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Miyamoto: Revolution still has secrets اسمعوا يا عالم !!!

rubso

Banned
Nintendo guru Shigeru Miyamoto says more secrets of the next-gen system will be unveiled next year.

TOKYO--Though it seems like Nintendo unveiled just about everything concerning the Revolution's controller at September's Tokyo Game Show, there's still some surprises in store, according to one of the company's most significant strategists.

At the Digital Interactive Entertainment Conference held in Kyoto, Japan, Shigeru Miyamoto, Nintendo's chief game designer and creator of Mario and The Legend of Zelda franchises, gave the keynote speech. He talked about the history of controllers for Nintendo's various consoles, from the pre-NES era to current consoles like the GameCube. He ended his lecture with words towards the future, specifically the Revolution, stating that there's more to its controller than what's already known.

"The [Revolution's] controller still has another secret," stated Miyamoto. "But it's something that we'll reveal next year."

As a southpaw, Miyamoto takes into consideration gamers who "are in their right mind," as the saying goes. One of his first game projects at Nintendo in 1979 was to design an Arkanoid-style game machine called Breakout. Although he only had two years of work experience at Nintendo back then, he made sure the machine was designed to accommodate both left- and right-handed players.

Sharing a piece of Nintendo history, Miyamoto explained that the cross-shaped direction pad that's used for Nintendo's game consoles was originally created for the Game & Watch version of Donkey Kong in 1982. Up until then, Nintendo's Game & Watch series had just two buttons to control the player's character. Donkey Kong required more complicated controls since the original arcade version used a joystick. As a solution, Nintendo came up with the cross-shaped pad, which offers a similar control to the arcade version, but comes in a flat compact design that allows the Game & Watch to be folded and closed.

Miyamoto said that the rise of complex controllers was one of the factors that contributed to videogames getting complicated. Looking back at the SNES, he explained that its interface featured six main buttons, a vast difference from the two-buttoned NES. According to Miyamoto, the number of buttons on the SNES's controller was influenced by Capcom's arcade hit Street Fighter II. In order to simplify the controller as much as possible, the L and R buttons were set on the controller's sides.

Nintendo's first solution to the complication of controllers was introduced with the GameCube, which featured a giant A-button that overshadowed all the others. While the console's controller has been a target of criticism, Miyamoto explains that it was Nintendo's way of saying that gamers should be able to play games by only using a single button.

Nintendo's challenge to simplify game controllers came to a new stage last year with the launch of the DS, which featured a touch-sensitive screen that users could intuitively control with just a stylus. Miyamoto commented that the handheld gained a lot of new female players in their 20s, and the DS succeeded in expanding its audience beyond gamers, which was Nintendo's long-term goal.

With the Revolution, Nintendo is trying to make a console that fits in with the living room, rather than a machine that focuses on high hardware specs. Miyamoto revealed that the Revolution's controller is purposely shaped in the form of a TV remote because it's something that everyone in the family would touch. He hopes the controller will introduce a more effective and fun way to play games. As an example, he pointed out that its Nunchuck add-on can be used for first-person shooters. Players would use their left hand to move, and their right hand for actions.

In addition to Miyamoto, the Digital Interactive Entertainment Conference featured a number of other big-name guests including "the father of videogames" Nolan Bushnell, Metal Gear Solid creator Hideo Kojima, and Pac-Man creator Toru Iwatani.

Bushnell, founder of Atari and creator of Pong, criticized the current game industry on the same two points often stated by Nintendo. He said that the rise of development costs is not allowing game makers to take on new challenges or delve into new innovations. He also said that today's controllers are getting as complicated as a PC's keyboard, and general consumers are reluctant to use them. Bushnell complimented the Revolution's controller during his lecture, saying that it's "on to a good idea."

Kojima also complimented the Revolution's controller during a discussion at the end of the conference. Speaking with Miyamoto and Valve Software's Robin Walker, he praised the controller, saying that he had a hard time restraining himself from leaking information before its official announcement. He added that the idea of making a game controller out of a remote control struck him completely by surprise.

Iwatani, whose speech preceded Miyamoto's, didn't comment on the Revolution or its controller directly. Instead, he shared his thoughts that the future of gaming may lead far from the living room, which directly goes against the visions of Nintendo. Iwatani explained that more and more people are starting to have a PC in their own room; as a result, he believes that in the future, games will be played on PCs rather than living room TVs. Iwatani speculated that PCs may soon come with a universal gaming chip in their motherboard. The chip would have all the functions needed to play games. Users would simply download games, and they won't have to worry about compatibility problems, since all hardware functions would be embedded in the chip.
المقالة كلها كلام مهم واللقاء في المؤتمر كان مهم ايضاً .. وصبركم على Nintendo
 

Khalid-S

Executive Member
لوووول والله متوقع هذا الشي ,, لكن كيف Next Year ؟؟ لول يعني الجهاز ما بيصدر في 2006 ؟؟؟
شباب مين فيكم يقدر يسوي خير ويترجمها ؟؟ شكلها كلها مهمه.
 

mario0o

True Gamer
في خبر في ign يقول انه كلم مطور لالعاب الريفيلوشن وقالو ان ننتندو كلمتهم عشان يجهزون الالعاب لان الجهاز بينزل على شهر 11 مع الthanks giving
 

Nintendo

TG editor-in-chief
يس الجهاز بيكون لموسم اعياد 2006 :)

عموما وجود كوجيما مع بداية الريفلوشن شئ يبشر بالخير . يعني ننتندو و شركات الطرف الثالث المهمه شغلين على العاب مبتكره للجهاز وان شاء الله نشوف ابداع كبير عليه :)
 

hussien-11

Senior Content Specialist
موسم أعياد 2006 مناسب جدا بالنسبة لي :)
أتوقع اللنش يكون حافل بالمفاجات ، مثل إطلاق الكيوب و الله كان ممتاز و شفنا ألعاب أبهرت الكل ، مثل بيكمن و لويجي مانشن ، أتوقع هذا الشي يتكرر مرة ثانية مع الريفوليوشن و بشكل أقوى :)

اقتباس :
With the Revolution, Nintendo is trying to make a console that fits in with the living room

ممتاز جدا بالنسبة لي ، بترجع أيام إدمان العيلة على سوبر سماش و ماريو كارت مرة ثانية ، و يمكن هذي المرة ينضم لنا الاباء و الأمهات :D
 

ZiZ

True Gamer
يستحسن أنها تكون شي رهيب...
 

Ginko

Banned
ممتاز..

بما ان Valve معهم ومعجبين بالكنترولر..وايضا كوجيما..ماعليها خوف N..
 

Tomb raider

True Gamer
Khalid-S قال:
لوووول والله متوقع هذا الشي ,, لكن كيف Next Year ؟؟ لول يعني الجهاز ما بيصدر في 2006 ؟؟؟
شباب مين فيكم يقدر يسوي خير ويترجمها ؟؟ شكلها كلها مهمه.
قريتها !

يقولون ان فيها سر جديد وانهم بيكشوفن عنه في السنه القامه ...متى؟ الله أعلم
وتحدث مياموتو عن تاريخ ننتندو وعن الكنترولرات ووووو معروفه السالفه :razz:
وان المطورين تفاجأو من الكنترولر ....وكلام رئيس اتاري عن الكنترولر....
وحد يقول ان الفيديو جيمز بينتهي لأن المعظم حاليا عنده كمبيوتر شخصي يقدر من خلاله
يشتري قطع تخلي قوة كمبيوتره اقوى من الاجهزه وينزل العاب ويلعب بدون ما يهتم بالفيديو جيمز
وعلشان كذا ننتندو ابتكرت هالجهاز علشان تجذب لاعبين جدد يعني كلام مكرر
الجديد هو ان جهاز التحكم فيه شي جديد لكن كالعاده ننتندو ساكته :exclamati
اممممممممم وبس
وان شاء الله افدتك ولو ان المعظم مكرر :p
 
سر جديد
ننتندو هذا مليانه اسرار..
متى بس يجي موعد الكشف عن المواصفات والالعاب..
عندنها نشوف هل بنقول وااااو مره ثانية؟؟
 
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