السلام عليكم
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أبديت 1:
الكومبات:
استراتيجي أكثر من انه يكون هاك&سلاش (واضح من زمان)
يمكن استعمال البيئة المحطية بالقتال (نفس عرض PGW)
الفأس (Leviathan) يمكن رميه لتجميد بعض الأعداء
آرتيوس بيرمي الأعداء بالسهام مما يرفع عداد الـstun لهم، بعد ما يستوي لهم stun كريتوس بيقدر يقتلهم او استعمالهم كسلاح (مثلا الوحش بينفجر و ترميه على وحش ثاني)
ما في زر للقفر
الدرع يستعمل للباري و للقتال
التنقل:
لا يوجد قفز او سباحة
كما هو معروف كريتوس و ولده بيستعملوا قارب للتنقل أحيانا
الأبجريد:
يمكن تطوير الـskills و الأسحلة و الدروع
في نظام كرافتنج، ما حددوا كيف يعمل و يبدو انه لتطوير و صنع الآرمور
تطوير الـskills و الدروع ينطبق على آرتيوس أيضا
في خانات runes للفأس و تغير خصائص الفأس
بالنسبة للأسلحة ما تكلموا عنها بس يبدو انهم مركزين على الفأس و الدرع
على حسب نجاح اللعبة بالمستقبل يمكن يروحوا لميثولوجيز أخرى نفس المصرية و المايا
أبديت 2:
بودكاست جيم إنفورمر
أبديت 3:
مقابلة مع كوري
أبديت 4:
مقابلة مع كوري و شانون(رئيسية الإستيديو)
أبديت 5:
The Secrets Of God Of War's Concept Art
أبديت 6:
Everything You Need To Know About Boats In God Of War
أبديت 7:
How Kratos' Axe Changes God Of War's Combat
أبديت 8:
مقابلة مع كوري بارلوج و شانون (Norse and Beyond: Expanding God of War's Mythology)
أبديت 9:
مقابلة مع كوري بارلوج و شانون (God Of War's Developers On Finally Finishing The Game)
عدد فبراير الديجيتال متوفر حاليا
و ملخص التغطية بيكون هنا (الابديت القادم 22/1)
غلاف Game Informer لعدد فبراير
gameinformerGod of War has been among the most anticipated PS4 games ever since it was unveiled at Sony’s E3 2016 presentation (complete with a live orchestra). Since the big reveal, fans have been hungry for more details about the game’s mechanics, including specifics about combat. However, Sony’s Santa Monica Studio was guarding that information closely – until now.
For our February cover story, we visited Santa Monica Studio to play God of War ourselves, diving into the combat to see how Kratos’ new array of gear and abilities change the battlefield. We interviewed the team about reimagining the God of War formula, bringing players closer to the action, and how Kratos’ relationship with his son manifests in gameplay. Whether you’re a newcomer to the series or an old fan, you’ll want to learn all about this epic journey through Norse mythology.
أبديت 1:
Combat
-Combat is based on prioritizing enemies, it's not as chaotic as in the past. For example certain enemies are resistant to Leviathan which is Kratos Axe, others are impossible to stagger
-Use of your surroundings is important to get through combat scenarios. Gives players a few different choices in completing combat scenarios
-Leviathan is can be thrown to freeze certain enemies and a button needs to be pushed to summon it back to you
Not sure if this was known, but there's no jump button
Shield is used to parry and as well in melee combat
-Arteus (Kratos' Son) is an extension of Kratos moveset, can be used to attack certain enemies by pushing the square button
While not being directed in combat Aretus will rain arrows on enemies which will increase their stun meter, once they are stunned Kratos can grab the enemies and either rip them apart or use them as weapons. The example given is a specific enemy creates an area of effect attack that launches the rest of the enemies in the air
Traversal
-No more jumping or swimming
-Kratos and Arteus use boats to traverse the environment when appropriate
Upgrade System
Skills, armor, weapons can all be upgraded
-Uses some type of crafting system that the developers are being tight lipped about
Can craft different types of armor
Skill upgrades and crafting of armor applies to Arteus as well
-There are rune slots on the axe that can change the properties of the weapon for both light and heavy attack
Weapons
-Being tight lipped about other weapons appearing in the game, but say that the Axe and Shield are the star of the show
Miscellaneous
They wanted to get away from the destroy all Gods mentality that they had in previous God of Wars so they Made Kratos more vulnerable. The only time he really goes insane in combat is during Spartan Rage where he starts demolishing characters with just his fists
After Ascension it was hard to get the higher ups to sign off onto another God of War game, they were pretty much done with the franchise, Cory had to pitch something great and fresh in order to get the game greenlit
-Cory speaking about the future of God of War mentions the Mayan Era or the Egyptian Era
-Cory mentions he wants this new direction of God of War to reach way more people and go into Uncharted and Assassins Creed levels and to grow the franchise
ResetEra
استراتيجي أكثر من انه يكون هاك&سلاش (واضح من زمان)
يمكن استعمال البيئة المحطية بالقتال (نفس عرض PGW)
الفأس (Leviathan) يمكن رميه لتجميد بعض الأعداء
آرتيوس بيرمي الأعداء بالسهام مما يرفع عداد الـstun لهم، بعد ما يستوي لهم stun كريتوس بيقدر يقتلهم او استعمالهم كسلاح (مثلا الوحش بينفجر و ترميه على وحش ثاني)
ما في زر للقفر
الدرع يستعمل للباري و للقتال
التنقل:
لا يوجد قفز او سباحة
كما هو معروف كريتوس و ولده بيستعملوا قارب للتنقل أحيانا
الأبجريد:
يمكن تطوير الـskills و الأسحلة و الدروع
في نظام كرافتنج، ما حددوا كيف يعمل و يبدو انه لتطوير و صنع الآرمور
تطوير الـskills و الدروع ينطبق على آرتيوس أيضا
في خانات runes للفأس و تغير خصائص الفأس
بالنسبة للأسلحة ما تكلموا عنها بس يبدو انهم مركزين على الفأس و الدرع
على حسب نجاح اللعبة بالمستقبل يمكن يروحوا لميثولوجيز أخرى نفس المصرية و المايا
أبديت 2:
بودكاست جيم إنفورمر
It's a reboot in a conception way, but storywise, it's a sequel
There's a big gap between 3 and this new one. They will explore the content of this gap in the future
They (Game Informer) think Kratos is trying to hide his family from the gods in this new story and he's trying to keep on low-profile
Kratos is still a god
Several mythologies can exist together in the universe of the series
They had a modern-day God of War God concept with helicopters and everything else
Barlog said they want this to be in the same level as Uncharted or Assassins Creed, with a huge expansive universe to carry on in the future. (Which does not mean they will do multiple games for several years)
Shannon Studstill (head of studio) wanted a old timer to comeback and reboot/reimagining the series
SSM had to convince Sony to make this new GOW game
SSM wanted to evolve the franchise maintaning the things that people liked in the older games, without necessarily keeping the same mechanics, camera styles e etc
The team was very much focused on camera work
The guys at Game Informer discuss about whether the game is "too much The Last Of Us" but they claim it's still a God Of War game when you play
The new camera works great with huge enemies
The "epic moments" have not been reduced
ResetEra
مقابلة مع كوري
أبديت 4:
مقابلة مع كوري و شانون(رئيسية الإستيديو)
أبديت 5:
The Secrets Of God Of War's Concept Art
أبديت 6:
Everything You Need To Know About Boats In God Of War
أبديت 7:
How Kratos' Axe Changes God Of War's Combat
أبديت 8:
مقابلة مع كوري بارلوج و شانون (Norse and Beyond: Expanding God of War's Mythology)
أبديت 9:
مقابلة مع كوري بارلوج و شانون (God Of War's Developers On Finally Finishing The Game)
عدد فبراير الديجيتال متوفر حاليا
و ملخص التغطية بيكون هنا (الابديت القادم 22/1)
التعديل الأخير: