NSider
Contributing Editor
http://ds.ign.com/articles/782/782444p1.html
مراجعة ممتازة أخرى من Craig Harris..ـ
مراجعة ممتازة أخرى من Craig Harris..ـ
Closing Comments
It's been a two year wait for the true Pokemon experience to surface on the Nintendo DS platform. After ten years of Game Boy Pokemon catching and battling, the core game mechanic still holds up as an addictive game design -- tons of strategic depth and gameplay that's incredibly rewarding; it's one of those games that offers an enormous sense of accomplishment for even the littlest things performed. And the touch screen functions of the Nintendo DS help move things faster and easier with simple navigation menus
The developers more capitalize on the system's capabilities in function and interface rather than visual and audio presentation. Sure, there are elements going on here that couldn't be done on the Game Boy Advance, but it's hard to argue that the game looks and sounds a heck of a lot like the past portable versions. 8-bit limitations drove the game's original style, but now that the limits are no longer there it's a little bit of a letdown that Game Freaks played the whole Pokemon production conservatively instead of pushing something more epic. The gameplay holds up incredibly well a decade later, but we're still looking like a ten year old portable game here.
Don't think for a second that this will be the exclusive Pokemon RPG experience on the Nintendo DS, though -- if the past handhelds are anything to go by, we'll have multiple sequels. Now that Game Freak's first one's out of the way, hopefully they can take the portable Pokemon experience to the next level.