bits
True Gamer
Differences in game's visual make-up essentially disappear completely once we move onto PlayStation 5 and Xbox Series X
لا تتواجد أي فروقات مظهرية بين النسختين
With AC Valhalla, there's only one mode and 60fps is the target. While there are problems on both systems, Xbox Series X obviously fares worse. To put things into context, Valhalla targets 60 frames per second, but when the engine is under heavy load and can't render a new frame within the 16.7ms target, it'll present the new frame when it's good and ready, while your screen is updating. This causes screen tearing. Both systems can have issues here, especially in cutscenes, and sometimes in gameplay. However, the key takeaway is that PlayStation 5 is much closer to the 60fps target more of the time, while Xbox Series X can struggle. In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios.
اللعبة تستهدف 60 إطار في الثانية والأداء أفضل على البلاي ستيشن 5 بنسبة 15%
but the key cutback here is a drop from 60fps down to 30fps, firmly pegging it with last-gen versions of the game. Not only that, dynamic resolution is rather elastic, operating from 1188p to around 1656p, often settling at 1296p
نسخة السيريز اس تعمل على 30 إطار ودقة متغيرة بين 1188p و 1656P ولكن في غالب الوقت تعمل على دقة 1296p.
الفرق في سرعة التحميل حوالي 3 ثواني للبلاي ستيشن.
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