The way it currently works is you’ll go into a level in whatever state you finished the last level. If you happened to be mini-Mario, for instance, have fun, because you’re starting the new level as mini-Mario (and for the record, there’s no other instance in which this happens – in all other circumstances you start as regular-sized Mario). Alternatively, if you happened to finish the last level in the cat suit, with a tanooki suit in reserve, well, aside from having extra movement and combat options, you can also take a bunch more hits in the next course. I understand that the designers want you to roll with whatever you’ve got, and also that they’ll provide appropriate power-ups within each level (although, if you’re mini-Mario, enjoy the mushroom in place of something better), but rather than it being a fun test of skill, it instead feels punitive.
هذه من انتقادات اي جي ان
اظن بسبب فلسفة تصميم اضافة باوزر ! مادري شايف صياح لول
جيم سبوت قيموها 9
هذه من انتقادات اي جي ان
اظن بسبب فلسفة تصميم اضافة باوزر ! مادري شايف صياح لول
جيم سبوت قيموها 9