Kaido III
Lost Radiant
Hidetaka Miyazaki On The Inspirations Behind Sekiro, Avoiding Stagnation, And The Bloodborne Nod In Déraciné
مقابلة دسمة ..
مقابلة دسمة ..
Are there any other animes that you were inspired by for Sekiro?
If I had to pick one, a small inspiration would have been Hiroaki Samura’s Blade of the Immortal. That’s another manga. Blade of the Immortal was actually a small source of inspiration for parts of Bloodborne as well. It’s something I enjoy. The weapons are so cool in that.
It’s probably conveniently forgotten, if there is something.
What was behind the decision to get rid of the corpse run?
The reason there’s no corpse run as is, is first of all, we don’t really want to keep doing the same thing over and over again with our games. We want to try different approaches and different switching up the systems. Speaking of death penalties, we do want to incorporate a new sense of demerit or a disadvantage to death. We want the player to fear death in the same way they did before. But this will take on a different shape this time. If we were to just add in corpse-running or having to go retrieve something on top of that, it would have felt too messy or too desperate or a little too much like there’s too much at stake.
We want to concentrate on the new systems such as the resurrection system as well. Speaking of resurrection, this time we’re taking this into elements of story as well. So there’s a reason for coming back to life, and there’s more general themes and concepts around death and rebirth, so this is something we wanted to explore on the gameplay side as well.