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لول مقابلات Itagaki مفضله عند البعض :
هذا معناه ( حصرية مؤقته ) ؟
يتحدث عن ننجا جايدن 2 :
بقية المقابلة : http://xbox360.ign.com/articles/730/730809p1.html .
IGN: Looking into the future, does Team Ninja have plans to develop PlayStation 3 games? And will there be any announcements of said games at TGS?
Tomonobu Itagaki: Yeah, we have seen the PlayStation 3 hardware and we're studying it. We're messing around with it right now. I think it's a good machine. But I think the most important thing is for people to have good games that they want to play on good hardware, so if there is a demand for it, we may follow that path some time in the future. Obviously, we are big supporters of the Xbox platform. There are a lot of fans of the Xbox that support us and are with us because of that, so I just want everyone to know that we are going to continue bringing out the newest releases on the Xbox platform before they're on other systems.
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يتحدث عن ننجا جايدن 2 :
IGN: It's really interesting, some of the first developers didn't get their kits until very late, and they were using G5 Macs to program for, and they weren't used to programming for multiple processors. What do you use the six different threads on the three cores for?
Tomonobu Itagaki: Well, for instance, if you were to shut down two of the threads in the engine, then you wouldn't see some of the hair blowing or some of the ribbons or strings moving in the wind. So even on the same hardware, how we really use the hardware really depends on the title. So if you're working on a game like Ninja Gaiden 2, where it's really important that enemies are smart and challenging, then we might use up to two threads on AI. But for a game like this, where our main goal is to make the girls look good, then we can use two threads for hair and cloth physics. So it's really important to make the hardware do what you want to show.
بقية المقابلة : http://xbox360.ign.com/articles/730/730809p1.html .