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  1. YAHiA

    مقال الـ Bullet Hell: تطور الجنرا من Toaplan حتى CAVE

    “Back when I was playing Salamander, I always used to ask myself: even though the difficulty isn’t that different, why is it more fun to dodge bullets in some stages instead of others? It was then that I started thinking, “what if I made a game that consciously tried to create the fun and thrill...
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