@S30D1999 نومورا قال تصميم Sora في KH1 هو mix من عدة شخصيات صممها مع لمسة ديزني.. شعره السبايك مأخوذ من Cloud لكن لون الشعر مأخوذ من Squall و السلسلة على جنب مأخوذة من Sion و قصر اللبس مأخوذ من Tidus اما الحذاء مأخوذ من ميكي.. و بصراحة اختلف تصاميم ذا باونسر حلوه قارنها بتصاميم لعبة تورياما (&) :
Nomura: Blue would be for Tidus and Kimahri. I guess that’s pretty obvious with Tidus, just from looking at the CG. He’s a young man and the ocean matches him well. For Kimahri, he’s more of a deeper blue. In my very first rough sketch
—Lulu seems a bit different from the black mages we’ve seen in previous Final Fantasy games.
Nomura: Yeah. Most of them have been closer to Vivi from FF9, right? I wanted to create a new type of black mage with Lulu, so I made her hairstyle and clothing designs very unusual.
اللون الأسود يرمز للولو.. لأنها بلاك ميج... نومورا يقول لما تفكر بالبلاك ميج يجي ببالك vivi من FF9 و لهذا السبب قرر انه يصمم تصميم جديد مختلف للبلاك ميج و لهذا حرص أن شعرها و لبسها يكون شيء غير معتاد تشوف زيه
What aspects of FFX are you especially excited for players to see?
Nomura: If we’re talking about the characters in general (not just their designs), then it would be the voice acting. I admit even I was a bit anxious about the addition of voice acting. .
But once I saw the scenes in motion, with the voices added, it really made everything feel more alive. And I think players will be able to empathize with these characters on a level beyond anything we’ve ever achieved. I really want players to experience just how big a change it is now that they’re voiced.
هو انا عندي شيء غريب مع تايدوس كيف هو مختلف في عروض السي جي وداخل اللعبة يعني مع العروض يكون حزين ونظراته اكثر حده مرات اقول شخصية مختلفة حتى ادري الcontext يحدد بس اقول ممكن في take مختلف في السي جي من مخرج ثاني ؟
Nomura: The characters I design don’t automatically get put into the final game until there’s been a whole process of checking and review, and that process was very tough this time. In FFX there’s three models that need approval, you see: a low-poly model, a high-poly model, and a CG (movie) model.
Each model has a different person in charge, so getting every design on the same page was very hard. For example, this version of the character would have a belt on their model, and this other one wouldn’t. I kept having to go back and check and re-check things to figure out which version was correct, and I was doing that up to the end.