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تقايم مجله PSM

RaTcHeT

Hardcore Gamer
Prince of Persia:The Two Thrones (PS2, Ubisoft): 9/10
Shining Force Neo (PS2, Sega): 5,5/10
Shadow of the Hedgehog (PS2, Sega): 3/10
Romancing Saga (PS2, Square Enix): 5/10
Wild Arms Alter Code: F (PS2, Agetc): 6,5/10
Aeon Flux (PS2, Majesco): 6,5/10
GUN (PS2, Activision): 7,5/10
Tak: The Great Juju Challenge (PS2, THQ): 8/10
FLOW: Urban Dance Uprising (PS2, Ubisoft): 7/10
Call of Duty 2: Big Red One (PS2, Activision): 7/10
True Crime: New York City (PS2, Activision): 8/10
Pac-Man World 3 (PS2, Namco): 4,5/10
World Championship Poker 2: Featuring Howard Lederer (PS2, Crave): 6/10
The Legend of Heroes: A Tear of Vermillion (PSP, Bandai): 7/10
SOCOM: Fireteam Bravo (PSP, Sony): 8/10
X-Men Legends II (PSP, Activision): 8/10
GTA: Liberty City Stories (PSP, Take-Two): 9/10
Infected (PSP, Midway): 8,5/10
Tokobot (PSP, Tecmo): 7/10
Kingdom of Paradise (PSP, Sony): 6,5/10
College Hoops 2K6 (PSP, 2K Sports): 6/10

تقيم pop 3
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Ash

إداري سابق
بنفس العدد في مقال عن Unreal Tournament 2007 خلاني أتشوق اشوفها :

Unreal Tournament 2007

"For its 2k7 iteration (think of it like a sports game; the year's bumped ahead by one) the series is not just coming back to the console world - it's aiming to set a new benchmark for online multiplayer in the process"

Building a better battle

"We've been working on teh gameplay side of things for about a year," the game's lead designer, Steve Polge, told us as we first laid eyes on it. "We started off refining the basics, the movement and the weapons," he recounted. "We went back to the roots; played older UT games, other FPSs, so that it just feels really good." However, Polge wsa quick to add: "We're stilli n the early part of development." Judging by the level we saw, you wouldn't have thought it.

In a classic segue into "the really cool stuff," Polge quickly talked about the weapons being familiar, but enhanced, then got down to one of the major elements that could make UT2007 the PS3's online killer app: its vehicles. 'We're really innovating most with the vehicles," explained Polge. "We think it's something that will really translate well to teh console. It's actually one case where console controller is actually better suited for gameplay." (No, Epic Games doesn't have a PS3 boomerang controller - no one does - we controlled the dev kit with a stock dual shock 2).

Big guns are good. Big vehicles with bigger guns are better. There will be 18 in all, up from the six that debuted in UT2004. Executive Producer Jeff Morris landed an Axxon Cicada in front of us, giving us our first look at the detail achievable by pairing UE 3 with great artists. With its vertical wings, belly turrent, and nose art, it looked like the offspring of an aircraft from WWII and WWXXII. It was also difficult to look at it and not think that it would look perfectly at home in a big-budget Hollywood movie without needing to be pre-rendered.

Next up, we got to see the returning, but improved, Scorpion. This all-terrain vehicle nove becomes a self-destructing projectile if the player uses its newly added boost to rush enemies and then ejects before impact. It's also great for showing off how the game's ground vechicles have evolved from "floating boxes" to heavy feeling, realistically handling terrors of the terrain.

In fact, the vehicles have evolved to the point that entire battles can be played out using them. It's something that Morris had no problem with. "Where is the 'Twisted Metal Championship"', he wondered aloud. "There's no real leader of the vehicular combat genre on consoles. In fact, the genre has really evaporated over the years," he observed. "We see a real oppurtunity to bring that type of gameplay back in Unreal Tournament 2007."


The men (and women) behind the machines

We can't disagree with that, but this is a FPS, right? You're not just a car -- you're a man, woman, alien - a being packing some major firepower. Fear not, the foot soldier has not been forgotten.

At this point in development, the Onslaught mode is the major focus of the UT2007 team. The battlefields feature many elements well known to players of UTs past. capture nodes, turrents, and the like... but there are, of course, some new twists.

"We're tyring to give the level designers a lot more freedom to experiment with doing all new types of Onslaught levels," expalined Polge. 'We have special objectives now that can be mixed into the mode. We have low-key objectives like blow up this bridge, but they can also be very elaborate."

Morris is especially excited about this new aspect. "Even though you're still palying Onslaught, you know that if you complete this one special objective, for example, you're going to start out the next match in a really cool vehicle." He loves his vehicles.

How does all this cause and effect gameplay fit into the whole picture? "The other big thing we're adding in Ut2007 is a campaign called Warfare," explained Polge. "The outcome of one battle will realistically affect the next one. It gives a more story-driven aspect to the game, offline or online."

The design team is also very big on giving the player the freedom to change their role on the battlefield at any point. Polge explains: "We're not going to have classes. What we're tyring to do, though, is encourage people to take on roles." His example: "You can go and grab a sniper rifle and be a sniper for a while, but if you decide you're tired of doing that, you can play as an engineer by picking up some deployables, which are something els we're adding to UT 2007."

"Mines, energy barriers - we have a lot of ideas," he teased.


Blurring the off/online

“Even though it’s an online-oriented title, a staggering number of people play UT2004 offline,” Morris revealed to our amazement. “We always take the single player very seriously,” he continued. “One of the ways we’re doing that in UT2007 is by giving the characters lots of personality.” According to Morris, offline bots will interact with the player and each other much more realistically now. The game is set to incorporate Epic’s voice recognition technology for communicating with bots as well. “My goal is to be able to use natural words to banter with the bots,” Morris explained. “I want to say ‘Go take this point!’ to the bot and have him say ‘Nah, I don’t’ want to,’” taking it a step farther, Morris adds: “Then I’ll say ‘You WILL take that point!’ and then he goes ahead and does it. And that’s just that one guy’s personality.”

UT2007 is also set to include a deeper create-a-character feature than the previous games, enabling you to customize nearly every aspect of your character’s physique and battle gear.

Oh, the eye candy

Gameplay explained, the entire team want to regale us with details about the technology and art that makes UT2007 look so damn amazing. And hey, we were just as eager to listen. As the game’s executive producer explained to us in words and on the screen, the real time level we were in originally “looked too clean. Too sci-fi.” So the team decided to base it more in reality and give a grungier look to everything. “The cool thing is, every little grungy bit we added caught the light and gave the game an even more amazing look,” Morris explained as he pointed out the remarkably crisp floor and wall textures on the 720p display, light glinting off the floor’s diamond plate as the camera moved.

Yes, the game is targeted to run at 1280x720, a.k.a. 720p resolution if you have a high-definition display. We asked Epic Games vice president Mark Rein, who was also present at the demo, about the target frame rate. “It’s simply too early to say, but we’re aiming for it to be as high as possible,” he responded. For the record, the 720p, totally un-optimized build running on hardware less powerful than the final PS3 spec was clipping along at 49fps.

We asked Rein about the now famous E3 demo of UE3. How difficult was it, really, to get it up and running? “The only trick we did to make sure that the lighting looked right and shadows looked right when we were doing our E3 demo was to change the mode in the game engine from Direct X to Open GL,” he confirmed, adding: “There’s no difference in what you see running of this test bed PC [a high-end system with a $500+ NVIDIA 7800GTX video card] and the PS3, which is really amazing.”

“People are going to be totally blown away when the get a PS3 and play it,” Rein continued. “PC gamers are used to having the absolute cutting edge graphics – console players are just going to say ‘Wow!’” As for how PS3 will ultimately run the game? “When you see the [final] game running on PS3, it’s going to be smoother [than on the PC]. You’re not going to have the operating system in the way and all the other things that can make a PC game look ‘poppy,’” he said. Driving home the point, he added: “People ask me what the next generation is going to offer other than better graphics, and I say ‘Stop! Go back and look at the graphics!’ Don’t downplay that. People spend $600 on a video card to get this kind of performance on their PC, and this is a potentially sub- $500 console!”

و هذي النقاط الأساسية من المقابله مع Kaz Hirai و Jack Tretton :

- they see lots of life left in PS2 well after PS3 is out

- Hairai says there will be lots of original franchises on the PSP next year
also want to expand Playstation experience to the handheld envrionment with existing franchises which aren't just ports, same name, different gameplay

- Sony still doesn't know when and which country they want to launch in first.

- Hirai on the PS3 slipping into 2007, not going to happen, they are still on track for a Spring 2006 launch

- Tretton on Microsoft's impact of a head start with xbox 360 "I dont' think it's a matter of time, but rather a matter of units."

- Both Sony guys said PS3 will be able to deliver the quality of visuals seen in the E3 demos. (perhaps even better) . " I think that, in the very near future, you'll see some comparable gameplay footage that will really put those rumors [that PS3 can't be as powerful as we're claiming it is] to bed."

- When will we get to play actual PS3 games on a real PS3? "...but what I can say is as soon as we feel that the quality of the software is up to where we expect it to be, and that we're confident of us being able to present that to everybody and everybody go home with the impression that, yes, these guys are really pusing the envelope in terms of what they bring to gameplay, graphic quality, and everything else." "... we'll present those games just as we're good and ready to go"

- Sony is still looking into pricing of the system

- another question about pricing and only certain hardcore people buying it... Bacially Hirai replies "we have a pretty good history of providing value for what we bring to the consumer"

- a question was asked (to Hirai, who remeber, is the Preisdent and Chief Executive officer) about the controller...it seems only one person has held the controller, Kutaragi. lol Here is a quote from Hirai. "Kutaragi actually showed it to me, and he was kind of waving it in my face, and when I tried to reach out for it, he said 'No,no,no,no,no -not yet!'"
__________________

لول@ كتجواري !

غلاف العدد :

http://i22.photobucket.com/albums/b329/Ash90/resizedjanpsm6dv.jpg
 

Humam

True Gamer
هههههههههههههههههههههههههههههههههههههه.. روعة المقابلات .. ياخي والله انا احس اني فخور باني واحد من السوني فانز ..

هيراي + 1
كوتراجي + 100000000000

ومن جد نحن بانتظار الألعاب الي راح ترقد كل الاشاعات ;)
 
Prince of Persia:The Two Thrones (PS2, Ubisoft): 9/10
توني ختمتها .. فعلا ابداع آخر من الفريق عشقت الثلاثية أكثر من بعد ما شفت النهاية فعلا من روائع ما قدم .. نصيحه لا تقربون منها الا لما تخلصون من الجزئين الأول و الثاني كمان و الا النهاية راح تفقد كل طعمها و حلاوتها ;)
Wild Arms Alter Code: F (PS2, Agetc): 6,5/10
حرام عليهم قسم تقييم ظالم !
 

SHABASH

True Gamer
المجلة ذي حركات :suspiciou
 

ASWD

True Gamer
Tomb raider قال:
حاس ان التقييمات غريبه شوي :suspiciou
مثل:


سمعت انها سيئه:confused:

اللعبة مو سيئة بس..اللا اسوء من السيئ:p

اجل8/10 هاااااااااه:exclamati

تقييم برنس3 جيد:)

كاز هيرازي يمشي على خطى معلمه كوتراجي;)
 

Conqueror

True Gamer
بسم الله الرحمن الرحيم

Sony still doesn't know when and which country they want to launch in first

لول مستحيل اليابان ما يكون الأول.

جدا متحمس للجهاز ، إن شاء الله أقدر أصبر وما روح أوقف في الطوابير في يوم الإطلاق.
 

trueclue

Gamer
حتى انا حاس انه التقييم فيه انه !!
لأنه فيه العاب ماخذه اكثر من حقها و العاب مهضوم حقها very weird :)
 

Ash

إداري سابق
مقابلة كاز بالمجله :

PSM: What do you say to the Playstation 2 owner that knows the PS3 is coming in 2005, and isn't sure what that means for their current system?

Kaz Hirai: We're into year five now with the Playstation 2 and we see a lot of life left in the Playstation 2 even after the Playstation 3 is launched. I think that a lot of publishers who were really not as aggressive in pursuing the older platform in terms of software support saw how the Playstation was in business for 10 years, so I think this time around you're going to see a lot more titles coming out for the Playstation 2, certainly next year and even beyond, obviously from first party, but also third party community as well.

PSM: What ever happened with the PS2 HDD and the media software for it?

Kaz Hirai: A couple of things there. One, we felt that a lot of those uses were suited for a portable environment, so you see a lot of that on the Playstation Portable. By the nature of the portability of the product, you going to have more uses for things like showing photos to your friends and what have you. That, as well as, quite honestly, the ramp up and the number of units were able to get out of the hard drive and the software support unfortunately did not mean we were going to have a 1:1 tie ratio with the Playstation 2s we had out in the market. We also had the redesign to the slim model PS2 as well, so, what we've done, again, in realize that these are all good functions to have, and we've incorporated them into the Playstation Portable. I think it's proven to be nice functionality that many people will take advantage of.

PSM: Can we expect more totally original titles on PSP in 2006?

Kaz Hirai: Yes. We certainly want to bring a lot of franchises to the PSP that are originally developed for that platform, but, at the same time, one of the things we want to accomplish with the Playstation Portable is to really expand the Playstation experience to the handheld enviroment. So both in terms of variations of existing franchises-Which, as you know, aren't just simple ports; they're using the same name but have completely different gameplay- we want to take advantage of the franchises we've built, but also being cognizant that you don't establish a new platform by just relying on existing franchises and you do need to push the envelope with great original content, like, for example Pursuit Force.

PSM: Are you still committed to a spring launch for PS3?

Kaz Hirai: We are still strategizing over that, and we've not come to a decision yet as to whether we want to with Japan first, the same time, three territories at the same time. Those things we're still looking at, and it's obviously a decision that needs to be made with us weighting a variety of actors, including how many units we can ramp up to, what is the manufacturing capacity, but, more importantly, what kind of software lineup are we going to have between first- and third-party in any of the three territories that will get the product first, being Japan, Europe, and the U.S. Which territory has the flow of software, the lineup of software? That will factor into it as well. So, basically, in a nutshell, it's too early to answer that question both from the manufacturing ramp up standpoint as well as the software lineup standpoint.

PSM: Can we sqush the rumors of PS3 slipping into 2007?

Kaz Hirai: [laughs] yes...unless we have no software, which I doubt very much, we're still on track for a sping 2006 launch.

PSM: How much of an impact on PS3 will Microsoft's head start with Xbox360- however long it may be-have?

Jack Tretton: I consider myself womewhat of a student of history, and while I don't think that the past is ever any guarantee of the future, a couple of things I like to point out factually that clearly are indicative of what you can expect going forward. Number one, we've never been the first platform to market. When we original launched the Playstation, the Sega Saturn hit the market before we did and ultimately that didn't help them prevail. The last time around with Playstation 2, the dreamcast hit the market first and ultimately that didn't help them prevail. Number two, if you say that this generation really came down to a battle between us and Microsoft, we sold three million PS2s before it hit the shelves in the States and if you look at the score now, it's 34 million for PS2 to roughly 14 million for Xbox. I think that, in Microsoft's mind, that three million we sold was really paramount. As far as what it would take for a lead by Microsoft to be significant, I don't think it's a matter of time, but rather a matter of units.

PSM: How important to Sony is the idea of a simultaneous worldwide launch of Playstation 3?

Jack Tretton: I don't think a consumer really cares whether or not if [the PS3] is available in another country before or after it's available for them. Everybody wants a new platform as asoon as they can get their hands on it, and I guess selfishly every territory wants to be first, but I think ultimately what the consumers are going to be excited about is going to be the software content that's available for it. The actual machine isn't very exciting unless you have compelling software to put into it. Often times, the first territory the system launches in suffers from the weakest launch lineup because the other territories have that additional time to do development and really get more games available and make each game that much better in time to hit the launch window.

PSM: Are you confident that the final PS3 will deliver the quality of visuals seen in the E3 demos?

Kaz Hirai: Yes, and I think the proof will have to be in the pudding. Because no matter what I say here, people are going to try dispel that and be skeptical until they see what we bring in terms of the final product. I'm going to say it's going to be just as exciting or even better than what people have seen, we will deliver, just as we have on the original Playstation. The Playstation 2, and most recently, the Playstation Portable.

Jack Tretton: We wouldn't be making claims of what our platforms could do if we didn't feel we could deliver on them. We've actually got three internal [PS3] titles that we're working on at Sony Computer Entertainment America. On of them, WarHawk, is playable, and you can compare the graphics and see them live, and also with another one of our launch titles, a game from factor 5 called Lair, again live footage, that footage compares very favorablely to what was shown at E3 press conference. I think that, in the very near future, you'll see some comparable gameplay footage that will really put those rumors[PS3 can't be as powerful as we're claiming it is] to bed.

PSM: There's been a lot of speculation about downscaling the PS3 in order to keep the price of the system down-is this really happening?

Kaz Hirai: The specifications that were distributed at E3 are the only verison of the Playstation 3 that exists. I have not seem any revisions to that, certainly not any offical internal communication. (notes: SCEA has since clarified that it was never officially stated that the PS3 would serve as a full wireless router. The system will simply act as a basic hub for connecting other Ethernet devices via an existing connection to home wireless network.)

PSM: When will we get to play actual PS3 game on real PS3?

Kaz Hirai: It's hard to say when at this point in time, but what I can say is as soon as we feel that the quality of the software is up to where we expect it to be, and that we're confident of us being able to present that to everybody and have everybody go home with the impression that, yes, these guys are really pushing the envelope in terms of what they bring to gameplay, graphic quality, and everything else. If that takes longer, then again, people are going to be skeptical until the day we show that. If it take longer than a lot of people expect, and that cause more speculation, it is what it is. I don't think it's something we can do anything about until we come out with an exact showing of those games, and we'll present those games just as soon as we're good and ready to go.

PSM: How will the Playstation online experience change with the introduction of PS3?

Kaz Hirai: With the Playstation 3, you can expect to see a lot more of the freatures that make it exciting to be part of an online community, beyond just the gameplay. Wether it's matchmaking or other community features, those are a integral part of being an oline community. We're hard at work on integrating those functionalities, as well as other functionalities that people have come to expect, and even some new things that people will find very refreshing.

PSM: What about the talk from others at Sony that PS3 online will be just like PS2 online, more or less?
Kaz Hirai: I think that when people at SCEE or SCEA talk about keeping the oline model pretty much along the lines of what we have now[on PS2] what they're actually saying is that they want to make sure that we maintain all of good business model points that we had in the open model and try to improve upon those with our third-party publishing partners.

PSM: Can you tell us anything about the pricing of the Playstation 3?

Kaz Hirai: pricing [of the system itself] is again something we'll have to take a very close look at as we get closer and closer to launch. So at this point in time, it's really difficult to say what the pricing structure is going to look like.

PSM: There some concern about PS3 being priced out of the reach of everyone but the hardcore early adopters. Is this valid?

Kai Hirai: I woud say that our past performance is the best indication of our future performance, and for at least three platforms, I think we have been bringing an excellent value to consumers, but also providing them with cuttingedge technology. I go back to less than a year ago when people looked at the PSP, and I got questions like "wow, this thing is great, but what do you think? $500?" and I said, "well, the proof is in the pudding: we've done Playstation and Playstation 2 at an affordable price," and people just said "yeah, right!" response. But we went out there with a $249 value pack, and I think people were pleasantly surprised. I not saying, therefore, that the PS3 is going to be $249, $299, whatever, but I think we have pretty good history of providing value for what we bring to the consumers.
 
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