It does feel a little difficult to play KH again after having left it for a while. What are your thoughts on the degree of difficulty?
Nomura: KH has been called a 'wolf in sheep's clothing' from the early days, and that concept hasn't changed since. Finding a strategy after much trial and error is something I believe games ought to involve
and I think to put as much of that into KH as possible. However, the 'sheep' side of things is the premise that people who aren't very good with action can play too. That's why if you level up you can defeat the last boss.
Above that, we have structured the game so that it offers extremely difficult features such as Proud Mode and hidden bosses for those who want to challenge themselves outside the box.
I wanted to make it so that you could investigate and discover ways to defeat those more efficiently by paying attention to the timing of your abilities etc., too. Thanks to our staff, I think we were able to make that broad range of difficulty a reality.