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.“When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players,” he said.
“Some of the feedback we received regarding [RE7 was] that it was too scary to play,” Kanda added. “In one regard, that’s exactly what we were striving for, so it’s a huge compliment for us.
“But at the same time, it’s always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in RE Village] relative to Resident Evil 7: Biohazard, so that players aren’t in constant fear.”
While Resident Evil 7 put players in a series of confined spaces, “as if the walls of the Baker mansion were closing in on them”, Resident Evil Village’s relatively open environments aim to create tension differently.
“For Resident Evil Village, we took an entirely different approach with the openness of the village and players not knowing what might be lurking beyond the trees,” Kanda said
يقول المنتج Kanda
عند تطوير RE جديده لا نبحث عن ان تكون اللعبه مخيفه اكثر من السابق, نبحث عن التوازن بالرعب و ان تكون التجربه ممتعه
بعض انطباعات الجزء السابع كانت تقول انها مخيفه جدا, والان نسعى للموازنه لأن الانتقادات بأنها مرعبه كانت ضخمه لنا !
وفي نفس الوقت هدفنا صنع شيء يكون ملائم للجميع للعب .. لذا خففنا التوتر في الثامن
مقارنه مع الجزء السابق السابع التي كانت مخيفه برتم مستمر للاعبين
بالسابع كان قصر بيكر بمساحات ضيقه لخلق التوتر .. الان بالثامن التوتر بشكل مختلف بمساحات مفتوحه
مع الثامن اخذنا اسلوب اخر مع الاماكن المفتوحه بالقريه فلا تعلم ماذا يترصد للاعبين خلف الاشجار!
Resident Evil’s producer says Village was balanced based on feedback that ‘RE7 was too scary’ | VGC
It's always our goal to create something that anybody can feel comfortable playing"
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