JOE
True Gamer
Jun Takeuchi منتج رزدنت إيفل 5 و جزئي لوست بلانيت يناقش توجه الشركة و كيف قام بدوره كمنتج يعمل تحت يده عدد ضخم من المطورين و كيف نجحت خلطة 'Cheap, Fast And Tasty':
"Cheap" refers to cost efficiency, he explained. "In the past, we would have different teams create their own game engine for similar types of games. There was Resident Evil and Onimusha, both of which were action games but the engines were different. Why not use the same game engine?"
The solution is the MT Framework, Capcom's latest game engine -- used in recent titles such as Dead Rising and the Lost Planet series.
"Fast" equates to organization structure, Takeuchi continued. "How fast we can go depends on organization, how an experienced staff can pass their knowledge to the younger staff, or how a group of staff work together in solving problems."
RE5 had a team of 250, so organization became vital in managing such a large team, he said. "Our company originally had seven separate development divisions, and we've basically combined this into one giant development team. This would make for a more efficient information and knowledge sharing as well cost reduction."
The third, "tasty" factor, however, is the one Takeuchi believes most distinguishes Capcom, he said. "'Tasty' basically means creating a game that is fun to play. I think there are only a few companies that start out a proposal with this in mind."
باقي المقال هنا ... انصحكم تقرأوه مش طويل كثير .
يعجبني في هذا الشخص تفكيره و طموحه و صراحته
Lost Planet 2 ...... انا منتظر .
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