Id
True Gamer
As I noted in my introduction, a DOA network isn't the only problem WKC suffers from. A few troubling, elementary interface issues that demand mentioning:
* There is no pause function. You're completely out of luck should you need to put the game down for a few minutes during one of the lengthy cut-scenes.
* There is no camera recentering function, which can occasionally cause awkward control issues.
* There is no auto-run. For a game so clearly inspired by FFXI, this is an egregious omission. Auto-run was designed so that targeting could be accomplished simultaneously with movement -- something that is virtually impossible in WKC.
* There is no quick access to area maps. Although a minimap is always present, the vast areas require frequent calling up of maps buried in the Select button sub-menu.
* Most unfortunately, there is no voice chat -- a complaint voiced by Famitsu and confirmed by the game's manual. In this day and age, there is simply no excuse. I realize Japanese gamers are frequently nervous about speaking online -- during my FFXI days, half my LinkShell members used voice changing software -- but Westerners have no such qualms.
Despite these issues, my two days with White Knight Chronicles illustrated that highly valid, age-old point: Don't believe everything you read. The game is no disaster, and all its issues could conceivably be addressed with a patch, or eliminated entirely from the forthcoming English version. It is immediately the best RPG on PlayStation 3, a platform that is desperate for a good one. Depending on how much the online mode has to offer, it may even have the potential to be great.
الكلام كثير ولكن المهم إنه يقول اللعبة ليست كما سمعنا .. "ممتازة ؟!" ... الحمدلله بدأت أشعر إن كلامي عن فاميتسو في الفترة الماضية حقيقي ...
بقية المقالة ...
http://www.1up.com/do/previewPage?cId=3172072