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السلام عليكم ورحمة الله
يعود اينافوني وفي جعبته كلام جديد بعدما (أخرج وأنتج وصمم وكتب قصة الأسطورة ديد رايزنج 2 ) طبعا أمزح لأنه مجرد مشرف لكني كتبت هذا لأنه الصق في بداية اللعبة اسم A keiji inafune game طبعا وأنتهى منها أخيرا و يريد الأعتزال deja vu اليييم لما كان يقوله كوجيما بعد الأنتهاء من كل جزء من ميتال جير لكن شتان بين هذا وذاك لندخل في صلب الموضوع
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يعود اينافوني وفي جعبته كلام جديد بعدما (أخرج وأنتج وصمم وكتب قصة الأسطورة ديد رايزنج 2 ) طبعا أمزح لأنه مجرد مشرف لكني كتبت هذا لأنه الصق في بداية اللعبة اسم A keiji inafune game طبعا وأنتهى منها أخيرا و يريد الأعتزال deja vu اليييم لما كان يقوله كوجيما بعد الأنتهاء من كل جزء من ميتال جير لكن شتان بين هذا وذاك لندخل في صلب الموضوع
In a recent interview, Capcom's Keiji Inafune (of Dead Rising and Onimusha fame) talks about the impossible, doing the impossible and how that makes game developers grow as people. He also says he hates his job.
After Inafune talks about challenges and daunting tasks, the interviewer says that the Dead Rising producer seems like he loves his job.
"It's the opposite," he replies. "I hate it! I want to retire early and take it easy."
Continuing, he added that is why he's working so hard now. He says if one likes their work, then they can take it slow. He says he could do, say, a small bit on a game like Dead Rising and then get paid a high salary.
"There are loads of creators like that," Inafune explains. "But I'm not like that. If things are difficult while they are doing it, they can become a leader and a creator."
For Inafune, making games isn't easy. It doesn't even sound like he's having fun. But that's not necessarily a bad thing. The man is working, not playing.
It's not only himself that Inafune is hard on. He has been a vocal critic of the Japanese game industry, claiming that it is "finished" and that Japanese developers are making "awful games". Inafune has said that he hopes his criticisms will inspire the Japanese industry to do better.
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