JIN KAZAMA
True Gamer
في اخر halo community update استديو ٣٤٣ رد على كثير من الانتقادات والتساؤلات اللي طرحها الجمهور
تكلموا عن مشاكل الجرافيك
وبعض المعلومات العامة
واهم سؤال في الوجود: HOW’S CRAIG?
باقي المعلومات في الرابط : كريغ يقلك اضغط هنا
(في معلومات كثيرة )
للامانه عجبني اسلوب ردهم وروحهم الرياضية
فليحيا كريغ
تكلموا عن مشاكل الجرافيك
First, we want to acknowledge that yes, we’ve heard the feedback coming from parts of the community regarding the visuals in the Halo Infinite campaign demo. While we see and hear far more positive than negative, we do want to share a bit more context. From our perspective, there are two key areas being debated around the community – overall art style and visual fidelity.
Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy. With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, “cleaner” models and objects with less “noise”, though it doesn’t mean less detail. While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world.
The second theme being discussed involves visual fidelity. Negative feedback in this area includes comments around characters and objects appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in. We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments. In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess. We don’t have firm answers or outcomes to share yet but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch.
وبعض المعلومات العامة
- In Universe Timing: It follows the Master Chief's story some time after Halo 5: Guardians' conclusion
- Pro Team: We've assembled an internal Pro Team for Halo Infinite
- Splitscreen: Yes, splitscreen will be a thing! (See above for details about Campaign)
- LAN: Halo Infinite will support LAN
- Back in Black: Black undersuits will be in the game
- Microtransactions: Halo Infinite will not include real-money loot boxes
- Player Customization: If you liked the level of armor customization options in Halo: Reach, you will be pleased
- SR 152: Players who hit SR 152 in Halo 5: Guardians will receive a token of appreciation in Halo Infinite
- Forge: Our famous editing tool will be in Halo Infinite and will have Undo & Redo buttons, which is a first for Forge.
واهم سؤال في الوجود: HOW’S CRAIG?
We’ve all laughed very hard at the nonstop stream of Craig memes the community is cranking out. Craig is thick-skinned and seems to be taking it in stride though all of this fame and attention seems to be going to his head.
باقي المعلومات في الرابط : كريغ يقلك اضغط هنا
(في معلومات كثيرة )
للامانه عجبني اسلوب ردهم وروحهم الرياضية
فليحيا كريغ