Nostalgic
True Gamer
السلام عليكم ورحمة الله وبركاته،
لعبة جيم راين المفضلة من كل جيل للبلايستيشن:
PS1: 'Ridge Racer,' 1994
PS2: 'Grand Theft Auto 3,' 2001
PS3: 'Uncharted: Drake's Fortune,' 2007
PS4: 'Marvel's Spider-Man,' 2018
PS5: 'God of War Ragnarök,' 2022
كذلك يضيف أن أصعب تحدي مر عليه خلال مسيرة الـ30 عام هو إطلاق البلايستيشن 5 في ظل الجائحة:
الترجمة بعدين... يمكن.
لعبة جيم راين المفضلة من كل جيل للبلايستيشن:
PS1: 'Ridge Racer,' 1994
"I and most people were like, 'Wow, this is really different and a really fun and enjoyable game to play.' It set the standard for much of what was to follow in that generation."
PS2: 'Grand Theft Auto 3,' 2001
"That was just such a transformative title for that generation and as a cultural moment. It's had a huge and lasting impact on the gaming industry and certainly on PlayStation."
PS3: 'Uncharted: Drake's Fortune,' 2007
"Technology at this point was starting to enable storytelling and narrative and emotion in a different way from anything that had been possible hitherto. I'm very proud that that came from our own studio, Naughty Dog."
PS4: 'Marvel's Spider-Man,' 2018
"That game was so amazing, and seemed to resonate so well with the PlayStation community. It set us up for takeoff in the second half of what was a really successful cycle."
PS5: 'God of War Ragnarök,' 2022
"It's obviously a wonderful game, and was wonderfully critiqued. But it coincided with the time that we were finally able to start building enough PlayStation 5s. Things snowballed in a beautiful way.
كذلك يضيف أن أصعب تحدي مر عليه خلال مسيرة الـ30 عام هو إطلاق البلايستيشن 5 في ظل الجائحة:
"I'm just so grateful that I didn't work in a boring industry," he says. Ryan believes the pandemic-era launch of the PlayStation 5 was the greatest challenge — yet the most rewarding achievement — of his 30-year tenure at Sony. "It was my job to exude a sense of calm and serenity," he says, then adds, "Actually, I was there at my dining-room table, head in my hands, wondering how we were going to do this."
A mountain of obstacles stood in Sony's way. "We assemble the great majority of the PlayStations in China, and nobody could get in. Finishing games when developers couldn't get together and eat pizza and brainstorm about their craft was another thing," he says. "And then, the not-unimportant task of selling our product to our consumers when retail was entirely closed ."
الترجمة بعدين... يمكن.