ممكن يصير الشي هذا في وقت لاحق من خلال ابديت رسمي لانه هذا مجرد رد على سؤال.غريبة كنت أعتقد الإعلان بيكون بطريقة مختلفة، بصورة يو سوزوكي و هو حامل الديسك مثلاً مع الفريق للإحتفال مع الفانز، مجرد وجود اللعبة هذه هو معجزة ف إعلان أن تطويرها إنتهى بالفعل هو إعلان بغاية الأهمية
- You have to wait to a certain time for something to happen like in I & II. Time Skip option confirmed
- They start from the beginning, arriving to Bailu to discover that some thugs has been assaulting houses
- They loved the turtle race minigame
- They complain about the Stamina System and also about the menu navigation, they said it is outdated
- Remarkable graphic improvements to previous versions
- High points visuals in the lighting and environments. Also they said that the transitions between animations are still not fluid but much better than before.
- They complain about the shot composition being "old style" (assuming this means the wide FOV during regular gameplay?) but you can see pretty panoramic views with them
- They seems to like the English dub
- They highlight through the article that it is an slow pace game that will satisfy old fans, they also said that the combat system is challenging
- Both in the video and article they said that the game has reached Gold status (also implied that patches are a possibility)
- They played in the Koch Media office in Madrid for about 1 hour
- Final scene of Shenmue II recreated with the new engine
- Similar investigation feeling like in Shenmue I. Also highlight that you need Shenhua help to characters to open up to Ryo
- Also related to Shenmue I is the similar small environment and NPC routines
- You can Press the Triangle button to open a option to move to a specific time and location if you don't want to wait to move the story on (In the video they implied that using that option will consume a lot stamina)
- Combat system is more fluid than in I & II, also more demanding because we have to increase the Kung Fu level (Description of how to do it)
- The Diary is more intuitive than in previous games. One Tab for the map, One for the Main Story, One for Secondary missions, for example
- UI and UX more fluid, the UI buttons in the top right corner are very clear when you need to do an action
- They ask themselves the question of what about the tech aspect, the big controversy in months past:
* The project does not have the resources to be an AAA game, but it is a beautiful game, specially on the scenarios and they praise the artistic direction.
* Irregular quality in character models. Ryo Hazuki has improved a lot from the previous years pictures and now match what they expected to look like. Other characters are not that "believable" as one could expect. The lighting and warm colours can generate controversy among some users that can say that the art approach is not realistic.
* They love the old people models. Facial expression is also irregular. Robotic movements.
- Conclusion: A very elegant experience, actual Shenmue Style, what can seem dated for some people and also drive nostalgia for others.
ما أشوف أي شي معيب هنا اطلاقا.على اني من المساهمين من الحملة بس مش متحمس لها اللي أشوفه عييييب بعد ماكانت تضرب بالمثل في القفزة التقنية لارسم لامستوى ولاتقنية
بالضبط.أنا أشوف ألأرت مميز هنا بصراحة عيني ونفسي عافت من السوبر واقعية بتوجهات الألعاب الشبيه وهنا تحس شوي بعيد عن التريند.
صورة زي ذي لوحدها تبين لك كيف اللعبة gorgeous خصوصا وقت ما شفتها بالريزولوشون 4k أول مرة
من تجربة الفرق يبان في الdraw distance بس.الفرق بين الHigh Settings و ال Very High Settings على الPC
الفارق كبير !
عارف بس الدرو ديستن عامل فارق صراحهمن تجربة الفرق يبان في الdraw distance بس.
او بمعنى آخر الاوبجكتس البعيدة تكون مرسومة ما يتأخر ظهورها بالشاشة.
ايوه عشان كده كنت بقول ان الشي الوحيد اللي حتحس فيه.عارف بس الدرو ديستن عامل فارق صراحه
بالألعاب الثانيه في الغالب الحشائش تتأثر بالدرو ديستن وليس الأشجار
لكن هنا غابه تختفي