hussien-11
Senior Content Specialist
http://www.computerandvideogames.co...ndo-more-than-ever-in-this-ultra-violent-age/
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What we wanted - actually, what E3 needed - was Nintendo to show us and the wider world that videogames aren't just about big stupid explosions and endless HD ultraviolence.
They showed us a little of that magic, but not enough. Even the most enthusiastic fan must know in their heart that Nintendo failed to really shine when the industry needed them most. It left E3 2012 feeling soulless, and worst of all, kind of nasty.
Is this really what videogames are now? Blood-splattered shooters and Uncharted-alikes? What if I don't want to be a grizzly everyman with a gun and a score to settle? What if I play games simply to be entertained, or to escape?
Remember games without execution moves? In the soul-searching that has followed E3 2012, it's obvious that more than ever, the industry needs a much larger helping of Nintendo's brand of colourful, inventive and accessible play. Microsoft and Sony might not want to admit it, but Nintendo has always been gaming's spiritual leader. Predictably, the Xbox and PlayStation conferences took aim at the core gamer while lumping some dancing game and kiddy stuff onto the side.
To borrow Miyamoto's famous phrase, Nintendo's E3 2012 had to upend the teatable: We are Nintendo. This is Wii U. Games are colourful and fun again, and we've got loads of 'em ready for launch. Even your nan can have a go.
The epiphany that Wii Sports inspired simply hasn't surfaced with Wii U. That particular killer app struck the industry with the sudden realisation that, post GTA, obsessing over the males-in-their-twenties market isn't really ambitious enough. With Wii, Nintendo put out a welcoming hand to anyone who's ever just wanted to be surprised and delighted by what a smart, original piece of technology can do.
Back in 2006, it was a tangible, unique thrill to swing a Wii Remote and see your movements replicated on screen. It sparked a phenomenon. In one memorable PR masterstroke, the tabloid press reported that the Queen herself played Wii Sports at Christmas.
Wii permeated the public consciousness to such an extent that the world almost forgot it was a console named after taking a whizz. Kinect and Move followed suit. Again, Nintendo had led the way. The clarity of Nintendo's vision with DS was just as successful.
And for a while, Nintendo's rampant success lent the industry a newfound respectability. After the Queen's recreational waggling, there were stories in the mainstream press about grannies playing Brain Training and people keeping in shape with Wii Fit. Slowly, but surely, Nintendo managed to swap the usual 'Murder By PlayStation' stories for genuinely positive, genuinely mainstream games coverage.
Since then, those ideals have sadly been diluted by the perceived need to woo the hardcore. E3 2012 proved that without Nintendo's confidence and trailblazing leadership, perceptions of the games industry revert back what they once were.
Wii U will bring back the colour Worst of all, everyone else carries on churning out the same old stuff. Triple-A games become increasingly violent, bloody and exclusively targeted at those twentysomething males. What about the vast swathe of families and kids that just want a little light entertainment? Nintendo's failure to excite and assert its values on this year's industry showcase leaves the games industry in a much darker place. Give me colour, new ideas and a reason to smile. Don't give me harrowing cut scenes and six different ways to jab a knife in some guy's neck. I've had enough.
When Nintendo stops worrying about courting the hardcore and reclaims its rightful place as the playful, friendly and fun face of videogames, it will thrive again.
This year's post-E3 hand-wringing tells me that we've never needed Nintendo's bright and breezy bonhomie more than right now. Forget the hardcore, Nintendo. Bring us fun family games by the boatful and the Wii U will be a roaring success.
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