it is highly unusual for a company like nintendo to allow the axclusive first look at one of its consoles through a 3rd party game like red steel.but as it turns out , nintendo has been closely involved in the development of this game, and has great confidence that it is a perfect way to introduce the world to revolution . developed by ubisoft paris , one of the publishers oldest and most experienced teams , red steel is a mixture of old and new: a fps that that uses the revolutions controller for aiming - and much more. while nintendo obviously has several games in development for the revolution launch , the company simply doesnt make games like red steel , so letting a respected publisher like ubisoft introduce the revolution through an easy -to - understand game type allows both companies to demonstrate what they do best .."
the team at ubisoft knew that they wanted to make games for the revolution after the ds released.impressed with how nintendo had created a handheld that offered new twists on familiar gameplay , as well as all-new game concpts that everyone can play ,they knew that the publisher would pursue a similair goal with its next console.after learning that the revolution's remote style controller would be based on motion sensing technology that translates the players movements into the game , the team immediatly began conceptualizing by playing with the remotes laying around there offices, trying to pinpoint what movements were the most fun to do . the engineers on staff spent countless hours waving television remotes around, emulating the motions for digging, throwing , swinging and more.once their antics began to coalesce into the actual game concepts, they brought their ideas to nintnedo's president satoru iwata and the companys cheif creative officer, shigeru miyamoto . "we got tons of ideas of interactions , and these are what we brought to japan when we went to see mr. iwata and mr. miyamoto" said damien moret , the teams marketing game manager.