Insomniac's launch title for PlayStation 3, was a crowd-pleaser at E3 with some fantastic eye candy and a lot of promises based on the developer's excellent reputation. The curtain finally fell on Resistance in Insomniac's Burbank offices, and early indication is that those promises have been fulfilled -- and then some.
Resistance's phenomenal graphics and neato sci-fi physics combine with a compelling storyline to deliver a package that just might be the first PS3 killer app.
http://www.playsyde.com/news_3752_en.htmlResistance, as beautiful as ever. I also want to add that hands-on, it's excellent. I'm not surprised Sony endorsed it as launch killer-app.