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سوني تصدر تحديث ضخم لـPlayStation All-Stars

Darkness Key

رحمك الله يا هاشم
[video=youtube;PdRW8JW8Drw]https://www.youtube.com/watch?v=PdRW8JW8Drw[/video]

PlayStation All-Stars - The Ultimate Update

General Changes


  • Isaac’s alternate “Engineering R.I.G.” costume and Zeus’ alternate “Young Zeus” costume have been unlocked.
  • Every character’s throw attempts have been standardized to 9 startup frames, 3 active frames, and 18 recovery frames, with the exception of Isaac, Kat, and Ratchet.
  • The minimum effective range of throws has been increased to 1 meter (previously 0.75m) for all characters except Parappa, Sackboy, and Toro.
  • In online matches, jumping out of an opponent’s throw attempt is now resolved through the throw clash system.
  • Every character’s air dodge has been standardized to 27 invincible frames followed by 9 vulnerable frames (previously 29 invincible plus 7 vulnerable).
  • Every character’s directional rolls have been standardized to 18 invincible frames followed by 16 vulnerable frames, with the exception of Fat Princess, Spike, and Zeus.
  • Characters can no longer perform actions for 3 frames after landing from air idle.
  • Characters can no longer double jump during down tech.
  • Landing during down tech or down tech canceled into air dodge now triggers the same recovery as landing during an attack.
  • Getting hit in the air no longer renews a character’s double jump ability.
  • All timed transformation Level 2 Supers can now be ended manually by pressing L2.
  • The AP eject formula has been refined to drain a higher percentage of AP orbs at low levels and a lower percentage of AP orbs at high levels.
    • (Previously, AP eject amounts were calculated using fixed percentages: 3/5/10% for items and 10/12.5/15% for throws.)
  • Throws have been grouped into two general categories:
    • Throws that cause eject or flatten reactions eject Heavy amounts of AP orbs.
    • Throws which act as combo starters eject Light amounts of AP orbs (33% of Heavy).
    • Jak’s Up Throw and Sweet Tooth’s Up Throw eject Medium amounts of AP orbs (67% of Heavy).
  • Throws, items, level hazards, and other AP eject attacks now produce 50% more orbs during 2X AP Overtime, 100% more orbs during 3X AP Overtime, and 150% more orbs during 4X AP Overtime. AP multipliers no longer increase the value of individual orbs.
  • Explosion radii of all mines have been standardized to 0.375 meters, explosion durations have been standardized to 8 frames, and maximum lifetimes have been standardized to 5 seconds.
  • Double-tapping L2 now causes characters to eject 50 AP as orbs while taunting.
  • All character-specific combo tutorials have been revised in light of the following changes.
و المزيد من الإضافات هنا شيء ضخم بصراحة:hushed:

عن نفسي كنت متحمس للعبة و كنسلتها بعد الإنبطاعات السلبية الكثيرة , اتمنى نشوف انطباعات ايجابية بعد التحديث .
 
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عملو لها تحديث ضخم او ما عملو .. اللعبه سيئة وبتظل سيئة دام أساسيات اللعب فيها بالاصل خطاء..
 

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إذا ما زالوا مهتمين فيحاولوا مرة أخرى بجزء جديد.
 
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