Veeto
True Gamer
شيء انت ما تلاحظه =/= شيء غير موجود
لا تفترض انه غير موجود لأنك مو شايفه أو مهتم فيه
First of all, I don't dislike direct storytelling -- people seem to think that about my games! Actually, the truth is, I'm just not good at implementing direct narrative in my games. Another side is, I want to leave the interpretation of the world's stories to the player. That's actually my biggest reason for focusing on environmental and subtle storytelling. Rather than the game itself automatically telling the story, the player gets more value from it when they themselves find out hints of plot from items or side-characters they encounter in the world
https://www.wired.co.uk/article/dark-souls-3-hidetaka-miyazaki-interview
هذا كلامه هو .. اللعبة مبنية على فتاوي الفانز
عموما الله يهني سعيد بسعيده .. هذا اخر رد ليي بهالموضوع