Valtr
Master of The League
Isn't this just basic UGC physics driven content? AFAIK Zelda uses standard Havok physics as their solver.
People were already doing more complex physics stuff in the Trials Evolution UGC editor 10 years ago on Xbox 360.
Why is everybody hyping this now?
The last time I was really impressed about physics tech was Teardown. They have large scale physics destruction embedded in the main game loop.
Zelda doesn't impress me that much because I have played and developed games with standard rigid body physics for 20+ years already.
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