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Final Fantasy قال:الحين تاريخ اصدار اللعبة مارس و لا فبراير و لا 30/1 على كلام GS ؟؟
متى قالوا انها بمارس أو فبراير ؟ اللعبه في يناير من أول ما أعلنوا عنها فخلينا على 30/1 حاليا لاشعار اخر
Final Fantasy قال:الحين تاريخ اصدار اللعبة مارس و لا فبراير و لا 30/1 على كلام GS ؟؟
Gon freeces قال:But you didn't like FFXII , من الانطباعات اللي سامعها انها FFXII-lite سووووو.....
اللعبة هذي نزلت بوقت انا مشغول بالعاب ثانية ;_;>>>>كان متحمس لها......
المراجعة حمستني حق اللعبة زيادة XDYou could call this a role playing game,and you certainly wouldn't be wrong,but to me Rogue Galaxy is more than just an RPG in a genre already filled with slaves to convention.No,this game is more accurately and flatteringly described as Level 5 game.Not only is Rogue Galaxy imbued with the developer's particular approach to the genre as already seen in it's Dark Cloud series,but the experience and evolution afforded by those titles is evident is this excellently crafted title.In this You could call this a role playing game,and you certainly wouldn't be wrong,but to me Rogue Galaxy is more than just an RPG in a genre already filled with slaves to convention.No,this game is more accurately and flatteringly described as Level 5 game.Not only is Rogue Galaxy imbued with the developer's particular approach to the genre as already seen in it's Dark Cloud series,but the experience and evolution afforded by those titles is evident is this excellently crafted title.In this way,Level 5 is on a Final Fantasy-like path,where there isn't strict continuity from game to game,but you buy them because you trust the developer implicity.
The best decision that Level 5 made in moving from Dark Cloud series is doing away with dungeons that you have to clear before you can leave.Level 5 even went a astep further by letting you teleport between save points across the map.This freedom of movement coupled with the game's random encounters puts an emphasis on Level 5's strong point:character progression.
Level 5 has always been good about rewarding players for their accomplishments beyond just dishing out some money and XP for a kill.Rogue Galaxy brings this to new heights with the Revelation Flow chart.Items that you get during your travels (through combat,treasure chests or in shops) open up battle abilities.Each new ability you unlock creates paths to other abilities.Since you can assign an item to anyone in your party,the fun comes in charting out the skill set of each character.It's similar to Final Fantasy XII's license board, only it's not as duanting and it doesnt seal you character's into certain fates.Instead, the game is balanced enough to encourage you to dive in and pick up any ability that suits your fancy.
Rogue Galaxy's combat is of your standard real-time action variety, but it adds an element of strategy by allowing you control some of the combat functions of you two other party members.Although I can see some growing weary of telling their companions a healing item, I liked the way it's integrated into combat. Party members' items and battle ability usage is performed at certain times using the L1 and L2 buttons, and they flow well into the usual combo button presses of a hack n' slasher .The one problem I have with the combat is that the camera can be a little off at times, requiring you to either manually adjust it or rely on an onscreen radar to track offscreen enemies.
As is the case with any Level 5 title, what I've described to you so far is just the tip of the iceberg.Apart from being a far-reaching story spanning multiple worlds (including one exclusively included for the U.S. release),this game wraps you up in its characters through a variety of developments systems that will keep you enthralled. Tere are Hunter licenses to earn, weapons you can combine for supreme damage, and even a factory where you follow blueprints and create an assembly line to manufacture items. When you consider that you don't even discover the factory until you're over 10 hours in, it's clear that Rogue Galaxy is a deep, well-crafted adventure that will keep you playing until the end. This game affers a wealth of RPG riches and shows a developer exceeding it's previous efforts and working at the height of its power.
-KATO
Concept:Yet another fantastic Lvel 5 RPG rich with character progression.
Graphics:The cel-shaded look is excellent, and the ingame and rendered cutscenes are top notch.
Sound:Both the voice acting and the score are well above average.
Playability:You'll have to do some camera managing during battles.
Entertainment:A rare RPG that still excites players the deeper they go
Replay Value: Moderate
شكلي بصير أوثق بليفل 5 أكتر من سكوير
JUMP EVERYONE !!!111 لول
JUMP EVERYONE !!!111 لول
بالنسبة لي ناطر اللعبة علشان الـ :
الأتموسفير
بالنسبة لي ناطر اللعبة علشان الـ :
الأتموسفير